"items_game" { "attributes" { // (AID 4323~4403) | Hidden TF2 Attributes | Tags: (Attribute) //----- // [Overview: Weapon stats hidden within Live TF2's code - dragged in for clarity! Some may not necessarily work, or have code commented out. Attribute ID's, names, and descriptions are subject to change per-mod.] //-------------------------------------------------- "4323" { "name" "fires healing bolts" "attribute_class" "fires_healing_bolts" "description_string" "#Attrib_FiresHealingBolts" "description_format" "value_is_additive" "effect_type" "positive" } "4324" { "name" "parachute disabled" "attribute_class" "parachute_disabled" "description_string" "Cannot deploy parachutes on wearer" "description_format" "value_is_additive" "effect_type" "negative" "stored_as_integer" "1" } "4325" { "name" "fires milk bolt" "attribute_class" "fires_milk_bolt" "description_string" "Alt-Fire: Fires and applies Mad Milk to your shot!" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4326" { "name" "force distribute currency on death" "attribute_class" "force_distribute_currency_on_death" "description_string" "Automatically distributes credits to killer on death" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4327" { "name" "airblast dashes" "attribute_class" "airblast_dashes" "description_string" "Airblasting flings you forwards! Unable to deflect enemies or projectiles" "description_format" "value_is_additive" "effect_type" "neutral" "stored_as_integer" "1" } "4328" { "name" "melee cleave attack" "attribute_class" "melee_cleave_attack" // Non-functional? Also crashes the game. "description_string" "Attack hits all enemies around you!" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" "hidden" "1" } "4329" { "name" "extra damage on hit penalty" "attribute_class" "extra_damage_on_hit_penalty" "description_string" "Deal less damage with each hit" "description_format" "value_is_additive" "effect_type" "negative" "stored_as_integer" "1" } "4330" { "name" "extra damage on hit" "attribute_class" "extra_damage_on_hit" "description_string" "Deal more damage with each hit" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4331" { "name" "mod teleporter speed boost" "attribute_class" "mod_teleporter_speed_boost" "description_string" "Teleporters grant a speed-boost after use" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4332" { "name" "set turn to ice" "attribute_class" "set_turn_to_ice" // Non-functional? "description_string" "Victims turn to ice" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" "hidden" "1" } "4333" { "name" "can breathe under water" "attribute_class" "can_breathe_under_water" "description_string" "Able to breathe underwater" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4334" { "name" "cannot swim" "attribute_class" "cannot_swim" "description_string" "Wearer cannot swim, and moves -80% slower underwater" "description_format" "value_is_additive" "effect_type" "negative" "stored_as_integer" "1" } "4335" { "name" "swimming mastery" "attribute_class" "swimming_mastery" "description_string" "Move at full speed while underwater" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4336" { "name" "ability doubletap teleport" "attribute_class" "ability_doubletap_teleport" // Non-functional? "description_string" "Perform a teleport by double-tapping your movement keys" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" "hidden" "1" } "4337" { "name" "mod ignore resists absorbs" "attribute_class" "mod_ignore_resists_absorbs" // Non-functional? "description_string" "Damage ignores resistances" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" "hidden" "1" } "4338" { "name" "scoreboard resistances" "attribute_class" "scoreboard_minigame" "description_string" "Settle the score! While playing, you'll gain 1 extra point for every kill you score, but lose 3 points for every death you take." "description_format" "value_is_additive" "effect_type" "neutral" "stored_as_integer" "1" } "4339" { "name" "wet immunity" "attribute_class" "wet_immunity" "description_string" "Immune to the effects of water and throwable liquids" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4340" { "name" "ability master sniper" "attribute_class" "ability_master_sniper" "description_string" "+50% charge rate (+35% for Bows) per point" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4341" { "name" "last shot crits" "attribute_class" "last_shot_crits" "description_string" "100% critical hit on the last shot in a clip" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4344" { "name" "add give health to teammate on hit" "attribute_class" "add_give_health_to_teammate_on_hit" "description_string" "On Hit Teammate: Heal +%s1 health to an ally, draining yours" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4345" { "name" "airblast functionality flags" "attribute_class" "airblast_functionality_flags" // Non-functional? "description_string" "Airblast is limited" "description_format" "value_is_additive" "effect_type" "negative" "stored_as_integer" "1" "hidden" "1" } "4346" { "name" "reverse airblast" "attribute_class" "reverse_airblast" // Non-functional? "description_string" "Airblast pulls enemies closer instead of pushing" "description_format" "value_is_additive" "effect_type" "neutral" "stored_as_integer" "1" "hidden" "1" } "4347" { "name" "mod minigun can holster while spinning" "attribute_class" "mod_minigun_can_holster_while_spinning" "description_string" "Can switch weapons while spun-up" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4348" { "name" "sapper deploy time" "attribute_class" "sapper_deploy_time" // Non-functional? "description_string" "Sapper has deploy time" "description_format" "value_is_additive" "effect_type" "neutral" "stored_as_integer" "1" "hidden" "1" } "4349" { "name" "kill combo fire rate boost" "attribute_class" "kill_combo_fire_rate_boost" "description_string" "Raises firing speed after killing any class increasing with up to 2 more same-class kills" "description_format" "value_is_additive" "effect_type" "positive" } "4350" { "name" "mult dispenser rate" "attribute_class" "mult_dispenser_rate" "description_string" "Dispenser gives +%s1% more ammo + metal" "description_format" "value_is_percentage" "effect_type" "positive" } "4351" { "name" "mvm sentry ammo" "attribute_class" "mvm_sentry_ammo" "description_string" "+%s1% max sentry ammo on wearer" // Has a real string, #Attrib_SentryAmmo, but it's too short. "description_format" "value_is_percentage" "effect_type" "positive" } "4353" { "name" "build small sentries" "attribute_class" "build_small_sentries" "description_string" "Sentry guns are smaller and cost less to upgrade" "description_format" "value_is_additive" "effect_type" "neutral" } "4354" { "name" "mult teleporter recharge rate" "attribute_class" "mult_teleporter_recharge_rate" "description_string" "+%s1% faster teleporter recharge rate" "description_format" "value_is_percentage" "effect_type" "positive" } "4355" { "name" "disguise as dispenser on crouch" "attribute_class" "disguise_as_dispenser_on_crouch" "description_string" "Disguise as an enemy Dispenser when crouching" "description_format" "value_is_additive" "effect_type" "neutral" } "4356" { "name" "ubercharge transfer" "attribute_class" "ubercharge_transfer" "description_string" "On Hit: Victim loses a small amount of ÜberCharge" // I can't really predict any other sane use-case for this extremely conditional attribute, so let's just go with this I guess. "description_format" "value_is_additive" "effect_type" "positive" } "4357" { "name" "teleport instead of die" "attribute_class" "teleport_instead_of_die" "description_string" "+%s1% chance to teleport to spawn instead of dying" // Has a real string, #Attrib_TeleportInsteadOfDie, but it's way too wordy. "description_format" "value_is_additive_percentage" "effect_type" "positive" } "4358" { "name" "mod projectile heat seek power" "attribute_class" "mod_projectile_heat_seek_power" "description_string" "Flares are heat seeking toward burning targets" "description_format" "value_is_additive" "effect_type" "positive" } "4359" { "name" "mult dmg vs same class" "attribute_class" "mult_dmg_vs_same_class" "description_string" "+%s1% damage bonus vs your own class" // Has a real string, #Attrib_DamageSameClass, but it's formatted weirdly compared to other damage bonuses (or penalties). "description_format" "value_is_percentage" "effect_type" "positive" } "4360" { "name" "uber on damage taken" "attribute_class" "uber_on_damage_taken" "description_string" "+%s1% chance to become Übercharged on taking damage" // Has a real string, #Attrib_UberOnHitChance, but it's a little too informally written. "description_format" "value_is_additive" "effect_type" "positive" } "4361" { "name" "mult dmgtaken from melee" "attribute_class" "mult_dmgtaken_from_melee" "description_string" "%s1% melee damage vulnerability on wearer" "description_format" "value_is_percentage" "effect_type" "negative" } "4362" { "name" "mult crit when health is below percent" "attribute_class" "mult_crit_when_health_is_below_percent" "description_string" "Become crit-boosted while below %s1% health" "description_format" "value_is_percentage" "effect_type" "positive" } "4363" { "name" "penetration damage penalty" "attribute_class" "penetration_damage_penalty" "description_string" "%s1% damage penalty per penetrated enemy" "description_format" "value_is_percentage" "effect_type" "negative" } "4364" { "name" "firing forward pull" "attribute_class" "firing_forward_pull" "description_string" "Move forward automatically while firing" "description_format" "value_is_additive" "effect_type" "neutral" } "4365" { "name" "mod soldier buff range" "attribute_class" "mod_soldier_buff_range" "description_string" "+%s1% buff range" // Has a real string, #Attrib_SoldierBackpackRange, but it's too short. "description_format" "value_is_percentage" "effect_type" "positive" } "4366" { "name" "mult rocketjump deploy time" "attribute_class" "mult_rocketjump_deploy_time" "description_string" "#Attrib_RocketJump_DeployTime_DecreasedSingle" "description_format" "value_is_percentage" "effect_type" "positive" } "4367" { "name" "aoe heal chance" "attribute_class" "aoe_heal_chance" "description_string" "On Hit: Roll the dice! Gain a brief healing aura on success" // Has a real string, #Attrib_AOEHealChance_Small, but it's way too wordy. "description_format" "value_is_additive" "effect_type" "positive" } "4368" { "name" "crits on damage" "attribute_class" "crits_on_damage" "description_string" "On Hit: Roll the dice! Gain 100% critical hits on success" // Has a real string, #Attrib_CritStreakChance_Small, but it's way too wordy. "description_format" "value_is_additive" "effect_type" "positive" } "4369" { "name" "stun on damage" "attribute_class" "stun_on_damage" "description_string" "On Hit: Roll the dice! Inflict stun on enemies on success" // Has a real string, #Attrib_StunChance_Small, but it's way too wordy. "description_format" "value_is_additive" "effect_type" "positive" } "4370" { "name" "aoe blast on damage" "attribute_class" "aoe_blast_on_damage" "description_string" "On Hit: Roll the dice! Shock nearby enemies on success" // Has a real string, #Attrib_AOEDamageChance_Small, but it's way too wordy. "description_format" "value_is_additive" "effect_type" "positive" } "4371" { "name" "ubercharge ammo" "attribute_class" "ubercharge_ammo" "description_string" "Depletes %s1 ÜberCharge per shot" "description_format" "value_is_additive" "effect_type" "negative" } "4372" { "name" "mul nonrocketjump attackrate" "attribute_class" "mul_nonrocketjump_attackrate" "description_string" "Decreased attack speed while not blast jumping" "description_format" "value_is_percentage" "effect_type" "negative" } "4373" { "name" "mult dmg with reduced health" "attribute_class" "mult_dmg_with_reduced_health" "description_string" "Damage increases as health decreases" "description_format" "value_is_inverted_percentage" "effect_type" "positive" } "4374" { "name" "mult airblast primary refire time" "attribute_class" "mult_airblast_primary_refire_time" "description_string" "%s1% slower firing speed on airblast" "description_format" "value_is_percentage" "effect_type" "negative" } "4375" { "name" "mod flamethrower spinup time" "attribute_class" "mod_flamethrower_spinup_time" "description_string" "Flamethrower has a spin-up delay" "description_format" "value_is_additive" "effect_type" "negative" } "4376" { "name" "mult airblast cone scale" "attribute_class" "mult_airblast_cone_scale" "description_string" "+%s1% airblast width" "description_format" "value_is_percentage" "effect_type" "positive" } "4377" { "name" "mult sniper charge per sec with enemy under crosshair" "attribute_class" "mult_sniper_charge_per_sec_with_enemy_under_crosshair" "description_string" "+%s1% charge rate while aiming at an enemy" "description_format" "value_is_percentage" "effect_type" "positive" } "4378" { "name" "sniper beep with enemy under crosshair" "attribute_class" "sniper_beep_with_enemy_under_crosshair" "description_string" "Receive an alert while aiming at an enemy" "description_format" "value_is_additive" "effect_type" "positive" } "4379" { "name" "flame waterfall" "attribute_class" "flame_waterfall" // Non-functional? "description_string" "Flamethrower waterfall" "description_format" "value_is_additive" "effect_type" "positive" "hidden" "1" } "4380" { "name" "custom charge meter" "attribute_class" "custom_charge_meter" // Non-functional? "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4381" { "name" "override hand model index" "attribute_class" "override_hand_model_index" // Non-functional? "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4382" { "name" "lifeleech on damage" "attribute_class" "lifeleech_on_damage" "description_string" "Gain back health based on damage done" "description_format" "value_is_additive" "effect_type" "positive" } "4383" // Most of these ones don't work, included for posterity... { "name" "arrow mastery" "attribute_class" "arrow_mastery" // Non-functional? "description_string" "Arrow mastery" "description_format" "value_is_percentage" "effect_type" "positive" "hidden" "1" } "4384" { "name" "add sniper glow enemies in scope" "attribute_class" "add_sniper_glow_enemies_in_scope" // Non-functional? "description_string" "While scoped, enemies under your crosshair are highlighted" "description_format" "value_is_additive" "effect_type" "positive" "hidden" "1" } "4385" { "name" "ability cloak sniper" "attribute_class" "ability_cloak_sniper" // Non-functional? "description_string" "Become invisible to enemies while zoomed in" "description_format" "value_is_additive" "effect_type" "positive" "hidden" "1" } "4386" { "name" "ability cloak phase" "attribute_class" "ability_cloak_phase" // Non-functional? "description_string" "Pass through enemies while fully cloaked" "description_format" "value_is_additive" "effect_type" "positive" "hidden" "1" } "4387" { "name" "ability spy traps" "attribute_class" "ability_spy_traps" // Non-functional? "description_string" "Gain access to 4 different spy-gadgets" "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4388" { "name" "sapper explodes on det" "attribute_class" "sapper_explodes_on_det" // Non-functional? "description_string" "Sapper explodes" "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4389" { "name" "sapper explodes on timer" "attribute_class" "sapper_explodes_on_timer" // Non-functional? "description_string" "Sapper explodes after timer runs out" "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4390" { "name" "disable buildings on hit" "attribute_class" "disable_buildings_on_hit" // Non-functional? "description_string" "On Hit: Disable building functions for %s1 seconds" "description_format" "value_is_additive" "effect_type" "positive" "hidden" "1" } "4391" { "name" "teleporter carry speed" "attribute_class" "teleporter_carry_speed" // Non-functional? "description_string" "+%s1% faster move speed hauling Teleporters" "description_format" "value_is_percentage" "effect_type" "positive" "hidden" "1" } "4392" { "name" "teleporter is speedpad" "attribute_class" "teleporter_is_speedpad" // Non-functional? "description_string" "Replaces the Teleporter with a Speed-Pad" "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4393" { "name" "allows building minidispenser" "attribute_class" "allows_building_minidispenser" // Non-functional? "description_string" "Replaces the Dispenser with a Mini-Dispenser" "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4394" { "name" "override engineer object type" "attribute_class" "override_engineer_object_type" // Non-functional? "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4395" { "name" "override engineer object type 2" "attribute_class" "override_engineer_object_type_2" // Non-functional? "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4396" { "name" "medic machinery beam" "attribute_class" "medic_machinery_beam" // Non-functional? "description_string" "Can heal and repair friendly buildings" "description_format" "value_is_additive" "effect_type" "positive" "hidden" "1" } "4397" { "name" "permanent medic shield" "attribute_class" "permanent_medic_shield" // Non-functional? "description_string" "Projectile shield never expires" "description_format" "value_is_additive" "effect_type" "positive" "hidden" "1" } "4398" { "name" "appear as mvm robot" "attribute_class" "appear_as_mvm_robot" // Non-functional? "description_format" "value_is_additive" "effect_type" "positive" "hidden" "1" } "4399" { "name" "mvm see cash through wall" "attribute_class" "mvm_see_cash_through_wall" // Non-functional? "description_string" "See uncollected credits through walls" "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4400" { "name" "rocket pack" "attribute_class" "rocket_pack" // Non-functional? "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4401" { "name" "mod flamethrower napalm" "attribute_class" "mod_flamethrower_napalm" // Non-functional? "description_string" "Flamethrower is napalm" "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } "4402" { "name" "righthand_pose_parameter" "attribute_class" "righthand pose parameter" // Non-functional? "description_format" "value_is_additive" "effect_type" "neutral" "hidden" "1" } // (AID 4900~4912) | TF2 Set Bonuses Fix | Tags: (Attribute) //----- // [Overview: Set bonus weapon stats from Live TF2, fixed to be functional in TF2 Classified. Ignores stats that already exist in other entries.] //-------------------------------------------------- "4900" { "name" "cloak blink time penalty" "attribute_class" "cloak_blink_time_penalty" "description_string" "#Attrib_CloakBlinkTimePenalty" "description_format" "value_is_additive" "effect_type" "negative" } "4901" { "name" "quiet unstealth" "attribute_class" "set_quiet_unstealth" "description_string" "#Attrib_QuietUnstealth" "description_format" "value_is_additive" "effect_type" "positive" } "4902" { "name" "dmg from sentry reduced" "attribute_class" "dmg_from_sentry_reduced" "description_string" "#Attrib_DmgFromSentryReduced" "description_format" "value_is_inverted_percentage" "effect_type" "positive" } "4903" { "name" "no death from headshots" "attribute_class" "no_death_from_headshots" "description_string" "#Attrib_NoDeathFromHeadshots" "description_format" "value_is_additive" "effect_type" "positive" } "4904" { "name" "special dsp" "attribute_class" "special_dsp" "description_format" "value_is_additive" "effect_type" "positive" } "4905" { "name" "mystery solving time decrease" "attribute_class" "mystery_solving_time_decrease" "description_string" "#Attrib_MysterySolvingTimeDecrease" "description_format" "value_is_percentage" "effect_type" "positive" } "4906" { "name" "chance of hunger decrease" "attribute_class" "chance_of_hunger_decrease" "description_string" "#Attrib_ChanceOfHungerDecrease" "description_format" "value_is_percentage" "effect_type" "positive" } "4907" { "name" "custom taunt particle attr" "attribute_class" "custom_taunt_particle_attr" "description_string" "#Attrib_TauntParticles" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4908" { "name" "calling card on kill" "attribute_class" "calling_card_on_kill" "description_string" "#Attrib_CallingCardOnKill" "description_format" "value_is_additive" "effect_type" "positive" "stored_as_integer" "1" } "4909" { "name" "alien isolation xeno bonus pos" "attribute_class" "alien_isolation_xeno_bonus_pos" "description_format" "value_is_additive" "description_string" "#Attrib_AiXenoSetBonusPos" "effect_type" "positive" "stored_as_integer" "1" } "4910" { "name" "alien isolation xeno bonus neg" "attribute_class" "alien_isolation_xeno_bonus_neg" "description_format" "value_is_additive" "description_string" "#Attrib_AiXenoSetBonusNeg" "effect_type" "negative" "stored_as_integer" "1" } "4911" { "name" "alien isolation merc bonus pos" "attribute_class" "alien_isolation_merc_bonus_pos" "description_format" "value_is_additive" "description_string" "#Attrib_AiMercSetBonusPos" "effect_type" "positive" "stored_as_integer" "1" } "4912" { "name" "alien isolation merc bonus neg" "attribute_class" "alien_isolation_merc_bonus_neg" "description_format" "value_is_additive" "description_string" "#Attrib_AiMercSetBonusNeg" "effect_type" "negative" "stored_as_integer" "1" } // (AID 4950~4999) | Hidden TF2C Attributes | Tags: (Attribute) //----- // [Overview: Weapon stats hidden within TF2 Classified's code - dragged in for clarity! Attribute ID's, names, and descriptions are subject to change per-mod.] //-------------------------------------------------- "4950" // From TF2 Classified's schema; commented out { "name" "take minicrits projectile airborne" "attribute_class" "take_minicrits_projectile_airborne" "description_string" "#Attrib_TakeMinicritsProjectileAirborne" "description_format" "value_is_additive" "effect_type" "negative" "stored_as_integer" "1" } "4951" // From Legacy TF2C's schema { "name" "gravity mod wearer increased" "attribute_class" "gravity_mod_wearer" "description_string" "#Attrib_Gravity_Wearer_Increased" "description_format" "value_is_percentage" "effect_type" "negative" } "4952" // From Legacy TF2C's schema { "name" "gravity mod wearer reduced" "attribute_class" "gravity_mod_wearer" "description_string" "#Attrib_Gravity_Wearer_Reduced" "description_format" "value_is_inverted_percentage" "effect_type" "positive" } "4953" // From Legacy TF2C's schema { "name" "civ boost aura override" "attribute_class" "add_civ_aura_override" "description_format" "value_is_additive" "effect_type" "neutral" } "4954" // From Legacy TF2C's schema { "name" "civ boost targets enemies" "attribute_class" "add_civ_boost_enemies" "description_format" "value_is_additive" "effect_type" "negative" } "4955" // From Legacy TF2C's schema { "name" "minigun spindown time increased" "attribute_class" "mult_minigun_spindown_time" "description_string" "#Attrib_MinigunSpindown_Increased" "description_format" "value_is_percentage" "effect_type" "negative" } "4956" // From Legacy TF2C's schema { "name" "minigun spindown time decreased" "attribute_class" "mult_minigun_spindown_time" "description_string" "#Attrib_MinigunSpindown_Decreased" "description_format" "value_is_inverted_percentage" "effect_type" "positive" } "4957" // From Legacy TF2C's schema { "name" "no sticky detonation" "attribute_class" "mod_sticky_no_detonation" "description_string" "#Attrib_NoDetonation" "description_format" "value_is_additive" "effect_type" "negative" "stored_as_integer" "1" } "4958" // From Legacy TF2C's schema { "name" "no melee crit from tranq" "attribute_class" "no_melee_crit_from_tranq" "description_format" "value_is_additive" "effect_type" "negative" } "4959" // From Legacy TF2C's schema { "name" "medkits cannot overheal unless injured modifier" "attribute_class" "health_kits_cannot_overheal_unless_injured_modifier" "description_string" "#Attrib_HealthKitsCannotOverhealUnlessInjuredModifier" "description_format" "value_is_additive" "effect_type" "neutral" "stored_as_integer" "1" } "4960" // From Legacy TF2C's schema { "name" "residual heal rate" "attribute_class" "residual_heal_rate" "description_format" "value_is_additive" "effect_type" "positive" } "4961" // From Legacy TF2C's schema { "name" "residual heal duration" "attribute_class" "residual_heal_duration" "description_string" "#Attrib_ResidualHealDuration" "description_format" "value_is_additive" "effect_type" "positive" } "4962" // From Legacy TF2C's schema { "name" "proxy mine detonation time decreased" "attribute_class" "mult_proxymine_detonate_time" "description_format" "value_is_inverted_percentage" "effect_type" "positive" } "4963" // From Legacy TF2C's schema { "name" "proxy mine detonation time increased" "attribute_class" "mult_proxymine_detonate_time" "description_format" "value_is_percentage" "effect_type" "negative" } "4964" // From Legacy TF2C's schema { "name" "proxy mine no sound" "attribute_class" "mod_proxymine_no_sound" "description_format" "value_is_additive" "effect_type" "neutral" } "4965" // From Legacy TF2C's schema { "name" "mod explosive bullet delay time" "attribute_class" "mod_explosive_bullet_delay_time" "description_format" "value_is_additive" "effect_type" "positive" } "4966" // From Legacy TF2C's schema { "name" "stickies dont stick" "attribute_class" "stickies_dont_stick" "description_format" "value_is_additive" "effect_type" "neutral" } "4967" // From Legacy TF2C's schema { "name" "custom magazine model" "attribute_class" "custom_magazine_model" "attribute_type" "string" "description_format" "value_is_additive" "effect_type" "positive" } "4968" // From Legacy TF2C's schema { "name" "mod proxymine crouchwalk ignore" "attribute_class" "mod_proxymine_crouchwalk_ignore" "description_string" "Bombs can't detect crouching enemies" "description_format" "value_is_additive" "effect_type" "neutral" } "4969" // From Legacy TF2C's schema { "name" "mod proxymine crouchwalk ignore owner" "attribute_class" "mod_proxymine_crouchwalk_ignore_owner" "description_string" "Bombs can't detect crouching owner" "description_format" "value_is_additive" "effect_type" "neutral" } "4970" // From Legacy TF2C's schema { "name" "mod rocket gravity upward force" "attribute_class" "mod_rocket_gravity_upward_force" "description_format" "value_is_percentage" "effect_type" "positive" } "4971" // From Legacy TF2C's schema { "name" "add civ boost to self" "attribute_class" "add_civ_boost_to_self" "attribute_type" "string" // Changed to work; not default settings for this attribute in Legacy TF2C "description_format" "value_is_additive" "effect_type" "neutral" } "4972" // From Legacy TF2C's schema { "name" "mod coilgun explode time" "attribute_class" "mod_coilgun_explode_time" "description_format" "value_is_additive" "effect_type" "positive" } "4073" // From Legacy TF2C's schema { "name" "always draw tracer" "attribute_class" "mod_always_draw_tracer_effect" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4074" // From Legacy TF2C's schema { "name" "never draw tracer" "attribute_class" "mod_never_draw_tracer_effect" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4200" { "name" "dmg taken from fall active" "attribute_class" "mult_dmgtaken_from_fall_active" "description_format" "value_is_inverted_percentage" "effect_type" "neutral" } "4201" { "name" "lunchbox force cooldown" "attribute_class" "lunchbox_force_cooldown" "description_format" "value_is_additive" "effect_type" "neutral" } } }