"items_game" { "prefabs" { // Scout // Primary "weapon_scattergun" { "item_class" "tf_weapon_scattergun" "item_type_name" "#TF_Weapon_Scattergun" "item_name" "#TF_Weapon_Scattergun" "item_slot" "primary" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_scattergun" "model_player" "models/weapons/c_models/c_scattergun.mdl" "attach_to_hands" "1" "used_by_classes" { "scout" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -11" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } "weapon_nailgun" { "item_class" "tf2c_weapon_nailgun" "item_type_name" "#TF_Weapon_Nailgun" "item_name" "#TF_Weapon_Nailgun" "item_slot" "primary" "anim_slot" "item2" "item_quality" "normal" "propername" "0" "image_inventory" "backpack/weapons/w_models/w_nailgun" "attach_to_hands" "2" "model_world" "models/weapons/w_models/w_nailgun.mdl" "model_player" "models/weapons/v_models/v_nailgun_scout.mdl" "used_by_classes" { "scout" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -11" "class select override vcd" "class_select_nailgun" } "mouse_pressed_sound" "#ui/item_scrap_gun_pickup.wav" "drop_sound" "#ui/item_metal_scrap_drop.wav" } // Secondary // Melee "weapon_bat" { "item_class" "tf_weapon_bat" "item_type_name" "#TF_Weapon_Bat" "item_name" "#TF_Weapon_Bat" "item_slot" "melee" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_bat" "model_player" "models/weapons/c_models/c_bat.mdl" "attach_to_hands" "1" "used_by_classes" { "scout" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -7" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } // Soldier // Primary "weapon_rocketlauncher" { "item_class" "tf_weapon_rocketlauncher" "item_type_name" "#TF_Weapon_RocketLauncher" "item_name" "#TF_Weapon_RocketLauncher" "item_slot" "primary" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_rocketlauncher" "model_player" "models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl" "attach_to_hands" "1" "used_by_classes" { "soldier" "1" } "static_attrs" { "min_viewmodel_offset" "10 -3 -10" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } // Melee "weapon_shovel" { "item_class" "tf_weapon_shovel" "item_type_name" "#TF_Weapon_Shovel" "item_name" "#TF_Weapon_Shovel" "item_slot" "melee" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_shovel" "model_player" "models/weapons/c_models/c_shovel/c_shovel.mdl" "attach_to_hands" "1" "used_by_classes" { "soldier" "1" } "static_attrs" { "min_viewmodel_offset" "10 -6 -12" } "mouse_pressed_sound" "#ui/item_shovel_pickup.wav" "drop_sound" "#ui/item_shovel_drop.wav" } // Pyro (Shotgun already defined above) // Primary "weapon_flamethrower" { "item_class" "tf_weapon_flamethrower" "item_type_name" "#TF_Weapon_FlameThrower" "item_name" "#TF_Weapon_FlameThrower" "item_description" "#TF_Weapon_FlameThrower_Desc" "item_slot" "primary" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_flamethrower" "model_player" "models/weapons/c_models/c_flamethrower/c_flamethrower.mdl" "attach_to_hands" "1" "used_by_classes" { "pyro" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "mouse_pressed_sound" "#ui/item_flamethrower_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } // Secondary "weapon_flaregun" { "item_class" "tf_weapon_flaregun" "item_name" "#TF_Unique_Achievement_Flaregun" "item_type_name" "#TF_Unique_Achievement_Flaregun" "item_description" "#TF_Unique_Achievement_Flaregun_Desc" "item_slot" "secondary" "anim_slot" "ITEM1" "image_inventory" "backpack/weapons/w_models/w_flaregun" "model_player" "models/weapons/c_models/c_flaregun_pyro/c_flaregun_pyro.mdl" "attach_to_hands" "1" "item_quality" "normal" "propername" "0" "min_ilevel" "10" "max_ilevel" "10" "used_by_classes" { "pyro" "1" } "attributes" { "special taunt" { "attribute_class" "special_taunt" "value" "1" } "crit_vs_burning_FLARES_DISPLAY_ONLY" { "attribute_class" "crit_vs_burning_FLARES_DISPLAY_ONLY" "value" "1" } } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "mouse_pressed_sound" "#ui/item_light_gun_pickup.wav" "drop_sound" "#ui/item_light_gun_drop.wav" "xifier_class_remap" "flaregun" } // Melee "weapon_fireaxe" { "item_class" "tf_weapon_fireaxe" "item_type_name" "#TF_Weapon_FireAxe" "item_name" "#TF_Weapon_FireAxe" "item_slot" "melee" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_fireaxe" "model_player" "models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl" "attach_to_hands" "1" "used_by_classes" { "pyro" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -9" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } // Demoman // Primary "weapon_grenade_launcher" { "item_class" "tf_weapon_grenadelauncher" "item_type_name" "#TF_Weapon_GrenadeLauncher" "item_name" "#TF_Weapon_GrenadeLauncher" "item_slot" "primary" "anim_slot" "secondary" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_grenadelauncher" "model_player" "models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl" "attach_to_hands" "1" "used_by_classes" { "demoman" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } // Secondary "weapon_stickybomb_launcher" { "item_class" "tf_weapon_pipebomblauncher" "item_type_name" "#TF_Weapon_PipebombLauncher" "item_name" "#TF_Weapon_PipebombLauncher" "item_description" "#TF_Weapon_PipebombLauncher_Desc" "item_slot" "secondary" "anim_slot" "primary" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_stickybomb_launcher" "model_player" "models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.mdl" "attach_to_hands" "1" "used_by_classes" { "demoman" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } // Melee "weapon_bottle" { "item_class" "tf_weapon_bottle" "item_type_name" "#TF_Weapon_Bottle" "item_name" "#TF_Weapon_Bottle" "item_slot" "melee" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_bottle" "model_player" "models/weapons/c_models/c_bottle/c_bottle.mdl" "attach_to_hands" "1" "used_by_classes" { "demoman" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -14" } "mouse_pressed_sound" "#ui/item_bottle_pickup.wav" "drop_sound" "#ui/item_bottle_drop.wav" } // Heavy (Shotgun already defined above) // Primary "weapon_minigun" { "item_class" "tf_weapon_minigun" "item_type_name" "#TF_Weapon_Minigun" "item_name" "#TF_Weapon_Minigun" "item_slot" "primary" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_minigun" "model_player" "models/weapons/c_models/c_minigun/c_minigun.mdl" "attach_to_hands" "1" "used_by_classes" { "heavy" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -9" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } "weapon_aagun" { "item_class" "tf2c_weapon_aagun" "item_type_name" "#TF_Weapon_AAGun" "item_name" "#TF_Weapon_AAGun" "item_slot" "primary" "item_quality" "normal" "image_inventory" "backpack/weapons/c_models/c_browning/c_browning" "attach_to_hands" "2" "used_by_classes" { "heavy" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -9" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } // Secondary "weapon_sandvich" { "item_class" "tf_weapon_lunchbox" "item_type_name" "#TF_Weapon_LunchBox" "item_name" "#TF_Unique_Achievement_LunchBox" "item_description" "#TF_Sandvich_Desc" "propername" "1" "item_slot" "secondary" "anim_slot" "ITEM1" "image_inventory" "backpack/weapons/w_models/w_sandwich" "model_player" "models/weapons/c_models/c_sandwich/c_sandwich.mdl" "attach_to_hands" "1" "item_quality" "normal" "propername" "0" "used_by_classes" { "heavy" "1" } "attributes" { "special taunt" { "attribute_class" "special_taunt" "value" "1" } "allowed in medieval mode" { "attribute_class" "allowed_in_medieval_mode" "value" "1" } } "static_attrs" { "min_viewmodel_offset" "10 0 -11" "item_meter_charge_type" "1" "item_meter_charge_rate" "30" "meter_label" "#TF_Sandwich" } "mouse_pressed_sound" "#ui/item_sandwich_drop.wav" "drop_sound" "#ui/item_sandwich_pickup.wav" } // Melee "weapon_fists" { "item_class" "tf_weapon_fists" "item_type_name" "#TF_Weapon_Fists" "item_name" "#TF_Weapon_Fists" "item_slot" "melee" "item_quality" "normal" "image_inventory" "backpack/weapons/v_models/v_fist_heavy" "model_player" "" "attach_to_hands" "1" "used_by_classes" { "heavy" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -7" } "visuals" { "styles" { "0" { "skin_red" "2" "skin_blu" "3" "v_skin_red" "2" "v_skin_blu" "3" "selectable" "0" } } } "mouse_pressed_sound" "#ui/item_fists_pickup.wav" "drop_sound" "#ui/item_fists_drop.wav" } // Engineer // Primary // Secondary // Melee "weapon_wrench" { "item_class" "tf_weapon_wrench" "item_type_name" "#TF_Weapon_Wrench" "item_name" "#TF_Weapon_Wrench" "item_description" "#TF_Weapon_Wrench_Desc" "item_slot" "melee" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_wrench" "model_player" "models/weapons/c_models/c_wrench/c_wrench.mdl" "attach_to_hands" "1" "used_by_classes" { "engineer" "1" } "static_attrs" { "min_viewmodel_offset" "10 -2 -9" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } // PDA "weapon_pda" { "item_class" "tf_weapon_pda_engineer_build" "item_name" "#TF_Weapon_PDA_Engineer_Teleporter" "item_type_name" "#TF_Weapon_PDA_Engineer_Builder" "item_slot" "pda" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_builder" "model_player" "models/weapons/c_models/c_builder/c_builder.mdl" "attach_to_hands" "1" "used_by_classes" { "engineer" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } // PDA2 "weapon_pda_destroy" // You can't equip another item like this { "item_class" "tf_weapon_pda_engineer_destroy" "item_name" "#TF_Weapon_PDA_Engineer_Destroyer" "item_type_name" "#TF_Weapon_PDA_Engineer" "item_slot" "pda2" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_pda_engineer" "model_player" "models/weapons/c_models/c_pda_engineer/c_pda_engineer.mdl" "attach_to_hands" "1" "used_by_classes" { "engineer" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } // Building "weapon_builder" // You can't equip another item like this { "item_class" "tf_weapon_builder" "item_type_name" "#TF_Weapon_PDA_Engineer" "item_name" "#TF_Weapon_PDA_Engineer" "item_slot" "building" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_toolbox" "model_player" "models/weapons/c_models/c_toolbox/c_toolbox.mdl" "attach_to_hands" "1" "used_by_classes" { "engineer" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -8" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } // Sniper // Primary "weapon_sniperrifle" { "item_class" "tf_weapon_sniperrifle" "item_type_name" "#TF_Weapon_SniperRifle" "item_name" "#TF_Weapon_SniperRifle" "item_slot" "primary" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_sniperrifle" "model_player" "models/weapons/c_models/c_sniperrifle/c_sniperrifle.mdl" "attach_to_hands" "1" "used_by_classes" { "sniper" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } "weapon_huntsman" { "item_class" "tf_weapon_compound_bow" "item_type_name" "#TF_Weapon_CompoundBow" "item_name" "#TF_Unique_Achievement_CompoundBow" "item_slot" "primary" "item_quality" "normal" "propername" "1" "item_iconname" "huntsman" "min_ilevel" "10" "max_ilevel" "10" "anim_slot" "item2" "image_inventory" "backpack/weapons/w_models/w_bow" "model_player" "models/weapons/c_models/c_bow/c_bow.mdl" "attach_to_hands" "1" "flip_viewmodel" "1" "extra_wearable" "models/player/items/sniper_arrows.mdl" "used_by_classes" { "sniper" "1" } "attributes" { "special taunt" { "attribute_class" "special_taunt" "value" "1" } "allowed in medieval mode" { "attribute_class" "allowed_in_medieval_mode" "value" "1" } } "static_attrs" { "min_viewmodel_offset" "10 -4 -10" "class select override vcd" "class_select_huntsman" } "visuals" { "player_bodygroups" { "arrows" "1" } } "mouse_pressed_sound" "#ui/item_wood_pole_pickup.wav" "drop_sound" "#ui/item_wood_pole_drop.wav" } // Secondary "weapon_smg" { "item_class" "tf_weapon_smg" "item_type_name" "#TF_Weapon_SMG" "item_name" "#TF_Weapon_SMG" "item_slot" "secondary" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_smg" "model_player" "models/weapons/c_models/c_smg/c_smg.mdl" "attach_to_hands" "1" "used_by_classes" { "sniper" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -7" } "mouse_pressed_sound" "#ui/item_light_gun_pickup.wav" "drop_sound" "#ui/item_light_gun_drop.wav" } // Melee "weapon_club" { "item_class" "tf_weapon_club" "item_type_name" "#TF_Weapon_Club" "item_name" "#TF_Weapon_Club" "item_slot" "melee" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_machete" "model_player" "models/weapons/c_models/c_machete/c_machete.mdl" "attach_to_hands" "1" "used_by_classes" { "sniper" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -6" } "mouse_pressed_sound" "#ui/item_knife_small_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } // Medic // Primary "weapon_syringegun" { "item_class" "tf_weapon_syringegun_medic" "item_type_name" "#TF_Weapon_SyringeGun" "item_name" "#TF_Weapon_SyringeGun" "item_slot" "primary" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_syringegun" "model_player" "models/weapons/c_models/c_syringegun/c_syringegun.mdl" "attach_to_hands" "1" "used_by_classes" { "medic" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -12" } "mouse_pressed_sound" "#ui/item_light_gun_pickup.wav" "drop_sound" "#ui/item_light_gun_drop.wav" } // Secondary "weapon_medigun" { "item_class" "tf_weapon_medigun" "item_type_name" "#TF_Weapon_Medigun" "item_name" "#TF_Weapon_Medigun" "item_slot" "secondary" "equip_region" "medigun_backpack" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_medigun" "model_player" "models/weapons/c_models/c_medigun/c_medigun.mdl" "attach_to_hands" "1" "used_by_classes" { "medic" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -9" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } // Melee "weapon_bonesaw" { "item_class" "tf_weapon_bonesaw" "item_type_name" "#TF_Weapon_Bonesaw" "item_name" "#TF_Weapon_Bonesaw" "item_slot" "melee" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_bonesaw" "model_player" "models/weapons/c_models/c_bonesaw/c_bonesaw.mdl" "attach_to_hands" "1" "used_by_classes" { "medic" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -12" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } // Spy // Primary "weapon_revolver" { "item_class" "tf_weapon_revolver" "item_type_name" "#TF_Weapon_Revolver" "item_name" "#TF_Weapon_Revolver" "item_slot" "secondary" "anim_slot" "secondary" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_revolver" "model_player" "models/weapons/c_models/c_revolver/c_revolver.mdl" "attach_to_hands" "1" "used_by_classes" { "spy" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -6" } "mouse_pressed_sound" "#ui/item_light_gun_pickup.wav" "drop_sound" "#ui/item_light_gun_drop.wav" } "weapon_tranq" { "item_class" "tf2c_weapon_tranq" "item_type_name" "#TF_Weapon_Tranq" "item_name" "#TF_Weapon_Tranq" "item_logname" "tranq" "item_iconname" "tranq" "item_description" "#TF_Weapon_Tranq_Desc" "item_slot" "secondary" "anim_slot" "secondary" "item_quality" "normal" "propername" "0" "image_inventory" "backpack/weapons/w_models/w_tranq" "attach_to_hands" "2" "model_world" "models/weapons/w_models/w_tranq.mdl" "model_player" "models/weapons/v_models/v_tranq_spy.mdl" "used_by_classes" { "spy" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -6" } "mouse_pressed_sound" "#ui/item_light_gun_pickup.wav" "drop_sound" "#ui/item_light_gun_drop.wav" } // Building "weapon_sapper" { "item_class" "tf_weapon_sapper" "item_name" "#TF_Weapon_Spy_Sapper" "item_type_name" "#TF_Weapon_Spy_Sapper" "item_description" "#TF_Weapon_Spy_Sapper_Desc" "item_slot" "building" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_sapper" "model_player" "models/weapons/c_models/c_sapper/c_sapper.mdl" "attach_to_hands" "1" "used_by_classes" { "spy" "1" } "static_attrs" { "min_viewmodel_offset" "5 -2 -4" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } // Melee "weapon_knife" { "item_class" "tf_weapon_knife" "item_type_name" "#TF_Weapon_Knife" "item_name" "#TF_Weapon_Knife" "item_description" "#TF_Weapon_Knife_Desc" "item_slot" "melee" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_knife" "model_player" "models/weapons/c_models/c_knife/c_knife.mdl" "attach_to_hands" "1" "used_by_classes" { "spy" "1" } "static_attrs" { "min_viewmodel_offset" "5 0 -4" } "mouse_pressed_sound" "#ui/item_knife_small_pickup.wav" "drop_sound" "#ui/item_knife_small_drop.wav" } // PDA "weapon_pda_spy" // You can't equip another item like this { "item_class" "tf_weapon_pda_spy" "item_name" "#TF_Weapon_Disguise_Kit" "item_type_name" "#TF_Weapon_Disguise_Kit_Type" "item_slot" "pda" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_cigarette_case" "model_world" "models/weapons/w_models/w_cigarette_case.mdl" "model_player" "models/weapons/v_models/v_pda_spy.mdl" "attach_to_hands" "2" "used_by_classes" { "spy" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -6" } } // PDA2 "weapon_invis" { "item_class" "tf_weapon_invis" "item_name" "#TF_Weapon_Watch" "item_type_name" "#TF_Weapon_Watch" "item_description" "#TF_Weapon_Watch_Desc" "item_slot" "pda2" "anim_slot" "FORCE_NOT_USED" "item_quality" "normal" "image_inventory" "backpack/weapons/c_models/c_spy_watch/parts/c_spy_watch" "model_player" "models/weapons/v_models/v_watch_spy.mdl" "attach_to_hands" "0" "used_by_classes" { "spy" "1" } "static_attrs" { "min_viewmodel_offset" "8 0 -6" } "visuals" { "sound_special1" "Player.Spy_Cloak" "sound_special2" "Player.Spy_UnCloak" } "mouse_pressed_sound" "#ui/item_watch_pickup.wav" "drop_sound" "#ui/item_watch_drop.wav" } // Civilian // Melee "weapon_umbrella" { "item_class" "tf2c_weapon_umbrella" "item_type_name" "#TF_Weapon_Umbrella" "item_name" "#TF_Weapon_Umbrella" "item_description" "#TF_Weapon_Umbrella_Desc" "item_slot" "melee" "anim_slot" "melee" "item_quality" "normal" "image_inventory" "backpack/weapons/w_models/w_umbrella" "attach_to_hands" "2" "model_world" "models/weapons/w_models/w_umbrella.mdl" "model_player" "models/weapons/v_models/v_umbrella_civilian.mdl" "used_by_classes" { "civilian" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -7" } "mouse_pressed_sound" "#ui/item_umbrella_pickup.wav" "drop_sound" "#ui/item_hat_drop.wav" } } }