//--------------------------------------------------// //-- New-Old Weapons Pack! - Weapon Sound Scripts --// //--------------------------------------------------// // // Heya! This is a script file that I wouldn't recommend editing unless you want to change the Sound Scripts of one of my weapons for.. some reason. // This file controls "Sound Scripts" - which Source games use as a proxy by which to call sounds if you want more control over them (also because they don't accept raw .wav files most of the time) // // If you want to add some new weapon sounds - perhaps for your own weapons, I'd recommend adding a new precache entry to the "game_sounds_manifest.txt" // That's all I have to say, thumb through this file if you want. // // Weapons are vaguely ordered in the order of implementation - for obvious reasons of me adding onto this file each time I add new stuff. // There might be some scrapped stuff in here. It's whatever, I generally just leave them here on the off chance I return to them, even for funsies. // //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------// // ------------------------------------------------------------------------------------ // // NOWP Legacy Stuff (Voice Lines) // ------------------------------------------------------------------------------------ // "Scout.HotSauceOnFire01" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/scout_hotsauce_onfire01.wav" } "Scout.HotSauceOnFire02" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/scout_hotsauce_onfire02.wav" } "Scout.HotSauceOnFire03" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/scout_hotsauce_onfire03.wav" } "scout_taunt_head_pain_20" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/scout/scout_taunt_head_pain_20.mp3" } "Soldier.SpecialCompleted-AssistedKill02" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_specialcompleted-assistedkill02.wav" } "soldier_tank_01" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/soldier/soldier_tank_01.mp3" } "soldier_tank_warcry_01" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/soldier/soldier_tank_warcry_01.mp3" } "soldier_tank_warcry_13" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/soldier/soldier_tank_warcry_13.mp3" } "cm_pyro_pregamelostlast_02" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/compmode/cm_pyro_pregamelostlast_02.mp3" } "cm_pyro_pregamewonlast_01" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/compmode/cm_pyro_pregamewonlast_01.mp3" } "cm_pyro_pregamelostlast_03" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/compmode/cm_pyro_pregamelostlast_03.mp3" } "Pyro_taunt_balloon_11" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_taunt_ballon_11.mp3" } "pyro_taunt_cong_fun_05" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_taunt_cong_fun_05.mp3" } "pyro_taunt_cong_fun_13_short" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_taunt_cong_fun_13_short.wav" } "pyro_taunt_dosi_end_06" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_taunt_dosi_end_06.mp3" } "pyro_taunt_dosi_end_09" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_taunt_dosi_end_09.mp3" } "pyro_taunt_dosi_fun_02" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_taunt_dosi_fun_02.mp3" } "pyro_taunt_dosi_fun_05" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_taunt_dosi_fun_05.mp3" } "pyro_taunt_flip_fun_10" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_taunt_flip_fun_10.mp3" } "pyro_taunt_flip_int_02" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_taunt_flip_int_02.mp3" } "pyro_taunt_head_pain_21" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_taunt_head_pain_21.mp3" } "pyro_taunt_head_pain_22" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_taunt_head_pain_22.mp3" } "pyro_trade_09" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/pyro/pyro_trade_09.mp3" } "demo_taunt_wild_25" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/demo/demo_taunt_wild_25.wav" // oops, this is a NOWP custom one } "demo_taunt_wild_27" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/demo/demo_taunt_wild_27.mp3" } "demo_taunt_wild_39" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/demo/demo_taunt_wild_39.mp3" } "demo_taunt_wild_40" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/demo/demo_taunt_wild_40.mp3" } "Engineer.KilledPlayer01" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Engineer_KilledPlayer01.wav" } "Engineer.KilledPlayer02" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Engineer_KilledPlayer02.wav" } "Engineer.KilledPlayer03" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Engineer_KilledPlayer03.wav" } "sniper_trade_13" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/sniper/sniper_trade_13.mp3" } "Civilian.KilledPlayer01" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_KilledPlayer01.wav" } "Civilian.KilledPlayer03" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_KilledPlayer03.wav" } "Civilian.KilledPlayer04" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_KilledPlayer04.wav" } "Civilian.KilledPlayer05" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_KilledPlayer05.wav" } "Civilian.MeleeDare01" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_MeleeDare01.wav" } "Civilian.MeleeDare02" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_MeleeDare02.wav" } "Civilian.MeleeDare03" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_MeleeDare03.wav" } "Civilian.MeleeDare04" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_MeleeDare04.wav" } "Civilian.PushAhead01" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_PushAhead01.wav" } "Civilian.PushAhead02" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_PushAhead02.wav" } "Civilian.PushAhead03" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_PushAhead03.wav" } "Civilian.PushAhead04" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_PushAhead04.wav" } "Civilian.PushAhead05" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_PushAhead05.wav" } "Civilian.PushAhead06" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_PushAhead06.wav" } "Civilian.PushAhead07" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/Civilian_PushAhead07.wav" } // ------------------------------------------------------------------------------------ // // NOWP Legacy Stuff // ------------------------------------------------------------------------------------ // //---------------// //-----VOICE-----// //---------------// "scout_taunt_nun_twirl" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/taunts/scout/scout_taunt_nun_81.mp3" "wave" "vo/taunts/scout/scout_taunt_nun_83.mp3" } } "scout_taunt_nun_41" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/scout/scout_taunt_nun_41.mp3" } "scout_taunt_nun_63" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/scout/scout_taunt_nun_63.mp3" } "scout_taunt_nun_65" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/scout/scout_taunt_nun_65.mp3" } "scout_taunt_nun_71" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/scout/scout_taunt_nun_71.mp3" } "scout_taunt_nun_81" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/scout/scout_taunt_nun_81.mp3" } "scout_taunt_nun_83" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/scout/scout_taunt_nun_83.mp3" } "sniper_taunt_kill_18" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/sniper/sniper_taunt_kill_18.mp3" } "sniper_taunt_kill_19" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/sniper/sniper_taunt_kill_19.mp3" } // Temp "scout_taunt_batman_1_twirl" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/taunts/scout/scout_taunt_nun_81.mp3" "wave" "vo/taunts/scout/scout_taunt_nun_83.mp3" } } "scout_taunt_batman_2_yawn" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/taunts/scout/scout_taunt_nun_65.mp3" "wave" "vo/taunts/scout/scout_taunt_nun_41.mp3" "wave" "vo/taunts/scout/scout_taunt_nun_71.mp3" "wave" "vo/taunts/scout/scout_taunt_nun_63.mp3" } } "sniper_taunt_iseeyou_1" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/taunts/sniper/sniper_taunt_kill_18.mp3" "wave" "vo/taunts/sniper/sniper_taunt_kill_19.mp3" } } //-- Update 1 (v1.0.0) --// // ------------------------------------------------------------------------------------ // // AA Gun // ------------------------------------------------------------------------------------ // "Weapon_NOWPAAGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/nowpaagun_empty.wav" } "Weapon_NOWPAAGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/nowpaagun_shoot.wav" } "Weapon_NOWPAAGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/nowpaagun_shoot_crit.wav" } "Weapon_NOWPAAGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/nowpaagun_wind_up.wav" } "Weapon_NOWPAAGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/nowpaagun_wind_down.wav" } "Weapon_NOWPAAGun.FireShort" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/nowpaagun_shoot_short1.wav" "wave" ")weapons/nowpaagun_shoot_short2.wav" "wave" ")weapons/nowpaagun_shoot_short3.wav" } } "Weapon_NOWPAAGun.FireShortCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/nowpaagun_shoot_shortcrit1.wav" "wave" ")weapons/nowpaagun_shoot_shortcrit2.wav" "wave" ")weapons/nowpaagun_shoot_shortcrit3.wav" } } "Weapon_AAGun_Old.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/aagun_spin_old.wav" } "Weapon_AAGun_Old.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/aagun_wind_up_old.wav" } "Weapon_AAGun_Old.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/aagun_wind_down_old.wav" } // ------------------------------------------------------------------------------------ // // Righteous Bison // ------------------------------------------------------------------------------------ // "Weapon_Bison.Misfire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/bison_main_shot.wav" } // ------------------------------------------------------------------------------------ // // SPIT FIRE // ------------------------------------------------------------------------------------ // "Weapon_SpitFire.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/shotgun_incendiary_shoot.wav" } "Weapon_SpitFire.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/shotgun_incendiary_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // HWG Machine Gun // ------------------------------------------------------------------------------------ // "Weapon_MachineGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/machinegun_empty.wav" } "Weapon_MachineGun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/machinegun_spin.wav" } "Weapon_MachineGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/machinegun_shoot.wav" } "Weapon_MachineGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/machinegun_shoot_crit.wav" } "Weapon_MachineGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/machinegun_wind_up.wav" } "Weapon_MachineGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/machinegun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // BLUTSAUGER // ------------------------------------------------------------------------------------ // "Weapon_Blutsauger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/blutsauger_shoot.wav" } "Weapon_Blutsauger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/blutsauger_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Slappers (Hot Hand) // ------------------------------------------------------------------------------------ // "Weapon_Slap.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/slap_draw.wav" } "Weapon_Slap.HandHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/slap_hit_world1.wav" "wave" ")weapons/slap_hit_world2.wav" } "Weapon_Slap.HandHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "pitch" "90,100" "rndwave" { "wave" ")weapons/slap_hit01.wav" "wave" ")weapons/slap_hit02.wav" "wave" ")weapons/slap_hit03.wav" "wave" ")weapons/slap_hit04.wav" "wave" ")weapons/slap_hit05.wav" "wave" ")weapons/slap_hit06.wav" "wave" ")weapons/slap_hit07.wav" "wave" ")weapons/slap_hit08.wav" "wave" ")weapons/slap_hit09.wav" } } "Weapon_Slap.IdleStretch" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.15" "rndwave" { "wave" ")player/taunt_rubberglove_stretch.wav" "wave" ")ui/item_rubber_pickup.wav" "wave" ")ui/item_leather_pickup.wav" } } // ------------------------------------------------------------------------------------ // // GOLDEN WRENCH // ------------------------------------------------------------------------------------ // "Weapon_GoldWrench.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/gold_wrench_hitflesh.wav" } "Weapon_GoldWrench.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/gold_wrench_hitworld.wav" } // ------------------------------------------------------------------------------------ // // TOOL GUN // ------------------------------------------------------------------------------------ // "Weapon_ToolGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")weapons/airboat/airboat_gun_lastshot1.wav" "wave" ")weapons/airboat/airboat_gun_lastshot2.wav" } } "Weapon_ToolGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")weapons/toolgun_shoot_crit1.wav" "wave" ")weapons/toolgun_shoot_crit2.wav" } } "Weapon_ExplodeIntoSharks.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")weapons/mirv_explode_sub1.wav" "wave" ")weapons/mirv_explode_sub2.wav" "wave" ")weapons/mirv_explode_sub3.wav" "wave" ")weapons/explodeintosharks/shark_explode1.wav" "wave" ")weapons/explodeintosharks/shark_explode2.wav" "wave" ")weapons/explodeintosharks/shark_explode3.wav" "wave" ")weapons/explodeintosharks/shark_explode4.wav" "wave" ")weapons/explodeintosharks/shark_explode5.wav" } } // ------------------------------------------------------------------------------------ // // FRYING PAN // ------------------------------------------------------------------------------------ // "TFPlayer.DoubleDonk" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "wave" ")player/doubledonk.wav" } "Weapon_Pan.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")ui/item_metal_pot_pickup.wav" } // ------------------------------------------------------------------------------------ // // BOXING GLOVES // ------------------------------------------------------------------------------------ // "Weapon_BoxingGloves.MissCritFix" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" ")weapons/boxing_gloves_swingcrit1.wav" "wave" ")weapons/boxing_gloves_swingcrit2.wav" } } "Weapon_BoxingGloves.Bell" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_bell.wav" } "Weapon_BoxingGloves.SpecialUppercut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" ")player/taunt_heavy_upper_cut.wav" } // ------------------------------------------------------------------------------------ // // JARATE // ------------------------------------------------------------------------------------ // "Sniper.JarateToss" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sniper_JarateToss01.mp3" "wave" "vo/sniper_JarateToss02.mp3" "wave" "vo/sniper_JarateToss03.mp3" } } "Weapon_Jarate.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "wave" "weapons/jar_single_crit.wav" } // ------------------------------------------------------------------------------------ // // CRUSADERS CROSSBOW // ------------------------------------------------------------------------------------ // "Weapon_CrusadersCrossbow.SingleFix" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/crusaders_crossbow_shoot.wav" } "Weapon_CrusadersCrossbow.SingleCritFix" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/crusaders_crossbow_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Engi Revolver // ------------------------------------------------------------------------------------ // "Weapon_EngiRevolver.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/draw_six_shooter.wav" } "Weapon_EngiRevolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/revolver_engi_shoot1.wav" "wave" ")weapons/revolver_engi_shoot2.wav" "wave" ")weapons/revolver_engi_shoot3.wav" "wave" ")weapons/revolver_engi_shoot4.wav" "wave" ")weapons/revolver_engi_shoot5.wav" "wave" ")weapons/revolver_engi_shoot6.wav" } } "Weapon_EngiRevolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/revolver_engi_shoot_crit1.wav" "wave" ")weapons/revolver_engi_shoot_crit2.wav" } } // ------------------------------------------------------------------------------------ // // MANGLER // ------------------------------------------------------------------------------------ // "Weapon_CowMangler.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/cow_mangler_crit_shot.wav" } "Weapon_CowManglerOld.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/cm5k_old_crit_shot.wav" } "Weapon_CowManglerOld.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/cm5k_old_main_shot.wav" } "Weapon_CowManglerOld.SingleCharged" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/cm5k_old_over_charge_shot.wav" } "Weapon_CowManglerOld.Charging" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/cm5k_old_over_charge.wav" } "Weapon_CowManglerOld.Explode" { "channel" "CHAN_WEAPON" "volume" "0.95,1.0" "soundlevel" "SNDLVL_115dB" "pitch" "95, 100" "rndwave" { "wave" ")weapons/cow_mangler_explosion_normal_04.wav" "wave" ")weapons/cow_mangler_explosion_normal_05.wav" "wave" ")weapons/cow_mangler_explosion_normal_06.wav" } } "Weapon_CowManglerOld.ExplodeCharged" { "channel" "CHAN_WEAPON" "volume" "0.95,1.0" "soundlevel" "SNDLVL_115dB" "pitch" "95, 100" "rndwave" { "wave" ")weapons/cow_mangler_explosion_charge_04.wav" "wave" ")weapons/cow_mangler_explosion_charge_05.wav" "wave" ")weapons/cow_mangler_explosion_charge_06.wav" } } "Weapon_CowManglerOld.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "rndwave" { "wave" ")weapons/cm5k_old_reload.wav" "wave" ")weapons/cm5k_old_reload_02.wav" "wave" ")weapons/cm5k_old_reload_03.wav" "wave" ")weapons/cm5k_old_reload_04.wav" } } "Weapon_CowManglerOld.ReloadFinal" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "wave" ")weapons/cm5k_old_reload_final.wav" } // ------------------------------------------------------------------------------------ // // SCATTER GUN DOUBLE // ------------------------------------------------------------------------------------ // "Weapon_DoubleBarrel.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/scatter_gun_double_worldreload.wav" } // ------------------------------------------------------------------------------------ // // DM GRENADE LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_GrenadeLauncherDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/grenade_launcher_dm_shoot.wav" } "Weapon_GrenadeLauncherDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/grenade_launcher_dm_shoot_crit.wav" } "Weapon_GrenadeLauncherDM.DrumLoad" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "0.4" "wave" ")weapons/grenade_launcher_dm_drum_load.wav" } "Weapon_GrenadeLauncherDM.Cock_Back" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "0.5" "wave" ")weapons/grenade_launcher_dm_cock_back.wav" } "Weapon_GrenadeLauncherDM.Cock_Forward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "0.5" "wave" ")weapons/grenade_launcher_dm_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // SYRINGEGUN BLEED // ------------------------------------------------------------------------------------ // "Weapon_MP40_Bleed.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mp40_bleed_shoot.wav" } "Weapon_MP40_Bleed.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mp40_bleed_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SNIPERRIFLE MINICRIT // ------------------------------------------------------------------------------------ // "Weapon_WA2K_Marker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/wa2k_marker_shoot.wav" } "Weapon_WA2K_Marker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/wa2k_marker_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // BOX O' CABERS // ------------------------------------------------------------------------------------ // "Weapon_Crate.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/crate_drink_throw.wav" } "Weapon_Crate.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/crate_drink_throw_crit.wav" } "Weapon_Crate.DrinkGet" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.4" "wave" ")weapons/crate_drink_get.wav" } "Weapon_Crate.DrinkBurp" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "weapons/crate_drink_burp01.wav" "wave" "weapons/crate_drink_burp02.wav" "wave" "weapons/crate_drink_burp03.wav" } } "Weapon_Crate.Drink" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/crate_drink.wav" } "Weapon_Crate.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.5" "wave" ")weapons/draw_crate.wav" } "Weapon_Null" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_20dB" "volume" "0.1" "wave" "misc/null.wav" } // ------------------------------------------------------------------------------------ // // Drill // ------------------------------------------------------------------------------------ // "Weapon_Drill.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/drill_draw.wav" } "Weapon_Drill.Spin" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/drill_spin.wav" } "Weapon_Drill.SpinCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/drill_crit_spin.wav" } // ------------------------------------------------------------------------------------ // // QUICK FIX // ------------------------------------------------------------------------------------ // "TFPlayer.QuickFixInvulnerableOn" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_86dB" "wave" ")player/quickfix_invulnerable_on.wav" } // ------------------------------------------------------------------------------------ // // SANDMAN // ------------------------------------------------------------------------------------ // "TFPlayer.StunImpact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "wave" "player/pl_impact_stun.wav" } "TFPlayer.StunImpactRange" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_105dB" "wave" "player/pl_impact_stun_range.wav" } // ------------------------------------------------------------------------------------ // // STENGUN // ------------------------------------------------------------------------------------ // "Weapon_STENGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/stengun_shoot.wav" } "Weapon_STENGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/stengun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // GAS PASSER // ------------------------------------------------------------------------------------ // "Pyro.TossCan" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/pyro_headleft01.mp3" "wave" "vo/pyro_headright01.mp3" "wave" "vo/pyro_battlecry02.mp3" } } "Weapon_GasCan.ThrowCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/gas_can_throw_crit.wav" } // ------------------------------------------------------------------------------------ // // DISCIPLINE DEVICE // ------------------------------------------------------------------------------------ // "DisciplineDevice.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" ")weapons/discipline_device_woosh_crit_01.wav" "wave" ")weapons/discipline_device_woosh_crit_02.wav" } } //-- Update 2 (v1.5.0) --// // ------------------------------------------------------------------------------------ // // SCOUT THROWABLE // ------------------------------------------------------------------------------------ // "Scout.TossMilk" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_stunballhit13.mp3" "wave" "vo/scout_stunballhittingit02.mp3" "wave" "vo/taunts/scout_taunts14.mp3" } } "Cleaver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/cleaver_throw_crit.wav" } // ------------------------------------------------------------------------------------ // // PISTOL KNIFE // ------------------------------------------------------------------------------------ // "Weapon_PistolKnife.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/draw_pistol_knife.wav" } "Weapon_PistolKnife.DrawMovement" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/draw_pistol_knife_movement.wav" } "Weapon_PistolKnife.Hit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "wave" ")weapons/pistol_knife_hit.wav" } // ------------------------------------------------------------------------------------ // // DETONATOR // ------------------------------------------------------------------------------------ // "Weapon_Firecannon.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.75, 0.8" "wave" ")weapons/firecannon_shoot.wav" } "Weapon_Firecannon.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.75, 0.8" "wave" ")weapons/firecannon_shoot_crit.wav" } "Weapon_Detonator.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.75, 0.8" "wave" ")weapons/flare_detonator_launch_crit.wav" } "Weapon_FlareGun.WorldReload_Alt" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.45" "wave" ")weapons/flaregun_worldreload_alt.wav" } //-- Update 3 (v1.7.5) --// // ------------------------------------------------------------------------------------ // // Derringer // ------------------------------------------------------------------------------------ // "Weapon_Derringer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" // Changed recently as of NOWP v2.3.5 to have EXTREMELY sharp sound falloff. Only weapon that makes use of this. "volume" "0.85" "wave" ")weapons/derringer_shoot.wav" } "Weapon_Derringer.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.85" "wave" ")weapons/derringer_shoot_crit.wav" } "Weapon_Derringer.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_64dB" "volume" "0.85" "wave" ")weapons/derringer_worldreload.wav" } // ------------------------------------------------------------------------------------ // // CHAINSAW // ------------------------------------------------------------------------------------ // "Weapon_ChainSaw.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/chainsaw_draw.wav" } "Weapon_ChainSaw.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/chainsaw_empty.wav" } "Weapon_ChainSaw.Rev" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/chainsaw_rev.wav" } "Weapon_ChainSaw.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/chainsaw_fire.wav" } "Weapon_ChainSaw.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/chainsaw_fire_crit.wav" } "Weapon_ChainSaw.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/chainsaw_wind_up.wav" } "Weapon_ChainSaw.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/chainsaw_wind_down.wav" } //-- Update 4 (v2.0.0) --// // ------------------------------------------------------------------------------------ // // CROWBAR // ------------------------------------------------------------------------------------ // "Weapon_Crowbar_HL1.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/cbar_hl1_hit1.wav" "wave" ")weapons/cbar_hl1_hit2.wav" } } "Weapon_Crowbar_HL1.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/cbar_hl1_hitbod1.wav" "wave" ")weapons/cbar_hl1_hitbod2.wav" "wave" ")weapons/cbar_hl1_hitbod3.wav" } } "Weapon_Crowbar_HL2.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "pitch" "95,100" "wave" ")weapons/cbar_hl2_miss1.wav" } "Weapon_Crowbar_HL2.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "pitch" "95,100" "wave" ")weapons/cbar_hl2_misscrit1.wav" } // ------------------------------------------------------------------------------------ // // FIRE HOSE // ------------------------------------------------------------------------------------ // "Weapon_FireHose.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/fire_hose_start.wav" } "Weapon_FireHose.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/fire_hose_end.wav" } "Weapon_FireHose.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/fire_hose_loop.wav" } "Weapon_FireHose.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/fire_hose_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // AA12 // ------------------------------------------------------------------------------------ // "Weapon_AA12_Repeater.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/aa12_shoot.wav" } "Weapon_AA12_Repeater.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/aa12_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RESERVE SHOOTER // ------------------------------------------------------------------------------------ // "Weapon_Reserve_Shooter.SingleTaunt" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons\reserve_shooter_01.wav" "wave" ")weapons\reserve_shooter_02.wav" "wave" ")weapons\reserve_shooter_03.wav" "wave" ")weapons\reserve_shooter_04.wav" } } // ------------------------------------------------------------------------------------ // // Glock 17 // ------------------------------------------------------------------------------------ // "Weapon_Glock.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/glock_fire.wav" } "Weapon_Glock.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/glock_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // Bouncer Cyclops // ------------------------------------------------------------------------------------ // "Weapon_CyclopsBouncer.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/grenade_cyclops_shoot.wav" } "Weapon_CyclopsBouncer.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/grenade_cyclops_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Jumper Noises Backport // ------------------------------------------------------------------------------------ // "BlastJump.Whistle" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "0.8" "wave" "misc/grenade_jump_lp_01.wav" } // ------------------------------------------------------------------------------------ // // UMP-45 // ------------------------------------------------------------------------------------ // "Weapon_UMP45.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/ump45_shoot.wav" } "Weapon_UMP45.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/ump45_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // LEAD PIPE // ------------------------------------------------------------------------------------ // "Weapon_LeadPipe.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/leadpipe_recharge.wav" } "Weapon_LeadPipe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/pipe_hit_body1.wav" "wave" ")weapons/pipe_hit_body2.wav" "wave" ")weapons/pipe_hit_body3.wav" } } "Weapon_LeadPipe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/pipe_hit_world1.wav" "wave" ")weapons/pipe_hit_world2.wav" } } // ------------------------------------------------------------------------------------ // // TTG GUNS // ------------------------------------------------------------------------------------ // "Weapon_TTGSamGun.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/draw_bigkill.wav" } "Weapon_TTGSamGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/bigkill_shoot.wav" } "Weapon_TTGSamGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/bigkill_shoot_crit.wav" } "Weapon_TTGMaxGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/lugermorph_shoot.wav" } "Weapon_TTGMaxGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/lugermorph_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // DEMO SWORD // ------------------------------------------------------------------------------------ // "Weapon_Sword.Idle" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sword_idle01.mp3" "wave" "vo/sword_idle02.mp3" "wave" "vo/sword_idle03.mp3" "wave" "vo/sword_idle04.mp3" "wave" "vo/sword_idle05.mp3" "wave" "vo/sword_idle06.mp3" "wave" "vo/sword_idle07.mp3" "wave" "vo/sword_idle08.mp3" "wave" "vo/sword_idle09.mp3" "wave" "vo/sword_idle10.mp3" "wave" "vo/sword_idle11.mp3" "wave" "vo/sword_idle12.mp3" "wave" "vo/sword_idle13.mp3" "wave" "vo/sword_idle14.mp3" "wave" "vo/sword_idle15.mp3" } } "Weapon_Sword.HitHeads" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sword_hit01.mp3" "wave" "vo/sword_hit02.mp3" "wave" "vo/sword_hit03.mp3" "wave" "vo/sword_hit04.mp3" "wave" "vo/sword_hit05.mp3" "wave" "vo/sword_hit06.mp3" "wave" "vo/sword_hit07.mp3" "wave" "vo/sword_hit08.mp3" "wave" "vo/sword_hit09.mp3" "wave" "vo/sword_hit10.mp3" } } "Sword.HitRand" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sword_hit01.mp3" "wave" "vo/sword_hit02.mp3" "wave" "vo/sword_hit03.mp3" "wave" "vo/sword_hit04.mp3" "wave" "vo/sword_hit05.mp3" "wave" "vo/sword_hit06.mp3" "wave" "vo/sword_hit07.mp3" "wave" "vo/sword_hit08.mp3" "wave" "vo/sword_hit09.mp3" "wave" "vo/sword_hit10.mp3" } } "Sword.IdleRand" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sword_idle01.mp3" "wave" "vo/sword_idle02.mp3" "wave" "vo/sword_idle03.mp3" "wave" "vo/sword_idle04.mp3" "wave" "vo/sword_idle05.mp3" "wave" "vo/sword_idle06.mp3" "wave" "vo/sword_idle07.mp3" "wave" "vo/sword_idle08.mp3" "wave" "vo/sword_idle09.mp3" "wave" "vo/sword_idle10.mp3" "wave" "vo/sword_idle11.mp3" "wave" "vo/sword_idle12.mp3" "wave" "vo/sword_idle13.mp3" "wave" "vo/sword_idle14.mp3" "wave" "vo/sword_idle15.mp3" } } "Sword.Hit01" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_hit01.mp3" } "Sword.Hit02" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_hit02.mp3" } "Sword.Hit03" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_hit03.mp3" } "Sword.Hit04" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_hit04.mp3" } "Sword.Hit05" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_hit05.mp3" } "Sword.Hit06" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_hit06.mp3" } "Sword.Hit07" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_hit07.mp3" } "Sword.Hit08" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_hit08.mp3" } "Sword.Hit09" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_hit09.mp3" } "Sword.Hit10" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_hit10.mp3" } "Sword.Idle01" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle01.mp3" } "Sword.Idle02" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle02.mp3" } "Sword.Idle03" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle03.mp3" } "Sword.Idle04" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle04.mp3" } "Sword.Idle05" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle05.mp3" } "Sword.Idle06" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle06.mp3" } "Sword.Idle07" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle07.mp3" } "Sword.Idle08" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle08.mp3" } "Sword.Idle09" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle09.mp3" } "Sword.Idle10" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle10.mp3" } "Sword.Idle11" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle11.mp3" } "Sword.Idle12" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle12.mp3" } "Sword.Idle13" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle13.mp3" } "Sword.Idle14" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle14.mp3" } "Sword.Idle15" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "wave" "vo/sword_idle15.mp3" } //-- Update 5 (v2.1.5) --// // ------------------------------------------------------------------------------------ // // OLD REV RIFLE // ------------------------------------------------------------------------------------ // "Weapon_RevolverRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/revolver_rifle_shoot.wav" } "Weapon_RevolverRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/revolver_rifle_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // ENGI REVOLVER ALT // ------------------------------------------------------------------------------------ // "Weapon_EngiRevolver_ALT.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/revolver_engineer_alt_shoot.wav" } "Weapon_EngiRevolver_ALT.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/revolver_engineer_alt_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SPY TRAP TRIPMINE // ------------------------------------------------------------------------------------ // "Weapon_TripMine.Explode" { "channel" "CHAN_WEAPON" "volume" "0.95,1.0" "soundlevel" "SNDLVL_115dB" "pitch" "95,100" "wave" ")weapons/cow_mangler_explode.wav" } "Weapon_Grenade_Normal.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/grenade_throw_crit.wav" } // ------------------------------------------------------------------------------------ // // METAL NAILGUN // ------------------------------------------------------------------------------------ // "Weapon_NailgunMetal.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/nailgun_metal_shoot.wav" } "Weapon_NailgunMetal.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/nailgun_metal_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RAILGUN // ------------------------------------------------------------------------------------ // "Weapon_RailgunDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/railgun_dm_shoot.wav" } "Weapon_RailgunDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/railgun_dm_shoot_crit.wav" } "Weapon_RailgunDM.Charge" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/railgun_dm_charge.wav" } // ------------------------------------------------------------------------------------ // // BET GRENADELAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_QuakeGL.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/quake_gl_shoot.wav" } "Weapon_QuakeGL.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/quake_gl_shoot_crit.wav" } "GrenadeQuake.ImpactHard" // This is for if they ever get rid of the surfaceprop I'm using right now, otherwise this is unused! { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" "weapons/grenade_dm_impact.wav" "wave" "weapons/grenade_dm_impact2.wav" "wave" "weapons/grenade_dm_impact3.wav" } } "GrenadeQuake.ImpactSoft" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" "weapons/grenade_dm_impact.wav" "wave" "weapons/grenade_dm_impact2.wav" "wave" "weapons/grenade_dm_impact3.wav" } } "GrenadeDM.ImpactHard" // Removed with Classified { "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "physics/metal/metal_computer_impact_soft3.wav" } "GrenadeDM.ImpactSoft" { "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "physics/metal/metal_computer_impact_soft3.wav" } // ------------------------------------------------------------------------------------ // // TRANQ WOOD // ------------------------------------------------------------------------------------ // "Weapon_DartgunWood.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/tranq_wood_shoot.wav" } "Weapon_DartgunWood.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/tranq_wood_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // MOB SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_MobShotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mob_shotgun_shoot.wav" } "Weapon_MobShotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mob_shotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // HL1 RPG Tracker // ------------------------------------------------------------------------------------ // "Weapon_RPGTracker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_hl1_shoot.wav" } "Weapon_RPGTracker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_hl1_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SUPER SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_SuperShotGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/supershotgun_shoot.wav" } "Weapon_SuperShotGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/supershotgun_shoot_crit.wav" } "Weapon_SuperShotGun.TubeOpen" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_tube_open.wav" } "Weapon_SuperShotGun.ShellsIn" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_shells_in.wav" } "Weapon_SuperShotGun.TubeClose" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_tube_close.wav" } "Weapon_SuperShotGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_worldreload.wav" } // ------------------------------------------------------------------------------------ // // Flechette Launcher // ------------------------------------------------------------------------------------ // "Weapon_FlechetteGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/flechette_shoot.wav" } "Weapon_FlechetteGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/flechette_shoot_crit.wav" } "Weapon_FlechetteGun.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/flechette_det.wav" } "Weapon_FlechetteGun.Detonate" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/flechette_det_simple.wav" } // Grandfathered sounds from Tommy Gun port "Weapon_Tommmygun.DrumOut" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/tommy_drum_out.wav" } "Weapon_Tommmygun.DrumIn" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/tommy_drum_in.wav" } "Weapon_Tommmygun.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/tommy_bolt_backward.wav" } "Weapon_Tommmygun.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/tommy_bolt_forward.wav" } "Weapon_TommyGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/tommy_worldreload.wav" } // ------------------------------------------------------------------------------------ // // TOUHOU REFERENCE // ------------------------------------------------------------------------------------ // "Weapon_EOSDKnife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.6" "wave" ")weapons/eosd_knife_swing.wav" } "Weapon_EOSDKnife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.6" "wave" ")weapons/eosd_knife_swing_crit.wav" } "Weapon_EOSDKnife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" ")weapons/eosd_knife_hit1.wav" "wave" ")weapons/eosd_knife_hit2.wav" "wave" ")weapons/eosd_knife_hit3.wav" "wave" ")weapons/eosd_knife_hit4.wav" } } "Weapon_EOSDKnife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/eosd_knife_hitworld.wav" } // ------------------------------------------------------------------------------------ // // LEVER RIFLE II // ------------------------------------------------------------------------------------ // "Weapon_LeverRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/lever_shoot.wav" } "Weapon_LeverRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/lever_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // BONK ATOMIC PUNCH // ------------------------------------------------------------------------------------ // "Scout.DodgeCanOpen" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "wave" ")player/pl_scout_dodge_can_open.wav" } "Scout.DodgeCanDrinkFast" { "channel" "CHAN_WEAPON" "volume" "0.25" "soundlevel" "SNDLVL_84dB" "wave" ")player/pl_scout_dodge_can_drink_fast.wav" } "Scout.DodgeCanDrink" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "wave" ")player/pl_scout_dodge_can_drink.wav" } "Scout.DodgeCanCrush" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "wave" ")player/pl_scout_dodge_can_crush.wav" } "Scout.DodgeCanPitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "wave" ")player/pl_scout_dodge_can_pitch.wav" } "Scout.DodgeTired" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_74dB" "wave" ")player/pl_scout_dodge_tired.wav" } //-- Update 6 (v2.2.5) --// // ------------------------------------------------------------------------------------ // // LMG // ------------------------------------------------------------------------------------ // "Weapon_LMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/lmg_shoot.wav" } "Weapon_LMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/lmg_shoot_crit.wav" } "Weapon_LMG.MagOut" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/lmg_mag_out.wav" } "Weapon_LMG.MagIn" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/lmg_mag_in.wav" } "Weapon_LMG.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/lmg_bolt_backward.wav" } "Weapon_LMG.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/lmg_bolt_forward.wav" } "Weapon_LMG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/lmg_worldreload.wav" } // ------------------------------------------------------------------------------------ // // CHEMTHROWER // ------------------------------------------------------------------------------------ // "Weapon_ChemThrower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/flame_thrower_dm_start.wav" } "Weapon_ChemThrower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/flame_thrower_dm_loop.wav" } "Weapon_ChemThrower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/flame_thrower_dm_end.wav" } "Weapon_ChemThrower.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/flame_thrower_dm_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // Syringe Shotgun // ------------------------------------------------------------------------------------ // "Weapon_SyringeShot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/syringeshot_shoot.wav" } "Weapon_SyringeShot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/syringeshot_shoot_crit.wav" } "Weapon_SyringeGun.SingleSofter" // For some messy backend with burst-fire... { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.75" "wave" ")weapons/syringegun_shoot.wav" } "Weapon_SyringeGun.SingleCritSofter" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.75" "wave" ")weapons/syringegun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Annihilator // ------------------------------------------------------------------------------------ // "Neon_Sign.Break" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")mvm/physics/robo_impact_hard_01.wav" "wave" ")mvm/physics/robo_impact_hard_02.wav" "wave" ")mvm/physics/robo_impact_hard_03.wav" "wave" ")mvm/physics/robo_impact_hard_04.wav" "wave" ")mvm/physics/robo_impact_hard_05.wav" "wave" ")mvm/physics/robo_impact_hard_06.wav" } } // ------------------------------------------------------------------------------------ // // TF_Weapon_Brick // ------------------------------------------------------------------------------------ // "Weapon_Brick.Hit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")weapons/brick_hit1.wav" "wave" ")weapons/brick_hit2.wav" "wave" ")weapons/brick_hit3.wav" "wave" ")weapons/brick_hit4.wav" } } "Weapon_Throwable.ChargeUpSlow" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/stickybomblauncher_charge_up.wav" } "Weapon_Throwable.ChargeUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/mirv_charge_up.wav" } "Weapon_Throwable.ChargeUpFast" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/item_charge_fast.wav" } // ------------------------------------------------------------------------------------ // // ROCKET PACK // ------------------------------------------------------------------------------------ // "Weapon_RocketPack.BoostersQuickFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/rocket_pack_boosters_quick.wav" } // ------------------------------------------------------------------------------------ // // GOLF CLUB // ------------------------------------------------------------------------------------ // "Weapon_GolfClub.Idle" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "misc/null.wav" "wave" "misc/null.wav" "wave" "misc/null.wav" "wave" "misc/null.wav" "wave" "misc/null.wav" } } "Weapon_GolfClub.Hit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit_special.wav" } } "Weapon_GolfClub.HitSpecial" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_115dB" "wave" ")weapons/golfclub_hit_special.wav" } // ------------------------------------------------------------------------------------ // // QoL Soundscripts for Me (maybe you too IDK) // ------------------------------------------------------------------------------------ // "UI.GMod_UIClick" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "wave" ")ui/gmod_ui_click.wav" } "UI.GMod_Refresh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "wave" ")buttons/button15.wav" } "UI.GMod_ToolTip" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")ambient/water/drip1.wav" "wave" ")ambient/water/drip2.wav" "wave" ")ambient/water/drip3.wav" "wave" ")ambient/water/drip4.wav" } } "UI.GMod_ToolGun" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")weapons/airboat/airboat_gun_lastshot1.wav" "wave" ")weapons/airboat/airboat_gun_lastshot2.wav" } } "Debug.Null" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_20dB" "volume" "0.1" "wave" "common/null.wav" } // ------------------------------------------------------------------------------------ // // Grenade Jumper / Misc. Jumper Stuff // ------------------------------------------------------------------------------------ // "Weapon_GrenadeJumper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/grenadejumper_shoot.wav" } "Weapon_GrenadeJumper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/grenadejumper_shoot_crit.wav" } "Weapon_GrenadeJumper.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/grenade_jumper_explode1.wav" } "Weapon_Rocket_Jumper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_jumper_shoot_crit.wav" } "Weapon_Sticky_Jumper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sticky_jumper_shoot_crit.wav" } "Weapon_Sticky_Jumper.ExplodeSofter" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.75" "wave" ")weapons/sticky_jumper_explode1.wav" } "Weapon_BigEvent.KillCheers" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" // This will play across the ENTIRE server, so use this responsibly! "wave" "#misc/sniper_railgun_double_kill.wav" // Affected by users' music setting if that's a concern to them } "Weapon_SmallEvent.SitcomLaugh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" "#misc/sitcom_laughtrack.wav" } // ------------------------------------------------------------------------------------ // // Conventional Deag // ------------------------------------------------------------------------------------ // "Weapon_Conventional.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/minideag_shoot.wav" } "Weapon_Conventional.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/minideag_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Scrapped OF Map-Weapons | REF: Open Fortress, DM Pistol, CSMG / Super SMG, STEN // ------------------------------------------------------------------------------------ // "Weapon_Pistol.SlideBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol_slideback.wav" } "Weapon_Pistol.SlideForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol_slideforward.wav" } "Weapon_PistolDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/pistol_dm_shoot.wav" } "Weapon_PistolDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/pistol_dm_shoot_crit.wav" } "Weapon_PistolDM.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "0.5" "wave" ")weapons/pistol_worldreload_merc.wav" } "Weapon_SMG_DM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/smg_dm_shoot.wav" } "Weapon_SMG_DM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/smg_dm_shoot_crit.wav" } "Weapon_SMG_DM.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/draw_smg_dm.wav" } "Weapon_STEN_DM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sten_shoot.wav" } "Weapon_STEN_DM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sten_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Super Nailgun // ------------------------------------------------------------------------------------ // "Weapon_SuperNailGun.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.85" "wave" ")weapons/draw_nailgunheavy.wav" } "Weapon_SuperNailGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/snailgun_empty.wav" } "Weapon_SuperNailGun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/snailgun_spin.wav" } "Weapon_SuperNailGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/snailgun_shoot.wav" } "Weapon_SuperNailGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/snailgun_shoot_crit.wav" } "Weapon_SuperNailGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/snailgun_wind_up.wav" } "Weapon_SuperNailGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/snailgun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Satchel TEST // ------------------------------------------------------------------------------------ // "Scout.TripleJumpSFX" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")player/pl_scout_jump1.wav" "wave" ")player/pl_scout_jump2.wav" "wave" ")player/pl_scout_jump3.wav" "wave" ")player/pl_scout_jump4.wav" } } // ------------------------------------------------------------------------------------ // // Dispenserizer // ------------------------------------------------------------------------------------ // "Weapon_Dispenserizer.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/draw_dispenserizer.wav" } "Weapon_Dispenserizer.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/sentry_upgrading8.wav" } "Weapon_Dispenserizer.Charge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mlg_charge_up.wav" } "Weapon_Dispenserizer.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mlg_shoot.wav" } "Weapon_Dispenserizer.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mlg_shoot_crit.wav" } "Weapon_Dispenserizer.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/dispenser_explode_dispenserizer1.wav" "wave" ")weapons/dispenser_explode_dispenserizer2.wav" "wave" ")weapons/dispenser_explode_dispenserizer3.wav" } } "Weapon_Dispenserizer.Detonate" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/dispenser_det.wav" } // ------------------------------------------------------------------------------------ // // DM Crossbow // ------------------------------------------------------------------------------------ // "Sniper.AngryGrumbles" { "channel" "CHAN_VOICE" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sniper_negativevocalization03.mp3" "wave" "vo/sniper_negativevocalization04.mp3" "wave" "vo/sniper_negativevocalization05.mp3" "wave" "vo/sniper_negativevocalization06.mp3" "wave" "vo/sniper_negativevocalization07.mp3" "wave" "vo/sniper_negativevocalization08.mp3" "wave" "vo/sniper_negativevocalization09.mp3" "wave" "vo/sniper_negativevocalization03.mp3" "wave" "vo/sniper_negativevocalization04.mp3" "wave" "vo/sniper_negativevocalization05.mp3" "wave" "vo/sniper_negativevocalization06.mp3" "wave" "vo/sniper_negativevocalization07.mp3" "wave" "vo/sniper_negativevocalization08.mp3" "wave" "vo/sniper_negativevocalization09.mp3" "wave" "vo/sniper_autodejectedtie03.mp3" "wave" "vo/sniper_domination08.mp3" "wave" "vo/sniper_jeers03.mp3" "wave" "vo/sniper_jeers04.mp3" "wave" "vo/sniper_jeers08.mp3" } } "FailReload.RandomHitGround" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.5" "rndwave" { "wave" ")player/taunt_launcher_hit.wav" "wave" ")player/taunt_launcher_hit.wav" "wave" ")player/taunt_launcher_hit.wav" "wave" ")player/taunt_launcher_hit.wav" "wave" ")player/taunt_launcher_hit.wav" "wave" ")player/taunt_launcher_hit.wav" // Evens it out "wave" ")ui/item_heavy_gun_drop.wav" "wave" ")ui/item_metal_weapon_drop.wav" "wave" ")ui/item_wood_weapon_drop.wav" "wave" ")ui/item_metal_scrap_drop.wav" "wave" ")ui/item_shovel_drop.wav" "wave" ")ui/item_metal_pot_drop.wav" } } "FailReload.RandomPickUp" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.5" "rndwave" { "wave" ")weapons/draw_wrench_engineer.wav" "wave" ")weapons/draw_wrench_engineer.wav" "wave" ")weapons/draw_wrench_engineer.wav" "wave" ")weapons/draw_wrench_engineer.wav" "wave" ")player/taunt_machete_draw.wav" "wave" ")player/taunt_machete_draw.wav" "wave" ")player/taunt_machete_draw.wav" "wave" ")player/taunt_machete_draw.wav" "wave" ")player/taunt_wrench_shoulder.wav" "wave" ")player/taunt_wrench_shoulder.wav" "wave" ")player/taunt_wrench_shoulder.wav" "wave" ")player/taunt_wrench_shoulder.wav" // Evens it out "wave" ")player/taunt_equipment_gun1.wav" "wave" ")player/taunt_equipment_gun2.wav" "wave" ")player/taunt_rubberglove_snap.wav" "wave" ")items/pickup_large.wav" "wave" ")items/pickup_medium.wav" "wave" ")items/pickup_small.wav" "wave" ")items/pickup_melee.wav" "wave" ")items/gunpickup2.wav" "wave" ")ui/item_bag_pickup.wav" "wave" ")ui/item_helmet_pickup.wav" "wave" ")ui/item_metal_scrap_pickup.wav" "wave" ")ui/notification_alert.wav" } } "Weapon_DMCrossbowSniper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/dm_crossbow_single.wav" } "Weapon_DMCrossbowSniper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/dm_crossbow_singlecrit.wav" } // ------------------------------------------------------------------------------------ // // SVF // ------------------------------------------------------------------------------------ // "Weapon_BrandingIron.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/brandingiron_hit_flesh1.wav" "wave" ")weapons/brandingiron_hit_flesh2.wav" "wave" ")weapons/brandingiron_hit_flesh3.wav" } } // ------------------------------------------------------------------------------------ // // EVICTION NOTICE // ------------------------------------------------------------------------------------ // "EvictionNotice.DrawSoft" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.25" "rndwave" { "wave" ")weapons/blade_hit1.wav" "wave" ")weapons/blade_hit2.wav" "wave" ")weapons/blade_hit3.wav" } } "EvictionNotice.DrawClink" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.25" "wave" ")weapons/wrench_hit_build_fail.wav" } // ------------------------------------------------------------------------------------ // // REMOTE DEPLOY PHONE // ------------------------------------------------------------------------------------ // "Weapon_RemotePDA.Boop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.5" "rndwave" { "wave" ")ui/quest_decode.wav" } } "Weapon_RemotePDA.IdleNoises" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "rndwave" { "wave" ")ambient/levels/prison/radio_random1.wav" "wave" ")ambient/levels/prison/radio_random2.wav" "wave" ")ambient/levels/prison/radio_random5.wav" "wave" ")ambient/levels/prison/radio_random6.wav" "wave" ")ambient/levels/prison/radio_random7.wav" "wave" ")ambient/levels/prison/radio_random8.wav" "wave" ")ambient/levels/prison/radio_random9.wav" "wave" ")ambient/levels/prison/radio_random10.wav" "wave" ")ambient/levels/prison/radio_random11.wav" "wave" ")ambient/levels/prison/radio_random12.wav" "wave" ")ambient/levels/prison/radio_random13.wav" "wave" ")ambient/levels/prison/radio_random14.wav" "wave" ")ambient/levels/prison/radio_random15.wav" "wave" ")ambient/levels/prison/radio_random1.wav" "wave" ")ambient/levels/prison/radio_random2.wav" "wave" ")ambient/levels/prison/radio_random5.wav" "wave" ")ambient/levels/prison/radio_random6.wav" "wave" ")ambient/levels/prison/radio_random7.wav" "wave" ")ambient/levels/prison/radio_random8.wav" "wave" ")ambient/levels/prison/radio_random9.wav" "wave" ")ambient/levels/prison/radio_random10.wav" "wave" ")ambient/levels/prison/radio_random11.wav" "wave" ")ambient/levels/prison/radio_random12.wav" "wave" ")ambient/levels/prison/radio_random13.wav" "wave" ")ambient/levels/prison/radio_random14.wav" "wave" ")ambient/levels/prison/radio_random15.wav" "wave" ")ambient/machines/combine_terminal_idle1.wav" "wave" ")ambient/machines/combine_terminal_idle2.wav" "wave" ")ambient/machines/combine_terminal_idle3.wav" "wave" ")ambient/machines/combine_terminal_idle4.wav" // "wave" ")weapons/remotedeploy_beeps_01.wav" // "wave" ")weapons/remotedeploy_beeps_02.wav" // "wave" ")weapons/remotedeploy_beeps_03.wav" } } "Weapon_RemotePDA.IdleChatter" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "rndwave" { "wave" ")weapons/teamradio/teamradio_scout1.wav" "wave" ")weapons/teamradio/teamradio_scout2.wav" "wave" ")weapons/teamradio/teamradio_soldier1.wav" "wave" ")weapons/teamradio/teamradio_soldier2.wav" "wave" ")weapons/teamradio/teamradio_pyro1.wav" "wave" ")weapons/teamradio/teamradio_pyro2.wav" "wave" ")weapons/teamradio/teamradio_demo1.wav" "wave" ")weapons/teamradio/teamradio_demo2.wav" "wave" ")weapons/teamradio/teamradio_hwg1.wav" "wave" ")weapons/teamradio/teamradio_hwg2.wav" "wave" ")weapons/teamradio/teamradio_engi1.wav" "wave" ")weapons/teamradio/teamradio_engi2.wav" "wave" ")weapons/teamradio/teamradio_med1.wav" "wave" ")weapons/teamradio/teamradio_med2.wav" "wave" ")weapons/teamradio/teamradio_snipe1.wav" "wave" ")weapons/teamradio/teamradio_snipe2.wav" "wave" ")weapons/teamradio/teamradio_spy1.wav" "wave" ")weapons/teamradio/teamradio_spy2.wav" "wave" ")weapons/teamradio/teamradio_spy3.wav" "wave" ")weapons/teamradio/teamradio_spy4.wav" // "wave" ")weapons/teamradio/teamradio_civ1.wav" "wave" ")weapons/teamradio/teamradio_civ2.wav" "wave" ")weapons/teamradio/teamradio_ofmerc1.wav" "wave" ")weapons/teamradio/teamradio_ofmerc2.wav" } } // "TeamRadio.IdleChatter" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "rndwave" { "wave" ")weapons/teamradio/teamradio_scout1.wav" "wave" ")weapons/teamradio/teamradio_scout2.wav" "wave" ")weapons/teamradio/teamradio_soldier1.wav" "wave" ")weapons/teamradio/teamradio_soldier2.wav" "wave" ")weapons/teamradio/teamradio_pyro1.wav" "wave" ")weapons/teamradio/teamradio_pyro2.wav" "wave" ")weapons/teamradio/teamradio_demo1.wav" "wave" ")weapons/teamradio/teamradio_demo2.wav" "wave" ")weapons/teamradio/teamradio_hwg1.wav" "wave" ")weapons/teamradio/teamradio_hwg2.wav" "wave" ")weapons/teamradio/teamradio_engi1.wav" "wave" ")weapons/teamradio/teamradio_engi2.wav" "wave" ")weapons/teamradio/teamradio_med1.wav" "wave" ")weapons/teamradio/teamradio_med2.wav" "wave" ")weapons/teamradio/teamradio_snipe1.wav" "wave" ")weapons/teamradio/teamradio_snipe2.wav" "wave" ")weapons/teamradio/teamradio_spy1.wav" "wave" ")weapons/teamradio/teamradio_spy2.wav" "wave" ")weapons/teamradio/teamradio_spy3.wav" "wave" ")weapons/teamradio/teamradio_spy4.wav" "wave" ")weapons/teamradio/teamradio_civ1.wav" "wave" ")weapons/teamradio/teamradio_civ2.wav" "wave" ")weapons/teamradio/teamradio_ofmerc1.wav" "wave" ")weapons/teamradio/teamradio_ofmerc2.wav" } } "TeamRadio.Scout01" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_scout1.wav" } "TeamRadio.Scout02" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_scout2.wav" } "TeamRadio.Soldier01" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_soldier1.wav" } "TeamRadio.Soldier02" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_soldier2.wav" } "TeamRadio.Pyro01" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_pyro1.wav" } "TeamRadio.Pyro02" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_pyro2.wav" } "TeamRadio.Demoman01" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_demo1.wav" } "TeamRadio.Demoman02" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_demo2.wav" } "TeamRadio.Heavy01" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_hwg1.wav" } "TeamRadio.Heavy02" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_hwg2.wav" } "TeamRadio.Engineer01" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_engi1.wav" } "TeamRadio.Engineer02" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_engi2.wav" } "TeamRadio.Medic01" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_med1.wav" } "TeamRadio.Medic02" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_med2.wav" } "TeamRadio.Sniper01" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_snipe1.wav" } "TeamRadio.Sniper02" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_snipe2.wav" } "TeamRadio.Spy01" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_spy1.wav" } "TeamRadio.Spy02" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_spy2.wav" } "TeamRadio.Civilian01" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_civ1.wav" } "TeamRadio.Civilian02" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_civ2.wav" } "TeamRadio.OFMercenary01" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_ofmerc1.wav" } "TeamRadio.OFMercenary02" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" ")weapons/teamradio/teamradio_ofmerc2.wav" } // ------------------------------------------------------------------------------------ // // BASEBALL GUN // ------------------------------------------------------------------------------------ // "Weapon_BaseballGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/baseballgun_shoot.wav" } "Weapon_BaseballGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/baseballgun_shoot_crit.wav" } "Weapon_BrickLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/bricklauncher_shoot.wav" } "Weapon_BrickLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/bricklauncher_shoot_crit.wav" } //-- Update 7 (v2.3.5) --// // ------------------------------------------------------------------------------------ // // DEMO GAUNTLET // ------------------------------------------------------------------------------------ // "Weapon_Gauntlet.Idle" { "channel" "CHAN_STATIC" "volume" "0.45" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/halloween/male_scream_03.wav" "wave" "ambient/halloween/male_scream_04.wav" "wave" "ambient/halloween/male_scream_05.wav" "wave" "ambient/halloween/male_scream_15.wav" "wave" "ambient/halloween/male_scream_16.wav" "wave" "ambient/halloween/male_scream_17.wav" "wave" "ambient/halloween/male_scream_18.wav" "wave" "ambient/halloween/male_scream_19.wav" "wave" "ambient/halloween/male_scream_20.wav" "wave" "ambient/halloween/male_scream_21.wav" "wave" "ambient/halloween/male_scream_22.wav" "wave" "ambient/halloween/male_scream_23.wav" "wave" "ambient/halloween/mysterious_perc_01.wav" "wave" "ambient/halloween/mysterious_perc_04.wav" "wave" "ambient/halloween/mysterious_perc_06.wav" "wave" "ambient/halloween/mysterious_perc_07.wav" "wave" "ambient/halloween/mysterious_perc_08.wav" "wave" "ambient/halloween/mysterious_perc_09.wav" "wave" "ambient/halloween/mysterious_perc_11.wav" "wave" "ambient/halloween/mysterious_perc_14.wav" "wave" "ambient/halloween/mysterious_perc_15.wav" "wave" "ambient/halloween/mysterious_perc_16.wav" } } "Gauntlet.IdleScream" { "channel" "CHAN_ITEM" "volume" "0.45" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/halloween/male_scream_03.wav" "wave" "ambient/halloween/male_scream_04.wav" "wave" "ambient/halloween/male_scream_05.wav" "wave" "ambient/halloween/male_scream_15.wav" "wave" "ambient/halloween/male_scream_16.wav" "wave" "ambient/halloween/male_scream_17.wav" "wave" "ambient/halloween/male_scream_18.wav" "wave" "ambient/halloween/male_scream_19.wav" "wave" "ambient/halloween/male_scream_20.wav" "wave" "ambient/halloween/male_scream_21.wav" "wave" "ambient/halloween/male_scream_22.wav" "wave" "ambient/halloween/male_scream_23.wav" } } "Gauntlet.IdleNoise" { "channel" "CHAN_ITEM" "volume" "0.45" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/halloween/mysterious_perc_01.wav" "wave" "ambient/halloween/mysterious_perc_04.wav" "wave" "ambient/halloween/mysterious_perc_06.wav" "wave" "ambient/halloween/mysterious_perc_07.wav" "wave" "ambient/halloween/mysterious_perc_08.wav" "wave" "ambient/halloween/mysterious_perc_09.wav" "wave" "ambient/halloween/mysterious_perc_11.wav" "wave" "ambient/halloween/mysterious_perc_14.wav" "wave" "ambient/halloween/mysterious_perc_15.wav" "wave" "ambient/halloween/mysterious_perc_16.wav" } } // ------------------------------------------------------------------------------------ // // Radio Gun (TODO: MAKE MORE DYNAMIC) god what a fucking nightmare sorry if you need to read this // ------------------------------------------------------------------------------------ // "Weapon_RadioGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" // Same as Covert "volume" "0.85" "rndwave" { "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" } } "Weapon_RadioGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.85" "wave" ")weapons/radiogun_shoot_crit.wav" } "Weapon_RadioGun.DecoyNoise" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_110dB" "rndwave" // Plays a wide assortment of random noises to distract people or misinform them, maybe need to change later. { // Also, directly points to almost every sound unaltered so people can't just mod over the sounds for an advantage // Voice Lines (Only the 9 classes so people aren't hearing Civ lines on non-VIP enabled maps / servers) "wave" ")vo/scout_paincrticialdeath01.mp3" "wave" ")vo/scout_paincrticialdeath02.mp3" "wave" ")vo/scout_paincrticialdeath03.mp3" "wave" ")vo/scout_paincrticialdeath01.mp3" "wave" ")vo/scout_paincrticialdeath02.mp3" "wave" ")vo/scout_paincrticialdeath03.mp3" "wave" ")vo/soldier_paincrticialdeath01.mp3" "wave" ")vo/soldier_paincrticialdeath02.mp3" "wave" ")vo/soldier_paincrticialdeath03.mp3" "wave" ")vo/soldier_paincrticialdeath04.mp3" "wave" ")vo/soldier_paincrticialdeath01.mp3" "wave" ")vo/soldier_paincrticialdeath02.mp3" "wave" ")vo/soldier_paincrticialdeath03.mp3" "wave" ")vo/soldier_paincrticialdeath04.mp3" "wave" ")vo/pyro_paincrticialdeath01.mp3" "wave" ")vo/pyro_paincrticialdeath02.mp3" "wave" ")vo/pyro_paincrticialdeath03.mp3" "wave" ")vo/pyro_paincrticialdeath01.mp3" "wave" ")vo/pyro_paincrticialdeath02.mp3" "wave" ")vo/pyro_paincrticialdeath03.mp3" "wave" ")vo/demoman_paincrticialdeath01.mp3" "wave" ")vo/demoman_paincrticialdeath02.mp3" "wave" ")vo/demoman_paincrticialdeath03.mp3" "wave" ")vo/demoman_paincrticialdeath04.mp3" "wave" ")vo/demoman_paincrticialdeath05.mp3" "wave" ")vo/demoman_paincrticialdeath01.mp3" "wave" ")vo/demoman_paincrticialdeath02.mp3" "wave" ")vo/demoman_paincrticialdeath03.mp3" "wave" ")vo/demoman_paincrticialdeath04.mp3" "wave" ")vo/demoman_paincrticialdeath05.mp3" "wave" ")vo/heavy_paincrticialdeath01.mp3" "wave" ")vo/heavy_paincrticialdeath02.mp3" "wave" ")vo/heavy_paincrticialdeath03.mp3" "wave" ")vo/heavy_paincrticialdeath01.mp3" "wave" ")vo/heavy_paincrticialdeath02.mp3" "wave" ")vo/heavy_paincrticialdeath03.mp3" "wave" ")vo/SandwichEat09.mp3" "wave" ")vo/SandwichEat09.mp3" "wave" ")vo/SandwichEat09.mp3" "wave" ")vo/SandwichEat09.mp3" "wave" ")vo/SandwichEat09.mp3" "wave" ")vo/engineer_autobuildingdispenser01.mp3" "wave" ")vo/engineer_autobuildingdispenser02.mp3" "wave" ")vo/engineer_autobuildingjumppad01.mp3" "wave" ")vo/engineer_autobuildingjumppad02.mp3" "wave" ")vo/engineer_autobuildingjumppad03.mp3" "wave" ")vo/engineer_autobuildingjumppad04.mp3" "wave" ")vo/engineer_autobuildingsentry01.mp3" "wave" ")vo/engineer_autobuildingsentry02.mp3" "wave" ")vo/engineer_autobuildingteleporter01.mp3" "wave" ")vo/engineer_autobuildingteleporter02.mp3" "wave" ")vo/engineer_autodestroyeddispenser01.mp3" "wave" ")vo/engineer_autodestroyedjumppad01.mp3" "wave" ")vo/engineer_autodestroyedjumppad02.mp3" "wave" ")vo/engineer_autodestroyedsentry01.mp3" "wave" ")vo/engineer_autodestroyedteleporter01.mp3" "wave" ")vo/engineer_paincrticialdeath01.mp3" "wave" ")vo/engineer_paincrticialdeath02.mp3" "wave" ")vo/engineer_paincrticialdeath03.mp3" "wave" ")vo/engineer_paincrticialdeath04.mp3" "wave" ")vo/engineer_paincrticialdeath05.mp3" "wave" ")vo/engineer_paincrticialdeath06.mp3" "wave" ")vo/engineer_paincrticialdeath01.mp3" "wave" ")vo/engineer_paincrticialdeath02.mp3" "wave" ")vo/engineer_paincrticialdeath03.mp3" "wave" ")vo/engineer_paincrticialdeath04.mp3" "wave" ")vo/engineer_paincrticialdeath05.mp3" "wave" ")vo/engineer_paincrticialdeath06.mp3" "wave" ")vo/engineer_sentrypacking01.mp3" "wave" ")vo/engineer_sentrypacking02.mp3" "wave" ")vo/engineer_sentrypacking03.mp3" "wave" ")vo/medic_autochargeready01.mp3" "wave" ")vo/medic_autochargeready02.mp3" "wave" ")vo/medic_autochargeready03.mp3" "wave" ")vo/medic_autochargeready01.mp3" "wave" ")vo/medic_autochargeready02.mp3" "wave" ")vo/medic_autochargeready03.mp3" "wave" ")vo/medic_paincrticialdeath01.mp3" "wave" ")vo/medic_paincrticialdeath02.mp3" "wave" ")vo/medic_paincrticialdeath03.mp3" "wave" ")vo/medic_paincrticialdeath04.mp3" "wave" ")vo/medic_paincrticialdeath01.mp3" "wave" ")vo/medic_paincrticialdeath02.mp3" "wave" ")vo/medic_paincrticialdeath03.mp3" "wave" ")vo/medic_paincrticialdeath04.mp3" "wave" ")vo/medic_specialcompleted04.mp3" "wave" ")vo/medic_specialcompleted05.mp3" "wave" ")vo/medic_specialcompleted06.mp3" "wave" ")vo/medic_specialcompleted04.mp3" "wave" ")vo/medic_specialcompleted05.mp3" "wave" ")vo/medic_specialcompleted06.mp3" "wave" ")vo/taunts/medic_taunts03.mp3" "wave" ")vo/taunts/medic_taunts03.mp3" "wave" ")vo/taunts/medic_taunts03.mp3" "wave" ")vo/sniper_paincrticialdeath01.mp3" "wave" ")vo/sniper_paincrticialdeath02.mp3" "wave" ")vo/sniper_paincrticialdeath03.mp3" "wave" ")vo/sniper_paincrticialdeath04.mp3" "wave" ")vo/sniper_paincrticialdeath01.mp3" "wave" ")vo/sniper_paincrticialdeath02.mp3" "wave" ")vo/sniper_paincrticialdeath03.mp3" "wave" ")vo/sniper_paincrticialdeath04.mp3" "wave" ")vo/spy_paincrticialdeath01.mp3" "wave" ")vo/spy_paincrticialdeath02.mp3" "wave" ")vo/spy_paincrticialdeath03.mp3" "wave" ")vo/spy_paincrticialdeath01.mp3" "wave" ")vo/spy_paincrticialdeath02.mp3" "wave" ")vo/spy_paincrticialdeath03.mp3" "wave" ")vo/spy_specialcompleted02.mp3" "wave" ")vo/spy_specialcompleted03.mp3" "wave" ")vo/spy_specialcompleted04.mp3" "wave" ")vo/spy_specialcompleted11.mp3" // Weapon Noises (Only Default) [Also everything from this point on gets duped to offset the voice line count] "wave" ")weapons/mirv_throw_full.wav" // Custom "wave" ")weapons/sentry_spot_client.wav" "wave" ")player/invulnerable_on.wav" "wave" ")weapons/sniper_shoot_crit.wav" "wave" ")weapons/revolver_shoot.wav" "wave" ")player/vip_boost01.wav" // dupe x2 "wave" ")weapons/mirv_throw_full.wav" // Custom "wave" ")weapons/sentry_spot_client.wav" "wave" ")player/invulnerable_on.wav" "wave" ")weapons/sniper_shoot_crit.wav" "wave" ")weapons/revolver_shoot.wav" "wave" ")player/vip_boost01.wav" "wave" ")weapons/mirv_throw_full.wav" // Custom "wave" ")weapons/sentry_spot_client.wav" "wave" ")player/invulnerable_on.wav" "wave" ")weapons/sniper_shoot_crit.wav" "wave" ")weapons/revolver_shoot.wav" "wave" ")player/vip_boost01.wav" // Spy Noises (Noises Spy tends to make, but at a distance) "wave" ")player/spy_cloak.wav" "wave" ")player/spy_uncloak.wav" "wave" ")player/spy_speedcloak.wav" "wave" ")player/spy_speeduncloak.wav" "wave" ")player/spy_disguise.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")player/spy_cloakanddagger.wav" "wave" ")player/spy_uncloakanddagger.wav" "wave" ")player/spy_tacticalcloak.wav" "wave" ")player/spy_tacticaluncloak.wav" //dupe x5 "wave" ")player/spy_cloak.wav" "wave" ")player/spy_uncloak.wav" "wave" ")player/spy_speedcloak.wav" "wave" ")player/spy_speeduncloak.wav" "wave" ")player/spy_disguise.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")player/spy_cloakanddagger.wav" "wave" ")player/spy_uncloakanddagger.wav" "wave" ")player/spy_tacticalcloak.wav" "wave" ")player/spy_tacticaluncloak.wav" "wave" ")player/spy_cloak.wav" "wave" ")player/spy_uncloak.wav" "wave" ")player/spy_speedcloak.wav" "wave" ")player/spy_speeduncloak.wav" "wave" ")player/spy_disguise.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")player/spy_cloakanddagger.wav" "wave" ")player/spy_uncloakanddagger.wav" "wave" ")player/spy_tacticalcloak.wav" "wave" ")player/spy_tacticaluncloak.wav" "wave" ")player/spy_cloak.wav" "wave" ")player/spy_uncloak.wav" "wave" ")player/spy_speedcloak.wav" "wave" ")player/spy_speeduncloak.wav" "wave" ")player/spy_disguise.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")player/spy_cloakanddagger.wav" "wave" ")player/spy_uncloakanddagger.wav" "wave" ")player/spy_tacticalcloak.wav" "wave" ")player/spy_tacticaluncloak.wav" "wave" ")player/spy_cloak.wav" "wave" ")player/spy_uncloak.wav" "wave" ")player/spy_speedcloak.wav" "wave" ")player/spy_speeduncloak.wav" "wave" ")player/spy_disguise.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")player/spy_cloakanddagger.wav" "wave" ")player/spy_uncloakanddagger.wav" "wave" ")player/spy_tacticalcloak.wav" "wave" ")player/spy_tacticaluncloak.wav" "wave" ")player/spy_cloak.wav" "wave" ")player/spy_uncloak.wav" "wave" ")player/spy_speedcloak.wav" "wave" ")player/spy_speeduncloak.wav" "wave" ")player/spy_disguise.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")weapons/ambassador_shoot.wav" "wave" ")player/spy_cloakanddagger.wav" "wave" ")player/spy_uncloakanddagger.wav" "wave" ")player/spy_tacticalcloak.wav" "wave" ")player/spy_tacticaluncloak.wav" // NOWP Noises "wave" ")weapons/jar_explode.wav" "wave" ")weapons/pistol_knife_hit.wav" "wave" ")weapons/wa2k_marker_shoot_crit.wav" // dupe x1 "wave" ")weapons/jar_explode.wav" "wave" ")weapons/pistol_knife_hit.wav" "wave" ")weapons/wa2k_marker_shoot_crit.wav" } } "Weapon_RadioGun.DecoyScream" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "0.820" "rndwave" // Only non-VIP Class noises, for consistency { "wave" ")vo/scout_paincrticialdeath01.mp3" "wave" ")vo/scout_paincrticialdeath02.mp3" "wave" ")vo/scout_paincrticialdeath03.mp3" "wave" ")vo/soldier_paincrticialdeath01.mp3" "wave" ")vo/soldier_paincrticialdeath02.mp3" "wave" ")vo/soldier_paincrticialdeath03.mp3" "wave" ")vo/soldier_paincrticialdeath04.mp3" "wave" ")vo/pyro_paincrticialdeath01.mp3" "wave" ")vo/pyro_paincrticialdeath02.mp3" "wave" ")vo/pyro_paincrticialdeath03.mp3" "wave" ")vo/demoman_paincrticialdeath01.mp3" "wave" ")vo/demoman_paincrticialdeath02.mp3" "wave" ")vo/demoman_paincrticialdeath03.mp3" "wave" ")vo/demoman_paincrticialdeath04.mp3" "wave" ")vo/demoman_paincrticialdeath05.mp3" "wave" ")vo/heavy_paincrticialdeath01.mp3" "wave" ")vo/heavy_paincrticialdeath02.mp3" "wave" ")vo/heavy_paincrticialdeath03.mp3" "wave" ")vo/SandwichEat09.mp3" "wave" ")vo/SandwichEat09.mp3" "wave" ")vo/SandwichEat09.mp3" "wave" ")vo/engineer_autobuildingdispenser01.mp3" "wave" ")vo/engineer_autobuildingdispenser02.mp3" "wave" ")vo/engineer_autobuildingsentry01.mp3" "wave" ")vo/engineer_autobuildingsentry02.mp3" "wave" ")vo/engineer_autobuildingteleporter01.mp3" "wave" ")vo/engineer_autobuildingteleporter02.mp3" "wave" ")vo/engineer_paincrticialdeath01.mp3" "wave" ")vo/engineer_paincrticialdeath02.mp3" "wave" ")vo/engineer_paincrticialdeath03.mp3" "wave" ")vo/engineer_paincrticialdeath04.mp3" "wave" ")vo/engineer_paincrticialdeath05.mp3" "wave" ")vo/engineer_paincrticialdeath06.mp3" "wave" ")vo/medic_autochargeready01.mp3" "wave" ")vo/medic_autochargeready02.mp3" "wave" ")vo/medic_autochargeready03.mp3" "wave" ")vo/medic_paincrticialdeath01.mp3" "wave" ")vo/medic_paincrticialdeath02.mp3" "wave" ")vo/medic_paincrticialdeath03.mp3" "wave" ")vo/medic_paincrticialdeath04.mp3" "wave" ")vo/medic_specialcompleted04.mp3" "wave" ")vo/medic_specialcompleted05.mp3" "wave" ")vo/medic_specialcompleted06.mp3" "wave" ")vo/taunts/medic_taunts03.mp3" "wave" ")vo/taunts/medic_taunts03.mp3" "wave" ")vo/taunts/medic_taunts03.mp3" "wave" ")vo/sniper_paincrticialdeath01.mp3" "wave" ")vo/sniper_paincrticialdeath02.mp3" "wave" ")vo/sniper_paincrticialdeath03.mp3" "wave" ")vo/sniper_paincrticialdeath04.mp3" "wave" ")vo/spy_paincrticialdeath01.mp3" "wave" ")vo/spy_paincrticialdeath02.mp3" "wave" ")vo/spy_paincrticialdeath03.mp3" "wave" ")vo/spy_specialcompleted02.mp3" "wave" ")vo/spy_specialcompleted03.mp3" "wave" ")vo/spy_specialcompleted04.mp3" "wave" ")vo/spy_specialcompleted11.mp3" } } // ------------------------------------------------------------------------------------ // // SKULLBUSTER // ------------------------------------------------------------------------------------ // "Weapon_SkullBuster.IdleChatter" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_award08.mp3" "wave" "vo/scout_award09.mp3" "wave" "vo/scout_cartgoingbackdefense03.mp3" "wave" "vo/scout_cartmovingforwardoffense02.mp3" "wave" "vo/scout_cartmovingforwardoffense05.mp3" "wave" "vo/scout_cloakedspyidentify09.mp3" "wave" "vo/scout_domination07.mp3" "wave" "vo/scout_domination13.mp3" "wave" "vo/scout_dominationsnp03.mp3" "wave" "vo/scout_dominationsol06.mp3" "wave" "vo/scout_goodjob01.mp3" "wave" "vo/scout_goodjob02.mp3" "wave" "vo/scout_goodjob03.mp3" "wave" "vo/scout_headleft01.mp3" "wave" "vo/scout_headright02.mp3" "wave" "vo/scout_laughevil01.mp3" "wave" "vo/scout_laughevil02.mp3" "wave" "vo/scout_niceshot02.mp3" "wave" "vo/scout_niceshot03.mp3" "wave" "vo/scout_revenge04.mp3" "wave" "vo/scout_sf12_zombie01.mp3" "wave" "vo/scout_sf12_zombie02.mp3" "wave" "vo/scout_sf12_zombie03.mp3" "wave" "vo/scout_sf12_zombie04.mp3" "wave" "vo/scout_sf12_zombie05.mp3" "wave" "vo/scout_specialcompleted-assistedkill02.mp3" } } "Weapon_SkullBuster.GoGoGo" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_autocappedcontrolpoint01.mp3" "wave" "vo/scout_award11.mp3" "wave" "vo/scout_award12.mp3" "wave" "vo/scout_battlecry02.mp3" "wave" "vo/scout_battlecry04.mp3" "wave" "vo/scout_battlecry05.mp3" "wave" "vo/scout_beingshotinvincible01.mp3" "wave" "vo/scout_beingshotinvincible06.mp3" "wave" "vo/scout_beingshotinvincible10.mp3" "wave" "vo/scout_beingshotinvincible15.mp3" "wave" "vo/scout_cartgoingbackdefense03.mp3" "wave" "vo/scout_dominationhvy02.mp3" "wave" "vo/scout_dominationsct03.mp3" "wave" "vo/scout_revenge05.mp3" "wave" "vo/scout_generic01.mp3" "wave" "vo/scout_go01.mp3" "wave" "vo/scout_go02.mp3" "wave" "vo/scout_go03.mp3" "wave" "vo/scout_meleedare03.mp3" "wave" "vo/scout_meleedare04.mp3" "wave" "vo/scout_revenge05.mp3" "wave" "vo/scout_specialcompleted04.mp3" } } "Weapon_SkullBuster.ShotMiss" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_beingshotinvincible04.mp3" "wave" "vo/scout_beingshotinvincible05.mp3" "wave" "vo/scout_beingshotinvincible24.mp3" "wave" "vo/scout_beingshotinvincible27.mp3" "wave" "vo/scout_beingshotinvincible29.mp3" "wave" "vo/scout_beingshotinvincible34.mp3" "wave" "vo/scout_domination06.mp3" "wave" "vo/scout_domination10.mp3" "wave" "vo/scout_domination20.mp3" "wave" "vo/scout_dominationdem01.mp3" "wave" "vo/scout_dominationdem05.mp3" "wave" "vo/scout_dominationeng01.mp3" "wave" "vo/scout_dominationhvy04.mp3" "wave" "vo/scout_dominationmed01.mp3" "wave" "vo/scout_dominationsol02.mp3" "wave" "vo/scout_dominationspy04.mp3" "wave" "vo/scout_invinciblechgunderfire04.mp3" "wave" "vo/scout_jeers03.mp3" "wave" "vo/scout_jeers11.mp3" "wave" "vo/scout_misc09.mp3" "wave" "vo/scout_stunballhit02.mp3" "wave" "vo/scout_stunballhit03.mp3" "wave" "vo/scout_stunballhit11.mp3" "wave" "vo/scout_stunballhit12.mp3" "wave" "vo/scout_stunballhit16.mp3" "wave" "vo/taunts/scout_taunts04.mp3" "wave" "vo/taunts/scout_taunts16.mp3" } } "Weapon_SkullBuster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/skullbuster_shoot.wav" } "Weapon_SkullBuster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/skullbuster_shoot_crit.wav" } "Weapon_SkullBuster.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" "weapons/skullbuster_bolt_back.wav" } "Weapon_SkullBuster.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" "weapons/skullbuster_bolt_forward.wav" } "Weapon_SkullBuster.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/skullbuster_worldreload.wav" } // ------------------------------------------------------------------------------------ // // GUITAR // ------------------------------------------------------------------------------------ // "Weapon_Guitar.DrawStrum" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/guitar_strum.wav" "wave" ")player/taunt_eng_strum.wav" } } "Weapon_Guitar.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/guitar/guitar_01.wav" "wave" ")weapons/guitar/guitar_02.wav" "wave" ")weapons/guitar/guitar_03.wav" "wave" ")weapons/guitar/guitar_04.wav" "wave" ")weapons/guitar/guitar_05.wav" "wave" ")weapons/guitar/guitar_07.wav" "wave" ")player/taunt_eng_smash2.wav" "wave" ")weapons/guitar/guitar_10.wav" "wave" ")weapons/guitar/guitar_11.wav" "wave" ")player/taunt_eng_smash3.wav" "wave" ")player/taunt_eng_smash1.wav" "wave" ")weapons/guitar/guitar_14.wav" "wave" ")weapons/guitar_impact1.wav" "wave" ")weapons/guitar_impact2.wav" } } "Weapon_Guitar.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/guitar/guitar_hit_world_01.wav" "wave" ")weapons/guitar/guitar_hit_world_02.wav" "wave" ")weapons/guitar/guitar_hit_world_03.wav" "wave" ")weapons/guitar/guitar_hit_world_04.wav" "wave" ")weapons/guitar/guitar_hit_world_05.wav" } } // ------------------------------------------------------------------------------------ // // Dumpster Device // ------------------------------------------------------------------------------------ // "Weapon_DumpsterRocket.Reload_RandomPitch" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "pitch" "95,105" "wave" ")weapons/dumpster_rocket_reload.wav" } "Weapon_DumpsterRocket.Reload_1" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "pitch" "80" "wave" ")weapons/dumpster_rocket_reload.wav" } "Weapon_DumpsterRocket.Reload_2" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "pitch" "100" "wave" ")weapons/dumpster_rocket_reload.wav" } "Weapon_DumpsterRocket.Reload_3" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "pitch" "120" "wave" ")weapons/dumpster_rocket_reload.wav" } // ------------------------------------------------------------------------------------ // // Bombshot // ------------------------------------------------------------------------------------ // "Weapon_BombShot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/bombshot_shoot.wav" } "Weapon_BombShot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/bombshot_shoot_crit.wav" } "Weapon_BombShotNEW.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/ironside_shoot.wav" } "Weapon_BombShotNEW.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/ironside_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Battle Rifle // ------------------------------------------------------------------------------------ // "Weapon_BattleRifleFL.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/draw_rifle.wav" } "Weapon_BattleRifleFL.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/garand_shoot.wav" } "Weapon_BattleRifleFL.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/garand_shoot_crit.wav" } "Weapon_BattleRifleFL.Reload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/garand_worldreload.wav" } "Weapon_BattleRifleFL.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/garand_worldreload.wav" } "Weapon_BattleRifleFL.SingleTaunt" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/garand_shoot.wav" } // ------------------------------------------------------------------------------------ // // MOLOTOV // ------------------------------------------------------------------------------------ // "Weapon_MolotovLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/molotovlauncher_shoot.wav" } "Weapon_MolotovLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/molotovlauncher_shoot_crit.wav" } "Weapon_Molotov.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "95,105" "rndwave" { "wave" ")weapons/molotov_detonate_1.wav" "wave" ")weapons/molotov_detonate_2.wav" "wave" ")weapons/molotov_detonate_3.wav" "wave" ")weapons/molotov_detonate_4.wav" } } // ------------------------------------------------------------------------------------ // // Katana Noises // ------------------------------------------------------------------------------------ // "Samurai.Koto" { "channel" "CHAN_STATIC" "volume" "0.65" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")items/samurai/TF_samurai_noisemaker_setB_01.wav" "wave" ")items/samurai/TF_samurai_noisemaker_setB_02.wav" "wave" ")items/samurai/TF_samurai_noisemaker_setB_03.wav" } } //-- Update 8 (v2.5.0) --// // ------------------------------------------------------------------------------------ // // Heal Grenade // ------------------------------------------------------------------------------------ // "Weapon_HealGrenade.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/healgrenade_explode1.wav" "wave" ")weapons/healgrenade_explode2.wav" "wave" ")weapons/healgrenade_explode3.wav" } } // ------------------------------------------------------------------------------------ // // Incendiary Cannon // ------------------------------------------------------------------------------------ // "Weapon_IncendiaryCannon.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95,105" "wave" ")weapons/flamerocket_shoot.wav" } "Weapon_IncendiaryCannon.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/flamerocket_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Auto-Grinder // ------------------------------------------------------------------------------------ // "Weapon_AutoGrinder.Shred" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/autogrinder_shred.wav" } // ------------------------------------------------------------------------------------ // // Helicopter Gun // ------------------------------------------------------------------------------------ // "Weapon_HeliGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/heligun_empty.wav" } "Weapon_HeliGun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/heligun_spin.wav" } "Weapon_HeliGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/heligun_shoot.wav" } "Weapon_HeliGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/heligun_shoot_crit.wav" } "Weapon_HeliGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/heligun_wind_up.wav" } "Weapon_HeliGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/heligun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // HHHH / Horsemann Line Backport // ------------------------------------------------------------------------------------ // "Weapon_Headtaker.Idle" { "channel" "CHAN_STATIC" "volume" "0.45" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/hallow01.wav" "wave" "ambient/hallow02.wav" "wave" "ambient/hallow03.wav" "wave" "ambient/hallow04.wav" "wave" "ambient/hallow05.wav" "wave" "ambient/hallow06.wav" "wave" "ambient/hallow07.wav" "wave" "ambient/hallow08.wav" "wave" "ambient/wolf01.wav" "wave" "ambient/wolf02.wav" "wave" "ambient/wolf03.wav" "wave" "ambient/hallow01.wav" // Copied since there's so many voices "wave" "ambient/hallow02.wav" "wave" "ambient/hallow03.wav" } } "Knight.AttackRand" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/halloween_boss/knight_attack01.mp3" "wave" "vo/halloween_boss/knight_attack02.mp3" "wave" "vo/halloween_boss/knight_attack03.mp3" "wave" "vo/halloween_boss/knight_attack04.mp3" } } "Knight.LaughRand" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/halloween_boss/knight_laugh01.mp3" "wave" "vo/halloween_boss/knight_laugh02.mp3" "wave" "vo/halloween_boss/knight_laugh03.mp3" "wave" "vo/halloween_boss/knight_laugh04.mp3" } } "Knight.Alert" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/halloween_boss/knight_alert.mp3" } "Knight.Attack01" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/halloween_boss/knight_attack01.mp3" } "Knight.Attack02" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/halloween_boss/knight_attack02.mp3" } "Knight.Attack03" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/halloween_boss/knight_attack03.mp3" } "Knight.Attack04" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/halloween_boss/knight_attack04.mp3" } "Knight.Laugh01" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/halloween_boss/knight_laugh01.mp3" } "Knight.Laugh02" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/halloween_boss/knight_laugh02.mp3" } "Knight.Laugh03" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/halloween_boss/knight_laugh03.mp3" } "Knight.Laugh04" { "channel" "CHAN_ITEM" "volume" "0.820" "soundlevel" "SNDLVL_95dB" "wave" "vo/halloween_boss/knight_laugh04.mp3" } // ------------------------------------------------------------------------------------ // // Metal Gloves // ------------------------------------------------------------------------------------ // "Weapon_MetalGloves.HitRobot" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" ")mvm/melee_impacts/metal_gloves_hit_robo01.wav" "wave" ")mvm/melee_impacts/metal_gloves_hit_robo02.wav" "wave" ")mvm/melee_impacts/metal_gloves_hit_robo03.wav" "wave" ")mvm/melee_impacts/metal_gloves_hit_robo04.wav" } } // ------------------------------------------------------------------------------------ // // Combat Knife // ------------------------------------------------------------------------------------ // "Weapon_CombatKnife.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/draw_combatknife.wav" } "Weapon_CombatKnife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/combatknife_hitflesh1.wav" "wave" ")weapons/combatknife_hitflesh2.wav" "wave" ")weapons/combatknife_hitflesh3.wav" "wave" ")weapons/combatknife_hitflesh4.wav" } } "Weapon_CombatKnife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/combatknife_hitworld1.wav" } // ------------------------------------------------------------------------------------ // // Flintlock // ------------------------------------------------------------------------------------ // "Weapon_FlintLock.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/flintlock_shoot.wav" } "Weapon_FlintLock.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/flintlock_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Demo Revolver // ------------------------------------------------------------------------------------ // "Weapon_ShortFuse.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/revolver_demo_shoot.wav" } "Weapon_ShortFuse.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/revolver_demo_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Flare Launcher // ------------------------------------------------------------------------------------ // "Weapon_FlareLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/flarelauncher_shoot.wav" } "Weapon_FlareLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/flarelauncher_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Spy Watch Cloaking Noises // ------------------------------------------------------------------------------------ // "Player.Spy_TacticalCloak" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "0.65" "wave" "player/spy_tacticalcloak.wav" } "Player.Spy_TacticalUnCloak" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "0.65" "wave" "player/spy_tacticaluncloak.wav" } "Player.Spy_CloakAndDagger" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "wave" "player/spy_cloakanddagger.wav" } "Player.Spy_UnCloakAndDagger" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "wave" "player/spy_uncloakanddagger.wav" } // ------------------------------------------------------------------------------------ // // Engi Ambassador / Mysterious Stranger Revolver // ------------------------------------------------------------------------------------ // "Weapon_Councilman.MysteriousRiff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/draw_councilman_mysteriousriff.wav" } "Weapon_Councilman.MysteriousRiffHolster" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/holster_councilman_mysteriousriff.wav" } "Weapon_Councilman.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/councilman_shoot_01.wav" "wave" ")weapons/councilman_shoot_02.wav" "wave" ")weapons/councilman_shoot_03.wav" } } "Weapon_Councilman.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/councilman_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // AFTERBURNER // ------------------------------------------------------------------------------------ // "Weapon_AfterBurner.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/afterburner_start.wav" } "Weapon_AfterBurner.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/afterburner_loop.wav" } "Weapon_AfterBurner.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/afterburner_end.wav" } "Weapon_AfterBurner.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/afterburner_loop_crit.wav" } "Weapon_AfterBurner.AirBurstAttack" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84db" "pitch" "95,105" "wave" ")weapons/afterburner_airblast.wav" } "Weapon_AfterBurner.AirBurstAttackDeflect" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_84db" "pitch" "95,105" "wave" ")weapons/afterburner_airblast_rocket_redirect.wav" } // ------------------------------------------------------------------------------------ // // NOISEMAKER (BIRTHDAY) // ------------------------------------------------------------------------------------ // "Game.HappyBirthdayNoiseMaker" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_70dB" // Was previously 87, figure I'd make it slightly less annoying "pitch" "100" "rndwave" { "wave" ")misc/happy_birthday_tf_01.wav" "wave" ")misc/happy_birthday_tf_02.wav" "wave" ")misc/happy_birthday_tf_03.wav" "wave" ")misc/happy_birthday_tf_04.wav" "wave" ")misc/happy_birthday_tf_05.wav" "wave" ")misc/happy_birthday_tf_06.wav" "wave" ")misc/happy_birthday_tf_07.wav" "wave" ")misc/happy_birthday_tf_08.wav" "wave" ")misc/happy_birthday_tf_09.wav" "wave" ")misc/happy_birthday_tf_10.wav" "wave" ")misc/happy_birthday_tf_11.wav" "wave" ")misc/happy_birthday_tf_12.wav" "wave" ")misc/happy_birthday_tf_13.wav" "wave" ")misc/happy_birthday_tf_14.wav" "wave" ")misc/happy_birthday_tf_15.wav" "wave" ")misc/happy_birthday_tf_16.wav" "wave" ")misc/happy_birthday_tf_17.wav" "wave" ")misc/happy_birthday_tf_18.wav" "wave" ")misc/happy_birthday_tf_19.wav" "wave" ")misc/happy_birthday_tf_20.wav" "wave" ")misc/happy_birthday_tf_21.wav" "wave" ")misc/happy_birthday_tf_22.wav" "wave" ")misc/happy_birthday_tf_23.wav" "wave" ")misc/happy_birthday_tf_24.wav" "wave" ")misc/happy_birthday_tf_25.wav" "wave" ")misc/happy_birthday_tf_26.wav" "wave" ")misc/happy_birthday_tf_27.wav" "wave" ")misc/happy_birthday_tf_28.wav" "wave" ")misc/happy_birthday_tf_29.wav" } } //-- Update 9 (v2.6.5) --// // ------------------------------------------------------------------------------------ // // GRENADE BUCKET // ------------------------------------------------------------------------------------ // "Weapon_GrenadeBucket.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "pitch" "95, 105" "wave" ")mvm/melee_impacts/bat_baseball_hit_robo01.wav" } // ------------------------------------------------------------------------------------ // // CONC GRENADE TF2C // ------------------------------------------------------------------------------------ // "Weapon_ConcGrenade.Armed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/grenade_conc_armed.wav" } "Weapon_ConcGrenade.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/grenade_conc_explode.wav" } //-- Update 10 (v2.7.5) --// // ------------------------------------------------------------------------------------ // // KRALLE MKII // ------------------------------------------------------------------------------------ // "Weapon_Kralle.Healing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/kralle_heal.wav" } // ------------------------------------------------------------------------------------ // // EXPLOSIVE BOW // ------------------------------------------------------------------------------------ // "Weapon_ReinforcedBow.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/bow_shoot_soft.wav" } "Weapon_ReinforcedBow.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/bow_shoot_soft_crit.wav" } // ------------------------------------------------------------------------------------ // // BLUNDERBUSS (Demo Revolver 0.5) // ------------------------------------------------------------------------------------ // "Weapon_BlunderbussSct.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/blunderbuss_shoot.wav" } "Weapon_BlunderbussSct.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/blunderbuss_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Rainblower // ------------------------------------------------------------------------------------ // "Weapon_RainblowerFading.AirBurstAttack" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84db" "rndwave" { "wave" "^weapons/rainblower/rainblower_trombone01_f.wav" "wave" "^weapons/rainblower/rainblower_trombone02_f.wav" "wave" "^weapons/rainblower/rainblower_trombone03_f.wav" "wave" "^weapons/rainblower/rainblower_trombone04_f.wav" "wave" "^weapons/rainblower/rainblower_trombone05_f.wav" "wave" "^weapons/rainblower/rainblower_trombone06_f.wav" "wave" "^weapons/rainblower/rainblower_trombone07_f.wav" } } "Weapon_RainblowerFading.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "^weapons/rainblower/rainblower_pilot_f.wav" } "Weapon_RainblowerFading.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" "^weapons/rainblower/rainblower_start_f.wav" } "Weapon_RainblowerFading.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" "^weapons/rainblower/rainblower_loop_f.wav" } "Weapon_RainblowerFading.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" "^weapons/rainblower/rainblower_loop_crit_f.wav" } "Weapon_RainblowerFading.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" "^weapons/rainblower/rainblower_end_f.wav" } // ------------------------------------------------------------------------------------ // // GOLDEN MACHINE GUN // ------------------------------------------------------------------------------------ // "Weapon_GoldMachineGun.SingleRandPitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "pitch" "90, 110" "wave" ")weapons/goldmachinegun_shoot.wav" } "Weapon_GoldMachineGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/goldmachinegun_shoot.wav" } "Weapon_GoldMachineGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/goldmachinegun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // High Roller II // ------------------------------------------------------------------------------------ // "Weapon_StickyRoller.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/stickyroller_shoot.wav" } "Weapon_StickyRoller.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/stickyroller_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Sgt. Plushie Returns // ------------------------------------------------------------------------------------ // "SgtPlushie.AutoCappedControlPoint01" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_AutoCappedControlPoint01.mp3" } "SgtPlushie.AutoCappedIntelligence02" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_AutoCappedIntelligence02.mp3" } "SgtPlushie.BattleCry01" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_BattleCry01.mp3" } "SgtPlushie.BattleCry02" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_BattleCry02.mp3" } "SgtPlushie.BattleCry03" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_BattleCry03.mp3" } "SgtPlushie.BattleCry04" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_BattleCry04.mp3" } "SgtPlushie.BattleCry05" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_BattleCry05.mp3" } "SgtPlushie.BattleCry06" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_BattleCry06.mp3" } "SgtPlushie.CloakedSpy03" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_CloakedSpy03.mp3" } "SgtPlushie.DominationMedic03" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_DominationMedic03.mp3" } "SgtPlushie.DominationScout04" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_DominationScout04.mp3" } "SgtPlushie.DominationSpy07" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_DominationSpy07.mp3" } "SgtPlushie.DominationSpy08" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_DominationSpy08.mp3" } "SgtPlushie.Go01" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_Go01.mp3" } "SgtPlushie.Go02" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_Go02.mp3" } "SgtPlushie.Go03" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_Go03.mp3" } "SgtPlushie.HatOverHeartTaunt01" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_HatOverHeartTaunt01.mp3" } "SgtPlushie.HatOverHeartTaunt03" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_HatOverHeartTaunt03.mp3" } "SgtPlushie.HatOverHeartTaunt04" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_HatOverHeartTaunt04.mp3" } "SgtPlushie.HatOverHeartTaunt05" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_HatOverHeartTaunt05.mp3" } "SgtPlushie.HatOverHeartTaunt06" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_HatOverHeartTaunt06.mp3" } "SgtPlushie.HeadLeft03" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_HeadLeft03.mp3" } "SgtPlushie.HeadRight01" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_HeadRight01.mp3" } "SgtPlushie.MoveUp01" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_MoveUp01.mp3" } "SgtPlushie.PickAxeTaunt04" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_PickAxeTaunt04.mp3" } "SgtPlushie.SpecialCompleted05" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_SpecialCompleted05.mp3" } "SgtPlushie.SpecialCompleted-AssistedKill02" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/soldier_specialcompleted-assistedkill02.wav" } "SgtPlushie.Taunts01" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/soldier_Taunts01.mp3" } "SgtPlushie.Taunts03" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/soldier_Taunts01.mp3" } "SgtPlushie.Taunts07" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/soldier_Taunts07.mp3" } "SgtPlushie.Taunts09" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/soldier_Taunts09.mp3" } "SgtPlushie.Taunts11" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/soldier_Taunts11.mp3" } "SgtPlushie.Taunts12" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/soldier_Taunts12.mp3" } "SgtPlushie.Taunts17" { "channel" "CHAN_VOICE" "volume" "0.820" "pitch" "130" "soundlevel" "SNDLVL_95dB" "wave" "vo/taunts/soldier_Taunts17.mp3" } // ------------------------------------------------------------------------------------ // // Sentry Backpack // ------------------------------------------------------------------------------------ // "Weapon_MobileGun.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/draw_mobilegun.wav" } "Weapon_MobileGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sentry_shaft_shoot.wav" } "Weapon_MobileGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sentry_shaft_shoot_crit.wav" } "Weapon_Wrangler.OuchFix" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" ".25" "rndwave" { "wave" "vo/engineer_negativevocalization07.mp3" "wave" "vo/engineer_negativevocalization08.mp3" "wave" "vo/engineer_negativevocalization09.mp3" } } // ------------------------------------------------------------------------------------ // // Objectivegun Spy // ------------------------------------------------------------------------------------ // "Weapon_Infiltrator.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/infiltrator_shoot.wav" } "Weapon_Infiltrator.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/infiltrator_shoot_crit.wav" } //-- Update 11 (v2.8.0) --// //-- Update 12 (v3.0.0) --// // ------------------------------------------------------------------------------------ // // PSO1 Spread Needle // ------------------------------------------------------------------------------------ // "PSO_SpreadNeedle.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/pso_spreadneedle.wav" } "PSO_SpreadNeedle.ShootC" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/pso_spreadneedle_c.wav" } "PSO_Rifle.Reload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/pso_rifle_reload.wav" } // ------------------------------------------------------------------------------------ // // Gauss Pistol // ------------------------------------------------------------------------------------ // "Weapon_GaussPistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/gausspistol_shoot.wav" } "Weapon_GaussPistol.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/gausspistol_shoot_crit.wav" } "Weapon_GaussPistol.ChargeTemp" // Coilgun charging sounds are pitched and sped up and down by the game engine { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")ambient/lair/perimeter_electric_fence0.wav" // "wave" ")ambient/nucleus_electricity.wav" } // ------------------------------------------------------------------------------------ // // POCKET ROCKET // ------------------------------------------------------------------------------------ // "Weapon_PocketRocket.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/pocketrocket_shoot.wav" } "Weapon_PocketRocket.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/pocketrocket_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Cassette Radar // ------------------------------------------------------------------------------------ // "Weapon_Sapper.PlantSoft" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.5" "wave" "weapons/sapper_plant.wav" } // ------------------------------------------------------------------------------------ // // ML2 / ACID LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_AcidLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/acidlauncher_shoot_01.wav" "wave" ")weapons/acidlauncher_shoot_02.wav" } } "Weapon_AcidLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/acidlauncher_shoot_crit.wav" } } "Weapon_AcidBall.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "95,105" "rndwave" { "wave" ")weapons/acidball_burst.wav" "wave" ")weapons/acidball_burst2.wav" "wave" ")weapons/acidball_burst3.wav" } } // ------------------------------------------------------------------------------------ // // NEON BEAM // ------------------------------------------------------------------------------------ // "Weapon_NeonBeam.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/neonbeam_fire.wav" } "Weapon_NeonBeam.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/neonbeam_firecrit.wav" } "Weapon_NeonBeam.ChargeTemp" // Coilgun charging sounds are pitched and sped up and down by the game engine { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")ambient/levels/citadel/zapper_loop1.wav" // "wave" ")ambient/machines/combine_shield_touch_loop1.wav" // "wave" ")ambient/energy/force_field_loop1.wav" // "wave" ")npc/dog/dog_idlemode_loop1.wav" } // ------------------------------------------------------------------------------------ // // R.A.D. // ------------------------------------------------------------------------------------ // "Weapon_TeslaNeedle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/teslaneedle_fire.wav" } "Weapon_TeslaNeedle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/teslaneedle_fire_crit.wav" } "Weapon_TeslaNeedle.SparkSoft" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.25" "rndwave" { "wave" ")weapons/taser_spark1.wav" "wave" ")weapons/taser_spark2.wav" "wave" ")weapons/taser_spark3.wav" } } // ------------------------------------------------------------------------------------ // // Chaingun // ------------------------------------------------------------------------------------ // "Weapon_ChainGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/chaingun_empty.wav" } "Weapon_ChainGun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/chaingun_spin.wav" } "Weapon_ChainGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/chaingun_shoot.wav" } "Weapon_ChainGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/chaingun_shoot_crit.wav" } "Weapon_ChainGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/chaingun_wind_up.wav" } "Weapon_ChainGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/chaingun_wind_down.wav" } //-- Update 13 (v3.2.1) --// // ------------------------------------------------------------------------------------ // // Cow // ------------------------------------------------------------------------------------ // "Cow.Idle" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")ambient/cow1.wav" "wave" ")ambient/cow2.wav" "wave" ")ambient/cow3.wav" } } "Cow.IdleFull" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")ambient/cow1.wav" "wave" ")ambient/cow2.wav" "wave" ")ambient/cow3.wav" "wave" ")weapons/cow/mc_cow1.wav" "wave" ")weapons/cow/mc_cow2.wav" "wave" ")weapons/cow/mc_cow3.wav" "wave" ")weapons/cow/mc_cow4.wav" } } "Weapon_CardboardCow.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/cowaxe_hitflesh1.wav" "wave" ")weapons/cowaxe_hitflesh2.wav" "wave" ")weapons/cowaxe_hitflesh3.wav" } } "Weapon_CardboardCow.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/cowaxe_hitworld1.wav" "wave" ")weapons/cowaxe_hitworld2.wav" "wave" ")weapons/cowaxe_hitworld3.wav" } } "Weapon_CardboardCow.Charging" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" "weapons/cowaxe_charge_windup1.wav" "wave" "weapons/cowaxe_charge_windup2.wav" "wave" "weapons/cowaxe_charge_windup3.wav" } } // ------------------------------------------------------------------------------------ // // Auto-Welder // ------------------------------------------------------------------------------------ // "Weapon_FlameThrower.PilotShort" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".1" "wave" "weapons/flame_thrower_pilot_short.wav" } "Weapon_Welder.FireFast" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.25" "pitch" "95,105" "rndwave" { "wave" ")weapons/welder_fire1.wav" "wave" ")weapons/welder_fire2.wav" "wave" ")weapons/welder_fire3.wav" } } "Weapon_Welder.FireFastCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.25" "pitch" "95,105" "rndwave" { "wave" ")weapons/welder_fire_crit1.wav" } } "Weapon_Welder.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95,105" "wave" ")weapons/welder_hitflesh.wav" } "Weapon_Welder.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95,105" "wave" ")weapons/welder_hitworld.wav" } "Weapon_Welder.Build" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95,105" "rndwave" { "wave" ")weapons/welder_build1.wav" "wave" ")weapons/welder_build2.wav" "wave" ")weapons/welder_build3.wav" } } // ------------------------------------------------------------------------------------ // // Pressure GL // ------------------------------------------------------------------------------------ // "Weapon_PressureGL.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/pressure_gl_shoot.wav" } "Weapon_PressureGL.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/pressure_gl_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Fisher Rifle // ------------------------------------------------------------------------------------ // "Weapon_FisherRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/harpoongun_shoot.wav" } "Weapon_FisherRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/harpoongun_shoot_crit.wav" } "Weapon_FisherRifle.LoadBolt" { "channel" "CHAN_STATIC" "volume" "0.35" "wave" ")weapons/harpoongun_load.wav" } //-- Update 14 (v3.6.0) --// // ------------------------------------------------------------------------------------ // // Scout Revolver 2 // ------------------------------------------------------------------------------------ // "Weapon_Sidewinder.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/scoutrevolver_shoot.wav" } "Weapon_Sidewinder.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/scoutrevolver_shoot_crit.wav" } "Weapon_Sidewinder.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "0.5" "wave" ")weapons/scoutrevolver_worldreload.wav" } // ------------------------------------------------------------------------------------ // // DYNAMITE BUNDLE // ------------------------------------------------------------------------------------ // "Weapon_DynamiteBundle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" "weapons/dynamite_throw.wav" } "Weapon_DynamiteBundle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" "weapons/dynamite_throw_crit.wav" } "Weapon_DynamiteBundle.BundleExplode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")weapons/dynamite_bundle_explode1.wav" "wave" ")weapons/dynamite_bundle_explode2.wav" "wave" ")weapons/dynamite_bundle_explode3.wav" } } "Weapon_DynamiteBundle.StickExplode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")weapons/dynamite_stick_explode1.wav" "wave" ")weapons/dynamite_stick_explode2.wav" "wave" ")weapons/dynamite_stick_explode3.wav" } } "Weapon_DynamiteBundle.Fuse" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_76dB" "wave" ")weapons/dynamite_fuse.wav" } "Weapon_DynamiteBundle.FuseShort" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_76dB" "wave" ")weapons/dynamite_fuse_short.wav" } "Weapon_DynamiteBundle.LighterOpen" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" ".65" "wave" ")weapons/dynamite_lighter_open.wav" } "Weapon_DynamiteBundle.LighterLight" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" ")weapons/dynamite_lighter_light.wav" } "Weapon_DynamiteBundle.LighterClose" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" ")weapons/dynamite_lighter_close.wav" } // ------------------------------------------------------------------------------------ // //DEAD RINGER // ------------------------------------------------------------------------------------ // "Weapon_DeadRinger.DrawSpy" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_dead_ringer_spy.wav" } "Player.Spy_UnCloakFeignDeath" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "player/spy_uncloak_feigndeath.wav" } // ------------------------------------------------------------------------------------ // // DEMO REVOLVER IV // ------------------------------------------------------------------------------------ // "Weapon_GrenadeRevolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/demorevolver_shoot_01.wav" "wave" ")weapons/demorevolver_shoot_02.wav" "wave" ")weapons/demorevolver_shoot_03.wav" } } "Weapon_GrenadeRevolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/demorevolver_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Scrap Pistol // ------------------------------------------------------------------------------------ // "Weapon_ScrapPistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/scrappistol_shoot.wav" } "Weapon_ScrapPistol.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/scrappistol_shoot_crit.wav" } "Weapon_ScrapPistol.ClipIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "wave" ")weapons/scrappistol_clipin.wav" } "Weapon_ScrapPistol.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/scrappistol_worldreload.wav" } //-----------------------------------------// // Fish Sapper //-----------------------------------------// "Weapon_MountedFish.PlayAudio" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" ")weapons/mountedfish_song_01.wav" "wave" ")weapons/mountedfish_song_02.wav" "wave" ")weapons/mountedfish_song_03.wav" "wave" ")weapons/mountedfish_song_04.wav" "wave" ")weapons/mountedfish_song_05.wav" } } // ------------------------------------------------------------------------------------ // // Booster Shot // ------------------------------------------------------------------------------------ // "Weapon_BoosterShot.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/boostershot_fire.wav" } // ------------------------------------------------------------------------------------ // // SPAS 12 // ------------------------------------------------------------------------------------ // "Weapon_Spas12.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/spas12_shoot.wav" } "Weapon_Spas12.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/spas12_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Poacher's Pride // ------------------------------------------------------------------------------------ // "Weapon_PoachersPride.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/POAPRI_Shoot.wav" } "Weapon_PoachersPride.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/POAPRI_Shoot_Crit.wav" } // ------------------------------------------------------------------------------------ // // DRG Demo // ------------------------------------------------------------------------------------ // "Weapon_4thLaw.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/alCoholics4thLaw_fire.wav" } "Weapon_4thLaw.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/alCoholics4thLaw_firecrit.wav" } "Weapon_4thLaw.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/alCoholics4thLaw_explode.wav" } "Weapon_4thLaw.ExplodeAlt" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/alCoholics4thLaw_explode_alt.wav" } "Weapon_4thLaw.Reload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/alCoholics4thLaw_reload.wav" } "Grenade4thLaw.ImpactHard" // This is for if they let custom surfaceprops be easily moddable! { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" "weapons/alCoholics4thLaw_impact.wav" } "Grenade4thLaw.ImpactSoft" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" "weapons/alCoholics4thLaw_impact.wav" } "Weapon_Laser_GL.Reload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/alCoholics4thLaw_reload.wav" } // ------------------------------------------------------------------------------------ // // MORE RANDOM OF WEAPONS FOR THE ROAD | REF: Open Fortress, Assault Rifle, Quad Launcher, Sawblade Launcher / Saw Ballista, Lightning Gun // ------------------------------------------------------------------------------------ // "Weapon_AR.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/assaultrifle_shoot.wav" } "Weapon_AR.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/assaultrifle_shoot_crit.wav" } "Weapon_AR.ClipOut" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "wave" ")weapons/assaultrifle_clip_out.wav" } "Weapon_AR.ClipIn" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "wave" ")weapons/assaultrifle_clip_in.wav" } "Weapon_AR.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "wave" ")weapons/assaultrifle_worldreload.wav" } "Weapon_AR.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" ")weapons/draw_assaultrifle_boltback.wav" } "Weapon_AR.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" ")weapons/draw_assaultrifle_boltforward.wav" } "Weapon_QuadRPG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_quad_shoot.wav" } "Weapon_QuadRPG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_quad_shoot_crit.wav" } "Weapon_QuadRPG.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")weapons/explode2.wav" "wave" ")weapons/explode3.wav" "wave" ")weapons/explode1.wav" } } "Weapon_QuadRPG.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/rocket_reload.wav" } "Weapon_QuadRPG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/rocket_reload.wav" } "Weapon_QuadRPG.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/draw_primary.wav" } "Weapon_SawBallista.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sawballista_shoot.wav" } "Weapon_SawBallista.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sawballista_shoot_crit.wav" } "Weapon_SawBallista.Cock_Back" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "0.85" "pitch" "96,100" "wave" ")weapons/sawballista_cock_back.wav" } "Weapon_SawBallista.Cock_Forward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "0.85" "pitch" "96,100" "wave" ")weapons/sawballista_cock_forward.wav" } "Weapon_SawBallista.WorldReload" { "channel" "CHAN_ITEM" "volume" "0.85" "pitch" "96,100" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sawballista_world_reload.wav" } "Weapon_SawBallista.Draw" { "channel" "CHAN_ITEM" "volume" "0.85" "pitch" "96,100" "soundlevel" "SNDLVL_74dB" "wave" "weapons/draw_minigun_heavy.wav" } "Weapon_LightningGun.LightningStart" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/lightning_gun_start.wav" } "Weapon_LightningGun.LightningLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/lightning_gun_loop.wav" } "Weapon_LightningGun.LightningLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/lightning_gun_loop_crit.wav" } "Weapon_LightningGun.LightningEnd" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/lightning_gun_end.wav" } "Weapon_LightningGun.LightningHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/lightning_gun_hit.wav" } "Weapon_LightningGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_LightningGun.DrawGrip" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_lightning_gun_grip.wav" } "Weapon_LightningGun.FireFast" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.25" "pitch" "95,105" "rndwave" { "wave" ")weapons/lightning_gun_zap_01.wav" "wave" ")weapons/lightning_gun_zap_02.wav" "wave" ")weapons/lightning_gun_zap_03.wav" "wave" ")weapons/lightning_gun_zap_04.wav" } } "Weapon_LightningGun.FireFastCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.25" "pitch" "95,105" "rndwave" { "wave" ")weapons/lightning_gun_zap_crit_01.wav" "wave" ")weapons/lightning_gun_zap_crit_02.wav" } } // ------------------------------------------------------------------------------------ // // CIRCLESAW // ------------------------------------------------------------------------------------ // "Weapon_CircleSaw.Rev" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/circlesaw_rev.wav" } "Weapon_CircleSaw.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/circlesaw_fire.wav" } "Weapon_CircleSaw.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/circlesaw_fire_crit.wav" } "Weapon_CircleSaw.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/circlesaw_wind_up.wav" } "Weapon_CircleSaw.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/circlesaw_wind_down.wav" } //-----------------------------------------// // Eureka Effect //-----------------------------------------// "Weapon_DRG_Wrench.TeleportFix" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "wave" ")weapons/drg_wrench_teleport_short.wav" } //-----------------------------------------// // PYROCAR //-----------------------------------------// "Weapon_PyroCar.RevSingle" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/pyrocar_rev_single.wav" } "Weapon_PyroCar.RevSingleFix" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/pyrocar_rev_single.wav" } "Weapon_PyroCar.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" ")weapons/pyrocar_hit1.wav" "wave" ")weapons/pyrocar_hit2.wav" "wave" ")weapons/pyrocar_hit3.wav" "wave" ")weapons/pyrocar_hit4.wav" } } // ------------------------------------------------------------------------------------ // // BOSTON BASHER // ------------------------------------------------------------------------------------ // "BostonBasher.ImpactSoft" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.25" "rndwave" { "wave" ")weapons/eviction_notice_01.wav" "wave" ")weapons/eviction_notice_02.wav" "wave" ")weapons/eviction_notice_03.wav" "wave" ")weapons/eviction_notice_04.wav" } }