DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamerandomly distribute to highest supplied Control Pointcreate in modelbias in local systemdistance_bias_absolute_valuedistance_biasspeed_random_exponentspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_minrandomly distribution growth timeradius_random_exponentradius_maxradius_mingravitydragmax constraint passesfade in time minfade in time maxfade in time exponentproportional 0/1Visibility Camera Depth Biasanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation rateuse animation rate as FPSVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumorientation control pointmaximum distancebulgestart control point numberend control point numberbulge control 0=random 1=orientation of start pnt 2=orientation of end pointmid point positionparticles to map from start to endrestart behavior (0 = bounce, 1 = loop )lifetime_minlifetime_maxlifetime_random_exponentFirst Control Point NumberFirst Control Point ParentFirst Control Point LocationSecond Control Point NumberSecond Control Point ParentSecond Control Point LocationThird Control Point NumberThird Control Point ParentThird Control Point LocationFourth Control Point NumberFourth Control Point ParentFourth Control Point LocationSet positions in world spaceControl Point to offset positions fromcohesion strengthstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timeminimum distancemaximum distance middlemaximum distance endtravel timerandom bulgeonly active within specified input rangeoutput minimumoutput maximumoutput is scalar of initial random rangeoutput fieldinput minimuminput maximuminput fieldemitter lifetime start time (seconds)emitter lifetime end time (seconds)color1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdcolor_fadefade_start_timefade_end_timeease_in_and_outstart_timeend_timeradius_start_scaleradius_end_scalescale_biasDmeParticleChilddelaychildcontrol point numberfalloff poweramount of forcealpha_random_exponentalpha_maxalpha_minRandom Parent Particle DistributionInherited Velocity Scalerandom_speed_maxrandom_speed_minonly active within specified distanceLOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointdistance maximumdistance minimumrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initiallock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minmax forcemin forceoffset proportional to radius 0/1offset minoffset maxoffset in local space 0/1oscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxstart time minstart time maxend time minend time maxstart/end proportionaloscillation 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C ,-./01Oscillate Scalar?@??I??AA,-./01render_sprite_trailAK=W?V?U?TS?RQ?P,-./0J 1emit_continuously)*+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :A;@7?? 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@B?@? 1Color Randomj/-,0.B 1Alpha Random`@?/-,0. 1Position Modify Offset Random< /-,0. 1Movement BasicDC E/-,0. 1Color Fadex?/-,0. 1Alpha Fade and Decaytv?x?/-,0.s?uw? 1Radius Scale?/-,0.?@@L=1Movement Lock to Control Point<???/-,0.???1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! iparticle\particle_glow_07.vmt  A A A?@ =    PGA1Constrain distance to path between two control points^=]\[}ff?|?{zY Ay,-./0"%$#"! effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yYz{|?}ff?[\]^= 1Pull towards control point0/.-, D 1emit_continuously*@0/.-,+)(' 1Lifetime Randomb@?a@?0/.-,c? 1Alpha Random0/.-,? 1Radius RandomA?B?0/.-,@?1Position From Parent Particles0/.-, 1Velocity Random0/.-,<A9 8 1Movement BasicC 0/.-,DE 1Radius Scale@?0/.-,?@ 1Alpha Fade and DecayvL>swL>0/.-,tux?1Remap Distance to Control Point to Scalar0/.-,B>?NONE1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ 1emit_continuously'()*B+,-./01remap initial scalar@F/-,0.ɯ@@~1Position Within Sphere Random?238 9 7?:;<45 6 ???=>,-./0 1Color RandomB,-./01Remap Initial Scalar0/.-,??~ 1Movement BasicDC E/-,0. 1Alpha Fade and Decayx?w?v?uts?,-./0 1Color Fade?`mr,-./0 1Radius Scale0/.-,??@@?1render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J"%$#"! vgui/white  A A A?@ =    PGA"%$#"! iparticle\particle_glow_07.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yY Az{|?}ff?[\]^= 1emit_continuously0/.-,+*B)('1remap initial scalar~ȯǁ.0,-/@F1Position Within Sphere Random0/.-,>=6 ???5 4<;:7?9 8 32? 1Color Random0/.-,B1Remap Initial Scalar0/.-,??~ 1Movement Basic.0,-/EC D 1Alpha Fade and Decay0/.-,s?tuv?w?x? 1Color Fade0/.-,`mr? 1Radius Scale0/.-,??@@?1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ"%$#"! iparticle\particle_glow_07.vmt  A A A?@ =    PGA1Constrain distance to path between two control points^=]\[}ff?|?{zY Ay,-./0 1emit_continuously'()*B+,-./01remap initial scalar@F/-,0./H~1Position Within Sphere Random?238 9 7?:;<45 6 ???=>,-./0 1Color RandomB,-./0 1Movement BasicDC E/-,0. 1Alpha Fade and Decayx?w?v?uts?,-./0 1Color Fade?`mr,-./0 1Radius Scale?@@??,-./01Oscillate Scalar0/.-,BBABI??@?1render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J"%$     #"!  particle\particle_ring_wave_8.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yY@z{|@}ff?[\]^= 1emit_continuously0/.-,+*A)('1Position Within Sphere Random0/.-,>=@6 ???5 4<;@:@7?9 8 32? 1Lifetime Random0/.-,a?b?c? 1Color Random0/.-,OOOB 1Rotation Random0/.-,C? 1Radius Random0/.-,B@A@@@? 1Alpha Random0/.-,d? 1Alpha Fade and Decay0/.-,s?tuv?w?x? 1Radius Scale0/.-,?`@?? 1Alpha Fade In Random0/.-,F>G>H?I 1Color Fade0/.-,?1Movement Lock to Control Point0/.-,<?????? 1Movement Basic0/.-,C DE1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ"%$#"!  particle\particle_ring_wave_8.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yY@z{|@}ff?[\]^= 1emit_continuously0/.-,+*A)('1Position Within Sphere Random0/.-,>=@6 ???5 4<;@:@7?9 8 32? 1Lifetime Random0/.-,a?b?c? 1Color Random0/.-,tB 1Rotation Random0/.-,C? 1Radius Random0/.-,B@A@@@? 1Alpha Random0/.-,d? 1Alpha Fade and Decay0/.-,s?tuv?w?x? 1Radius Scale0/.-,?`@?? 1Alpha Fade In Random0/.-,F>G>H?I 1Color Fade0/.-,,?1Movement Lock to Control Point0/.-,<?????? 1Movement Basic0/.-,C DE1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ"%$#"!! vgui/white  A A A?@ =    PGA""%$#"!#AP]n vgui/white  A A A?@ =    PGA$"%@$<=>?#789:;"6!& %iparticle\particle_glow_07.vmt  A A A?@ =    PGA1Constrain distance to path between two control points^=]\[}ff?|?{zY Ay,-./0'"%5$1234#+,-./0"*! )(effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yY Az{|?}ff?[\]^= 1Pull towards control point D,-./0 1emit_continuously'()+,-./0*@ 1Lifetime Randomc?,-./0a@?b@? 1Alpha Random?,-./0 1Radius Random@?,-./0B?A?1Position From Parent Particles,-./0 1Velocity Random8 9 HBH<,-./0 1Color Random0/.-,=B 1Movement BasicED,-./0C 1Radius Scale@?,-./0?@ 1Alpha Fade and Decayx?ut,-./0wL>svL>1Remap Distance to Control Point to ScalarNONE?>B,-./01render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J 1emit_continuously'()*B+,-./01remap initial scalar@F/-,0.ȯ~1Position Within Sphere Random?238 9 7?:;<45 6 ???=>,-./0 1Color RandomB]Z,-./01Remap Initial Scalar~??,-./0 1Alpha Random?,-./0 1Movement BasicDC E/-,0. 1Alpha Fade and Decayx?w?v?uts?,-./0 1Color Fade?>,-./0 1Radius Scale?@@??,-./01render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0JB"%O$KLMN#FGHIJ"E!D Ciparticle\particle_glow_07.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yY Az{|?}ff?[\]^=' 1emit_continuously0/.-,+*B)('1remap initial scalar~@@ɯǁ.0,-/@F1Position Within Sphere Random0/.-,>=6 ???5 4<;:7?9 8 32? 1Color Random0/.-,Z]B1Remap Initial Scalar~??,-./0 1Alpha Random0/.-,KK? 1Movement Basic.0,-/EC D 1Alpha Fade and Decay0/.-,s?tuv?w?x? 1Color Fade0/.-,>? 1Radius Scale?@@??,-./01render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJQ"%\$XYZ[#TUVW"S! Reffects\horizontalglow2.vmt  A A A?@@ =    PGA1Constrain distance to path between two control points0/.-,yY Az{|?}ff?[\]^= 1emit_continuously0/.-,+*HA)('1remap initial scalar~ȯǁ.0,-/@F1Position Within Sphere Random0/.-,>=6 ???5 4<;:7?9 8 32? 1Color Random0/.-,Z]B1Remap Initial Scalar~??,-./0 1Movement Basic.0,-/EC D 1Alpha Fade and Decay0/.-,s?tuv>w>x? 1Color Fade0/.-,fff? 1Radius Scale0/.-,??@@?1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ^"%m$ghijkl#abcdef"`! _ particle\particle_ring_wave_8.vmt  A A A?@ =    PGA1Constrain distance to path between two control points^=]\[}ff?|@{zY@y,-./0 1emit_continuously'()*A+,-./01Position Within Sphere Random?238 9 7?:@;@<45 6 ???=@>,-./0 1Lifetime Randomc?b?a?,-./0 1Color RandomB=݈,-./0 1Rotation Random?C,-./0 1Radius Random@?A@@B@,-./0 1Alpha Random?d,-./0 1Alpha Fade and Decayx?w?v?uts?,-./0 1Radius Scale??`@?,-./0 1Alpha Fade In RandomIH?G>F>,-./0 1Color Fade?,-./01Movement Lock to Control Point??????<,-./0 1Movement BasicEDC ,-./01render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0Jo"%~$yz{|}#tuvwx"s! qrpeffects\sc_softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points^=]\[}ff?|?{zY Ay,-./01random force @E@E@E @@@,-./0 1Pull towards control point@E,-./0 1emit_continuously0/.-?,+*B)?('1Position Within Sphere Random0/.-,>=@6 ???5 4<;:7?9 8 32? 1Lifetime Random0/.-,a>b?c? 1Color RandomBLV]Z,-./01Remap Initial Scalar~A@?,-./01Remap Initial Scalar~?fff?,-./0 1Movement Basic0/.-,C DL>E 1Radius Scale???,-./01Lifespan Decay,-./0 1Alpha Fade In RandomIH?G>F>,-./0 1Color Fade0/.-,fff?1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ"%$#"!  effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously'()+,-./0*@1Position Within Sphere Random?238 A9 7?45 6 ???=>,-./0<:A;@@ 1Lifetime Random,-./0b@a@c 1Radius Random@?,-./0AAB@ 1Color RandomB,-./0j 1Alpha Random?,-./0N@ 1Movement BasicED,-./0C @ 1Color Fade?,-./0i 1Alpha Fade and Decayx?v?ut,-./0sw? 1Radius Scale??,-./0@L=1Movement Lock to Control Point??????,-./0<1render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J"%$#"! (effects\sc_softglow.vmt  A A A?@ =    PGA"%$#"! (effects\tp_sparkle.vmt  A A A?@ =    PGA 1emit_continuously)* B+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :;7?? 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@B@@? 1Alpha Random@@?/-,0. 1Position Modify Offset Random< /-,0. 1Color RandomB,-./0 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.@>L=1Movement Lock to Control Point<???/-,0.??? 1Alpha Fade and Decayx=w?vut?s?,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ?"%$#"! effects\circle1.vmt  A A A?@ =    PGA 1emit_continuously'(.0,-/+*@)1Position Within Sphere Random?7?;:9 8 2.0,-/>=5 6 ???3<4 1Lifetime Random.0,-/ca?b? 1Radius Random@?BAAA.0,-/ 1Alpha Random.0,-/?@@ 1Position Modify Offset Random.0,-/ < 1Color Random0/.-,B 1Movement Basic.0,-/EC D 1Radius Scale=??.0,-/? 1Alpha Fade and Decay0/.-,s?tuv?w?x?1Oscillate Scalar?@??I??HCC,-./01Movement Lock to Control Point0/.-,<??????1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=JL?"%$#"! particle\particle_glow_01_additive.vmt  A A A?@ =    PGA 1Constrain distance to control point Y@Ay,-./0 1twist around axis ??B,-./0 1Pull towards control pointzC,-./0 1emit_continuously'()* B+,-./01Position Within Sphere Random?238 9 7?:@;@@<45 6 ???=@A>@A,-./0 1Lifetime Randomcb?aL?,-./0 1Radius Random@?A333?B?,-./0 1Color RandomBZ,-./0 1Alpha Random? ,-./0 1Position Modify Offset Random <,-./0 1Movement BasicEDC ,-./0 1Color Fade?,-./0 1Alpha Fade and Decayx?w?v?uts?,-./0 1Radius Scale=??,-./01Movement Lock to Control Point??????<,-./01Oscillate Vector?@??I ??? ??? C ,-./01Oscillate Scalar?@??I??AA,-./01render_sprite_trailAK=W?V?U?TS?RQ?P,-./0J 1emit_continuously)*+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :A;@7?? 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@B?@? 1Color RandomZ/-,0.B 1Alpha Random`@?/-,0. 1Position Modify Offset Random< /-,0. 1Movement BasicDC E/-,0. 1Color Fade?/-,0. 1Alpha Fade and Decaytv?x?/-,0.s?uw? 1Radius Scale?/-,0.?@@L=1Movement Lock to Control Point<???/-,0.???1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! effects\healtarget_ylw.vmt  A A A?@ =    PGA 1emit_continuously0/.-,+=*@)('1Position Along Path Sequential0/.-,YZ[\]^?_B` 1Lifetime Random0/.-,aL>bL>c? 1Movement BasicEDC ???,-./01Set Control Point Positions0/.-,def Bghi (Bjkl mno pq1Movement Maintain Position Along Path0/.-,YZ[\]^?_B`r? 1Alpha Fade and Decay0/.-,s?tuv?w?x?1render_animated_spritesJ0/.-,PQ?RS?TU?V?W?K=LMXNO"%$#"!  effects\speech_voice_green.vmt  A A A?@ =    PGA 1emit_continuously'()*@+,-./01Position Within Sphere Random2345 ?6 ?,7?8 9 :;<=>-./0? 1Radius Random,@?AABA-./0 1Movement Basic0/.-,C DE 1Alpha Fade In Random0/.-,Fff&?Gff&?H?I1render_animated_spritesJ0/.-,K=LMNOPQ?RS?TU?V?W?X"%$#"! '6I[p effects\healsign.vmt  A A A?@ =    PGA"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}?[|L> 1twist around axisD/-,0. ? 1emit_continuously)@?*;D+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime RandombL>aL>c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomZ]/-,0.B 1Trail Length RandomL=L=?/-,0.1remap initial scalarzD/-,0.E~ 1Movement BasicD=C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.s?uwfff? 1Color Fade?/-,0. 1Remap ScalarL?@?,-./01Lifespan Decay0/.-,1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! effects\healsign.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color Randomu/-,0.B 1Trail Length RandomL>L>?/-,0. 1Position Along Path RandomZ?]\Y^=/-,0.[ 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fade?/-,0.1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#     "! (effects\softglow.vmt  A A A?@ =    PGA 1Constrain distance to control point YpAy,-./0 1twist around axis ?B,-./0 1Pull towards control pointaD,-./0 1emit_continuously)*A+/-,0.(' 1Color Randomj/-,0.B1Position Within Sphere Random?7?; A: A9 8 2.0,-/>=A5 6 ???3<4 1Lifetime Random.0,-/ca?b? 1Radius Random@?B?A@@.0,-/ 1Alpha Random.0,-/? 1Trail Length Random?>=,-./0 1Position Modify Offset Random.0,-/ < 1Color Fadef?/-,0. 1Movement Basic.0,-/EC D 1Alpha Fade and Decayw?us?.0,-/x?v?t 1Radius ScaleL=@@?.0,-/?1Lifespan Decay0/.-, 1Movement Lock to Bone0/.-,<1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ1render_sprite_trail0/.-,PQ?RS?TU?V?W?K=AJ"%&$!"#$%# "! effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YA{z^=y?/-,0.}?[|? 1twist around axisD/-,0. ? 1emit_continuously)*@A+/-,0.('1Position Within Sphere Random4<36 ???5 =@>@@/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B=@? 1Color Randomu/-,0.B 1Trail Length RandomL=L=?/-,0. 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fade?/-,0.1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ("%5$/01234#*+,-.")!  effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously(.0,-/+*@)'1Position Within Sphere Random7?;@@:A9 8 2.0,-/>=5 6 ???3<4? 1Lifetime Random.0,-/ca@b@ 1Radius Random@?B@A@.0,-/ 1Color Random.0,-/jB 1Alpha Random.0,-/?@N 1Movement Basic.0,-/EC @D 1Color Fade.0,-/?i 1Alpha Fade and Decayw?us.0,-/x?v?t 1Radius ScaleL=@?.0,-/?1Movement Lock to Control Point???.0,-/???<1Lifespan Decay,-./01render_animated_spritesONM.0,-/LK=PQ?RS?TU?V?W?XJ7"%H$BCDEFG#;<=>?@A":! 98effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*C)?1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a>b> 1Alpha Random.0,-/? 1Radius Random@?B@A@.0,-/ 1Color RandomB.0,-/]Z 1Trail Length Random.0,-/?L=L=1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D= 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/? 1Remap Scalar0/.-,?L?1Lifespan Decay,-./01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=JJ"%Z$UVWXY#NOPQRST"M! LKeffects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*/C)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B@A@.0,-/ 1Color RandomB.0,-/]Z 1Trail Length Random.0,-/?L=L=1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D? 1Radius Scale?@?.0,-/? 1Color Fade.0,-/?1Lifespan Decay,-./0 1Alpha Fade and Decaytv=x?/-,0.s?uwfff?1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J\"%o$hijklmn#`abcdefg"_! ^]_effects\smoke\smokelit_nofade_add.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*B)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/?K 1Radius Random@?B@@A@.0,-/1Sequence Random,-./01remap initial scalar~E.0,-/zD1Rotation Yaw Flip Random?,-./0 1Color RandomZ/-,0.B 1Movement Basic.0,-/EC D> 1Radius Scale?p@?.0,-/? 1Alpha Fade and Decaywfff?us.0,-/x?vL>t1Rotation Basic,-./0 1Rotation Spin Roll,-./0 1Color Fade?/-,0.1Lifespan Decay,-./01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=Jq"%${|}~#uvwxyz"t! srKeffects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/yPA^=z{@YPA\] 1twist around axis ?.0,-/C 1emit_continuously'(.0,-/+*A)1Position Within Sphere Random?7?;:9 8 2.0,-/>?=@5 6 ???3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B=A?.0,-/ 1Trail Length Random.0,-/?L=> 1Color Randomv/-,0.B 1Movement Basic.0,-/EC D 1Radius Scale?@?.0,-/? 1Alpha Fade and DecaywL>us.0,-/x?vL>t 1Color Fade0?/-,0.1render_sprite_trail0/.-,PQ?RS?TU?V?W?K= AJ"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yY Az{|?}ff?[\]^=1random force0/.-, @@@Ź @E@E@E 1Pull towards control point0/.-,@E 1emit_continuously'()?*B+,-?./01Position Within Sphere Random?238 9 7?:;<45 6 ???=@>,-./0 1Lifetime Randomc?b?a>,-./0 1Color Random0/.-,iLVB1Remap Initial Scalar0/.-,?@A~1Remap Initial Scalar0/.-,fff??~ 1Movement BasicEDL>C ,-./0 1Radius Scale0/.-,???1Lifespan Decay0/.-, 1Alpha Fade In Random0/.-,F>G>H?I1render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J"%$#"! vgui/white  A A A?@ =    PGA"%$#"! iparticle\particle_glow_07.vmt  A A A?@ =    PGA1Constrain distance to path between two control points^=]\[}ff?|?{zY Ay,-./0"%$#"! effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yY Az{|?}ff?[\]^= 1Pull towards control point D,-./0 1emit_continuously'()+,-./0*@ 1Lifetime Randomc?,-./0a@?b@? 1Alpha Random?,-./0 1Radius Random@?,-./0B?A?1Position From Parent Particles,-./0 1Velocity Random8 9 HBH<,-./0 1Color Random0/.-,zB 1Movement BasicED,-./0C 1Radius Scale@?,-./0?@ 1Alpha Fade and Decayx?ut,-./0wL>svL>1Remap Distance to Control Point to ScalarNONE?>B,-./01render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J 1emit_continuously'()*B+,-./01remap initial scalar@F/-,0.ȯ~1Position Within Sphere Random?238 9 7?:;<45 6 ???=>,-./0 1Color RandomB~]ZZ,-./01Remap Initial Scalar~??,-./0 1Alpha Random0/.-,? 1Movement BasicDC E/-,0. 1Alpha Fade and Decayx?w?v?uts?,-./0 1Color Fade?>Z,-./0 1Radius Scale?@@??,-./01render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J"%$#"! iparticle\particle_glow_07.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yY Az{|?}ff?[\]^= 1emit_continuously0/.-,+*B)('1remap initial scalar~@@ɯǁ.0,-/@F1Position Within Sphere Random0/.-,>=6 ???5 4<;:7?9 8 32? 1Color Random0/.-,ZZ~]B1Remap Initial Scalar~??,-./0 1Alpha Random0/.-,dd? 1Movement Basic.0,-/EC D 1Alpha Fade and Decay0/.-,s?tuv?w?x? 1Color Fade0/.-,Z>? 1Radius Scale?@@??,-./01render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ"%$#"! effects\horizontalglow2.vmt  A A A?@@ =    PGA1Constrain distance to path between two control points0/.-,yY Az{|?}ff?[\]^= 1emit_continuously0/.-,+*HA)('1remap initial scalar~ȯǁ.0,-/@F1Position Within Sphere Random0/.-,>=6 ???5 4<;:7?9 8 32? 1Color Random0/.-,ZZ~]B1Remap Initial Scalar~??,-./0 1Movement Basic.0,-/EC D 1Alpha Fade and Decay0/.-,s?tuv>w>x? 1Color Fade0/.-,Zfff? 1Radius Scale0/.-,??@@?1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ"%$#"!  particle\particle_ring_wave_8.vmt  A A A?@ =    PGA1Constrain distance to path between two control points^=]\[}ff?|@{zY@y,-./0 1emit_continuously'()*A+,-./01Position Within Sphere Random?238 9 7?:@;@<45 6 ???=@>,-./0 1Lifetime Randomc?b?a?,-./0 1Color RandomBtt,-./0 1Rotation Random?C,-./0 1Radius Random@?A@@B@,-./0 1Alpha Random?d,-./0 1Alpha Fade and Decayx?w?v?uts?,-./0 1Radius Scale??`@?,-./0 1Alpha Fade In RandomIH?G>F>,-./0 1Color Fade?MM,-./01Movement Lock to Control Point??????<,-./0 1Movement BasicEDC ,-./01render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points^=]\[}ff?|?{zY Ay,-./01random force @E@E@E @@@,-./0 1Pull towards control point@E,-./0 1emit_continuously0/.-?,+*B)?('1Position Within Sphere Random0/.-,>=@6 ???5 4<;:7?9 8 32? 1Lifetime Random0/.-,a>b?c? 1Color RandomBLV~]ZZ,-./01Remap Initial Scalar~A@?,-./01Remap Initial Scalar~?fff?,-./0 1Movement Basic0/.-,C DL>E 1Radius Scale???,-./01Lifespan Decay,-./0 1Alpha Fade In RandomIH?G>F>,-./0 1Color Fade0/.-,Zfff?1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ"%$#"!  effects\sc_softglow2.vmt  A A A?@ =    PGA 1emit_continuously*@0/.-,+)('1Position Within Sphere Random;@@:A<0/.-,>=6 ???5 47?9 8 A32? 1Lifetime Randomca@b@0/.-, 1Radius RandomB@AA0/.-,@? 1Color Randomjj0/.-,B 1Alpha Random@N0/.-,? 1Movement BasicC @0/.-,DE 1Color Fade0/.-,? 1Alpha Fade and Decayw?s0/.-,tuv?x? 1Radius ScaleL=@0/.-,??1Movement Lock to Control Point<0/.-,??????1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ"%:$56789#/01234".!  (effects\sc_softglow.vmt  A A A?@ =    PGA"% $ #"! (effects\tp_sparkle.vmt  A A A?@ =    PGA 1emit_continuously'(.0,-/+* B)1Position Within Sphere Random?7?;:9 8 2.0,-/>=5 6 ???3<4 1Lifetime Random.0,-/ca?b? 1Radius Random@?B@A@.0,-/ 1Alpha Random.0,-/?@@ 1Position Modify Offset Random.0,-/ < 1Color Random0/.-,f7f7B 1Movement Basic.0,-/EC D 1Radius ScaleL=>@.0,-/?1Movement Lock to Control Point???.0,-/???< 1Alpha Fade and Decay0/.-,s?t?uvw?x=1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J ?"%$#" ! effects\circle1.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :;7?? 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.AABA@? 1Alpha Random@@?/-,0. 1Position Modify Offset Random< /-,0. 1Color RandomBf7f7,-./0 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.??= 1Alpha Fade and Decayx?w?v?uts?,-./01Oscillate Scalar0/.-,CHC??I??@?1Movement Lock to Control Point0/.-,<??????1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJL?"%-$&'()*+,# !"#$%"! particle\particle_glow_01_additive.vmt  A A A?@ =    PGA 1Constrain distance to control point0/.-,yY@A  1twist around axis0/.-,B ?? 1Pull towards control point0/.-,zC 1emit_continuously0/.-,+* B)('1Position Within Sphere Random0/.-,>@A=@A6 ???5 4<;@@:@7?9 8 32? 1Lifetime Random0/.-,aL?b?c 1Radius Random0/.-,B?A333?@? 1Color Random0/.-,f722B 1Alpha Random0/.-, ? 1Position Modify Offset Random0/.-,<  1Movement Basic0/.-,C DE 1Color Fade0/.-,T? 1Alpha Fade and Decay0/.-,s?tuv?w?x? 1Radius Scale0/.-,??=1Movement Lock to Control Point0/.-,<??????1Oscillate Vector0/.-, C ??? ???I??@?1Oscillate Scalar0/.-,AA??I??@?1render_sprite_trail0/.-,PQ?RS?TU?V?W?K=AJ 1emit_continuously)*+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :A;@7?? 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@B?@? 1Color Randomf722/-,0.B 1Alpha Random@?/-,0. 1Position Modify Offset Random< /-,0. 1Movement BasicDC E/-,0. 1Color FadeT?/-,0. 1Alpha Fade and Decaytv?x?/-,0.s?uw? 1Radius Scale?/-,0.?@@L=1Movement Lock to Control Point<???/-,0.???1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"!<Zivw vgui/white  A A A?@ =    PGA="%Y$UVWX#PQRST"O!? >iparticle\particle_glow_07.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yY Az{|?}ff?[\]^=@"%N$JKLM#DEFGHI"C! BAeffects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yY Az{|?}ff?[\]^= 1Pull towards control point0/.-, D 1emit_continuously*@0/.-,+)(' 1Lifetime Randomb@?a@?0/.-,c? 1Alpha Random0/.-,? 1Radius RandomA?B?0/.-,@?1Position From Parent Particles0/.-, 1Velocity Random0/.-,<H£HB9 8 1Color RandomBz,-./0 1Movement BasicC 0/.-,DE 1Radius Scale@?0/.-,?@ 1Alpha Fade and DecayvL>swL>0/.-,tux?1Remap Distance to Control Point to Scalar0/.-,B>?NONE1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ 1emit_continuously0/.-,+*B)('1remap initial scalar~ȯǁ.0,-/@F1Position Within Sphere Random0/.-,>=6 ???5 4<;:7?9 8 32? 1Color Random0/.-,tsB1Remap Initial Scalar0/.-,??~ 1Alpha Random?,-./0 1Movement Basic.0,-/EC D 1Alpha Fade and Decay0/.-,s?tuv?w?x? 1Color Fade0/.-,>? 1Radius Scale0/.-,??@@?1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ["%h$defg#_`abc"^!] \iparticle\particle_glow_07.vmt  A A A?@ =    PGA1Constrain distance to path between two control points^=]\[}ff?|?{zY Ay,-./0@ 1emit_continuously'()*B+,-./01remap initial scalar@F/-,0.ɯ@@~1Position Within Sphere Random?238 9 7?:;<45 6 ???=>,-./0 1Color RandomBst,-./01Remap Initial Scalar0/.-,??~ 1Alpha Random?KK,-./0 1Movement BasicDC E/-,0. 1Alpha Fade and Decayx?w?v?uts?,-./0 1Color Fade?>,-./0 1Radius Scale0/.-,??@@?1render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0Jj"%u$qrst#mnop"l! keffects\horizontalglow2.vmt  A A A?@@ =    PGA1Constrain distance to path between two control points^=]\[}ff?|?{zY Ay,-./0 1emit_continuously'()*HA+,-./01remap initial scalar@F/-,0.ȯ~1Position Within Sphere Random?238 9 7?:;<45 6 ???=>,-./0 1Color RandomBJt,-./01Remap Initial Scalar0/.-,??~ 1Movement BasicDC E/-,0. 1Alpha Fade and Decayx?w>v>uts?,-./0 1Color Fadefff?,-./0 1Radius Scale?@@??,-./01render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0Jx"%$#}~"|! z{yeffects\sc_softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points0/.-,yY Az{|?}ff?[\]^=1random force0/.-, @@@Ź @E@E@E 1Pull towards control point0/.-,@E 1emit_continuously'()?*B+,-?./01Position Within Sphere Random?238 9 7?:;<45 6 ???=@>,-./0 1Lifetime Randomc?b?a>,-./0 1Color Random0/.-,tJLVB1Remap Initial Scalar0/.-,?@A~1Remap Initial Scalar0/.-,fff??~ 1Movement BasicEDL>C ,-./0 1Radius Scale0/.-,???1Lifespan Decay0/.-, 1Alpha Fade In Random0/.-,F>G>H?I 1Color Fadefff?,-./01render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J"%$#"!  effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously'()+,-./0*@1Position Within Sphere Random?238 A9 7?45 6 ???=>,-./0;@@:A< 1Lifetime Random,-./0ca@b@ 1Radius Random@?,-./0B@AA 1Color RandomB,-./0F]4 1Alpha Random?,-./0@N 1Movement BasicED,-./0C @ 1Color Fade?,-./0: 1Alpha Fade and Decayx?v?ut,-./0w?s 1Radius Scale??,-./0L=@1Movement Lock to Control Point??????,-./0<1render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J"%$#"! (effects\sc_softglow.vmt  A A A?@ =    PGA"%$#"! (effects\tp_sparkle.vmt  A A A?@ =    PGA 1emit_continuously)* B+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :;7?? 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@B@@? 1Alpha Random@@?/-,0. 1Position Modify Offset Random< /-,0. 1Color RandomB,-./0 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.@>L=1Movement Lock to Control Point<???/-,0.??? 1Alpha Fade and Decayx=w?vut?s?,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ?"%$#"! effects\circle1.vmt  A A A?@ =    PGA 1emit_continuously'(.0,-/+*@)1Position Within Sphere Random?7?;:9 8 2.0,-/>=5 6 ???3<4 1Lifetime Random.0,-/ca?b? 1Radius Random@?BAAA.0,-/ 1Alpha Random.0,-/?@@ 1Position Modify Offset Random.0,-/ < 1Color Random0/.-,B 1Movement Basic.0,-/EC D 1Radius Scale=??.0,-/? 1Alpha Fade and Decay0/.-,s?tuv?w?x?1Oscillate Scalar?@??I??HCC,-./01Movement Lock to Control Point0/.-,<??????1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=JL?"%$#"! particle\particle_glow_01_additive.vmt  A A A?@ =    PGA 1Constrain distance to control point Y@Ay,-./0 1twist around axis ??B,-./0 1Pull towards control pointzC,-./0 1emit_continuously'()* B+,-./01Position Within Sphere Random?238 9 7?:@;@@<45 6 ???=@A>@A,-./0 1Lifetime Randomcb?aL?,-./0 1Radius Random@?A333?B?,-./0 1Color RandomBTL,-./0 1Alpha Random? ,-./0 1Position Modify Offset Random <,-./0 1Movement BasicEDC ,-./0 1Color Fade?J,-./0 1Alpha Fade and Decayx?w?v?uts?,-./0 1Radius Scale=??,-./01Movement Lock to Control Point??????<,-./01Oscillate Vector?@??I ??? ??? C ,-./01Oscillate Scalar?@??I??AA,-./01render_sprite_trailAK=W?V?U?TS?RQ?P,-./0J 1emit_continuously)*+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :A;@7?? 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@B?@? 1Color RandomTL/-,0.B 1Alpha Random`@?/-,0. 1Position Modify Offset Random< /-,0. 1Movement BasicDC E/-,0. 1Color FadeJ?/-,0. 1Alpha Fade and Decaytv?x?/-,0.s?uw? 1Radius Scale?/-,0.?@@L=1Movement Lock to Control Point<???/-,0.???1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! vgui/white  A A A?@ =    PGA"%$#"! effects\healtarget_grn.vmt  A A A?@ =    PGA 1emit_continuously0/.-,+=*@)('1Position Along Path Sequential0/.-,YZ[\]^?_B` 1Lifetime Random0/.-,aL>bL>c? 1Movement BasicEDC ???,-./01Set Control Point Positions0/.-,def Bghi (Bjkl mno pq1Movement Maintain Position Along Path0/.-,YZ[\]^?_B`r? 1Alpha Fade and Decay0/.-,s?tuv?w?x?1render_animated_spritesJ0/.-,PQ?RS?TU?V?W?K=LMXNO"%$#"! effects\healtarget_red.vmt  A A A?@ =    PGA 1emit_continuously0/.-,+=*@)('1Position Along Path Sequential0/.-,YZ[\]^?_B` 1Lifetime Random0/.-,aL>bL>c? 1Movement BasicEDC ???,-./01Set Control Point Positions0/.-,def Bghi (Bjkl mno pq1Movement Maintain Position Along Path0/.-,YZ[\]^?_B`r? 1Alpha Fade and Decay0/.-,s?tuv?w?x?1render_animated_spritesJ0/.-,PQ?RS?TU?V?W?K=LMXNO"%$#"! vgui/white  A A A?@ =    PGA;"%$#"! vgui/white  A A A?@ =    PGA"%$#"! vgui/white  A A A?@ =    PGA"%$#"!  ->M`s effects\healsign.vmt  A A A?@ =    PGA"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*aC)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B@A@.0,-/ 1Color RandomB.0,-/t1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D> 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?v=t 1Color Fade.0,-/?01Lifespan Decay,-./01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J "%$#  " !  effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :A;@@7?? 1Lifetime Randomb@a@c/-,0. 1Radius Random/-,0.A@B@@? 1Color Randomj/-,0.B 1Alpha RandomN@?/-,0. 1Movement BasicDC @E/-,0. 1Color Fadex?/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Radius Scale?/-,0.?@L=1Movement Lock to Control Point<???/-,0.???1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%+,$%&'()*# !"#$"! Keffects\softglow.vmt  A A A?@ =    PGA 1Constrain distance to control point0/.-,yYpA  1twist around axis0/.-,B ? 1Pull towards control point0/.-,aD 1emit_continuously)*A+/-,0.('1Position Within Sphere Random4<36 ???5 =A>/-,0.28 9 : A; A7?? 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@@B?@? 1Color Randomj/-,0.B 1Alpha Random?/-,0. 1Position Modify Offset Random< /-,0. 1Trail Length Random0/.-,=>? 1Movement BasicDC E/-,0. 1Color Fadex?/-,0. 1Alpha Fade and Decaytv?x?/-,0.s?uw? 1Radius Scale?/-,0.?@@L=1Lifespan Decay,-./0 1Movement Lock to Bone0/.-,<1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ1render_sprite_trail0/.-,PQ?RS?TU?V?W?K=AJ."%=$89:;<#234567"1! 0/effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y@A{z^=y?/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)*@+/-,0.('1Position Within Sphere Random4<36 ???5 =@>@@/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomcFW/-,0.B 1Trail Length RandomL=L=?/-,0. 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fader?/-,0.1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ?"%L$GHIJK#ABCDEF"@! effects\healsign.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color Random</-,0.B 1Trail Length RandomL>L>?/-,0. 1Position Along Path RandomZff?]\Y^=/-,0.[ 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fade_W?/-,0.1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJN"%_$YZ[\]^#RSTUVWX"Q! POeffects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|L>[}?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*;D)@?1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?aL>bL> 1Alpha Random.0,-/? 1Radius Random@?B?A?.0,-/ 1Color RandomB.0,-/t 1Trail Length Random.0,-/?L=L=1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D= 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/?0 1Remap Scalar0/.-,@?L?1Lifespan Decay,-./01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=Ja"%r$lmnopq#efghijk"d! cbeffects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)?*C+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb>a>c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A@B@@? 1Color Randomt/-,0.B 1Trail Length RandomL=L=?/-,0.1remap initial scalarzD/-,0.E~ 1Movement BasicD=C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.s?uwfff? 1Color Fade0?/-,0. 1Remap ScalarL??,-./01Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJt"%$#xyz{|}~"w! vu_effects\smoke\smokelit_nofade_add.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)*B+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha RandomK?/-,0. 1Radius Random/-,0.A@B@@@? 1Color Randomt/-,0.B1Sequence Random0/.-,1remap initial scalarzD/-,0.E~1Rotation Yaw Flip Random0/.-,? 1Movement BasicD>C E/-,0. 1Radius Scale?/-,0.?p@? 1Alpha Fade and DecaytvL>x?/-,0.suwfff? 1Color Fade0?/-,0.1Rotation Basic0/.-, 1Rotation Spin Roll0/.-,1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! Keffects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YPA{@z^=yPA/-,0.}ff?[|? 1twist around axisC/-,0. ? 1emit_continuously*A+/-,0.(')1Position Within Sphere Random4<36 ???5 =@>/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B=@? 1Trail Length Random>L=?/-,0. 1Color Randomt/-,0.B 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fade0?/-,0.1render_sprite_trail AK=W?V?U?TS?RQ?P,-./0J"%a$^_`#YZ[\]"X! &7G effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YA{z^?y?/-,0.}[|?"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|@? 1twist around axisD/-,0. ? 1emit_continuously)*C+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb@?a@?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A33?B33?@? 1Color Randomt/-,0.B1remap initial scalarzD/-,0.E~ 1Movement BasicD>C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and Decaytv=x?/-,0.s?uwfff? 1Color Fade0?/-,0.1Lifespan Decay0/.-,1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ "%$#"! 7effects\sc_hardglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/yA^=z{YA\] 1twist around axisD/-,0. ? 1emit_continuously)*B+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb@?a@?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color Randomtl/-,0.B 1Trail Length RandomL>=?/-,0. 1Movement BasicDL>C E/-,0. 1Alpha Fade and DecaytvL>x?/-,0.suwfff? 1Color Fade0?/-,0. 1Rotation Spin Roll/-,0.`1Lifespan Decay,-./01Oscillate Scalar?@??/-,0.??BBI1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Color Random$4]/-,0.B 1Alpha Random@?/-,0.1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :;7?? 1Radius Random/-,0.A@@B@@@? 1Position Modify Offset Random< H¼ H»/-,0. 1Lifetime Randomb?a?c?/-,0. 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Color FadeO?/-,0.1Movement Lock to Control Point<???/-,0.??? 1Radius Scale?/-,0.pAA?1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! _effects\electric1.vmt  A A A?@ =    PGA 1emit_continuously'(.0,-/+*A) 1Lifetime Random.0,-/ca?b? 1Radius Random@?B?A@.0,-/ 1Alpha Random.0,-/? 1Position on Model Random <,-./0 1Rotation Random?C,-./0 1Color RandomB.0,-/lt 1Movement Basic.0,-/EC D 1Alpha Fade and Decayw?us.0,-/x?v?t1Oscillate Scalar?@??I??HBA,-./0 1Movement Lock to Bone<,-./0 1Color Fade.0,-/?01render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J"%$#"! _effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*HB+/-,0.(' 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A AB@@? 1Alpha Random ?/-,0. 1Position on Model Random0/.-,< 1Rotation Random0/.-,C? 1Color Randomtl/-,0.B 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytvx?/-,0.s?uw 1Movement Lock to Bone0/.-,< 1Color Fade0?/-,0.1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ"%$#"! _effects\electro_beam.vmt  A A A?@ =    PGA 1emit_instantaneously0/.-,+ 1emit_instantaneously+L>,-./0 1emit_instantaneously+>,-./0 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.ApAB@@? 1Alpha Random?/-,0. 1Position Modify Offset Random AAA <,-./01Position Within Sphere Random?238 9 7?:;<45 6 ???=>,-./0 1Color Random*B/-,0.B 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Radius Scale?/-,0.@? 1Color Fade0?/-,0.1Movement Lock to Control Point<???/-,0.??? 1render_rope@,-./0"%$     #"! Peffects\tp_spark.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|@? 1twist around axisD/-,0. ? 1emit_continuously)*B+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb@?a@?c?/-,0. 1Alpha Random}?/-,0. 1Radius Random/-,0.AAB@@? 1Color Randomt/-,0.B1Sequence Random0/.-,1remap initial scalarzD/-,0.E~1Rotation Yaw Flip Random0/.-,? 1Movement BasicD>C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwfff? 1Color Fade0?/-,0.1Rotation Basic0/.-, 1Rotation Spin Roll0/.-,1Lifespan Decay0/.-,1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$%$ !"##"! Keffects\softglow.vmt  A A A?@ =    PGA 1Constrain distance to control point0/.-,yYA  1twist around axis ?B,-./0 1Pull towards control pointaD,-./0 1emit_continuously'(.0,-/+*B)1Position Within Sphere Random?7?; A: A9 8 2.0,-/>=A5 6 ???3<4 1Lifetime Random.0,-/ca?b? 1Radius Random@?B?A@@.0,-/ 1Color RandomB.0,-/j 1Alpha Random.0,-/? 1Position Modify Offset Random.0,-/ < 1Trail Length Random?>=,-./0 1Movement Basic.0,-/EC D 1Color Fade.0,-/?x 1Alpha Fade and Decayw?us?.0,-/x?v?t 1Radius ScaleL=@@?.0,-/?1Lifespan Decay0/.-,1Movement Lock to Control Point??????<,-./01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J1render_sprite_trailAK=W?V?U?TS?RQ?P,-./0J'"%6$012345#*+,-./")! (-effects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YPA{z^=yPA/-,0.}ff?[|@? 1emit_continuously*pA+/-,0.(')1Position Within Sphere Random4<36 ???5 =?>/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A@B?@? 1Trail Length Random>L=?/-,0. 1Color Randomt/-,0.B 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Color Fade0?/-,0. 1Alpha Fade In Random0/.-,F>G>H?I 1Alpha Fade Out Random0/.-,>>?I?1Lifespan Decay,-./0 1render_rope@,-./08"%F$BCDE#<=>?@A";! :9Keffects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/y0A^=z{Y0A\] 1twist around axis ?.0,-/C 1emit_continuously)'(.0,-/+* B1Position Within Sphere Random?7?;:9 8 2.0,-/>=@5 6 ???3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B=A?.0,-/ 1Trail Length Random.0,-/?>> 1Color RandomB.0,-/t 1Movement Basic.0,-/EC D 1Radius Scale?@?.0,-/? 1Alpha Fade and DecaywL>us.0,-/x?vL>t 1Color Fade.0,-/?01render_sprite_trail0/.-,PQ?RS?TU?V?W?K= AJH"%W$RSTUV#LMNOPQ"K! JIeffects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/y?^=z{Y@A\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*`A)1Position Within Sphere Random?7?;:9 8 2.0,-/>@@=@5 6 ???3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B?A?.0,-/ 1Color RandomB.0,-/FWc 1Trail Length Random.0,-/?L=L= 1Movement Basic.0,-/EC D 1Radius Scale?@?.0,-/? 1Alpha Fade and DecaywL>us.0,-/x?vL>t 1Color Fade.0,-/?r1Lifespan Decay0/.-,1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J 1emit_continuously)*+/-,0.('1Position Within Sphere Random4<36 ???5 =?>?/-,0.28 9 :;7?? 1Lifetime Randomb@a@c?/-,0. 1Radius Random/-,0.A@@B@@? 1Color Random0/-,0.B 1Alpha Random?/-,0. 1Movement BasicDC E/-,0.1Lifespan Decay/-,0. 1Color Fade?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%z$wxy#rstuv"q! defghijklmnop ceffects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}.0,-/y?^?z{YA\] '8H 1emit_continuously'(.0,-/+*)1Position Within Sphere Random?7?;:9 8 2.0,-/>?=?5 6 ???3<4 1Lifetime Random.0,-/c?a@b@ 1Radius Random@?B@A@@.0,-/ 1Color RandomB.0,-/0 1Alpha Random.0,-/? 1Movement Basic.0,-/EC D1Lifespan Decay.0,-/ 1Color Fade.0,-/?1render_animated_spritesJXW?V?U?TS?RQ?PONM.0,-/LK="%$#"! |}~ effects\healsign.vmt  A A A?@ =    PGA .?Nat"%$#"!  effects\healsign.vmt  A A A?@ =    PGA"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*/C)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B@A@.0,-/ 1Color RandomB.0,-/Jt1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D> 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?v=t 1Color Fade.0,-/?1Lifespan Decay,-./01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"%$#"!  effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :A;@@7?? 1Lifetime Randomb@a@c/-,0. 1Radius Random/-,0.A@B@@? 1Color Random]4F/-,0.B 1Alpha RandomN@?/-,0. 1Movement BasicDC @E/-,0. 1Color Fade:?/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Radius Scale?/-,0.?@L=1Movement Lock to Control Point<???/-,0.???1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! Keffects\softglow.vmt  A A A?@ =    PGA 1Constrain distance to control point0/.-,yYpA  1twist around axis0/.-,B ? 1Pull towards control point0/.-,aD 1emit_continuously)*A+/-,0.('1Position Within Sphere Random4<36 ???5 =A>/-,0.28 9 : A; A7?? 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@@B?@? 1Color Random]4/-,0.B 1Alpha Random?/-,0. 1Position Modify Offset Random< /-,0. 1Trail Length Random0/.-,=>? 1Movement BasicDC E/-,0. 1Color Fade:?/-,0. 1Alpha Fade and Decaytv?x?/-,0.s?uw? 1Radius Scale?/-,0.?@@L=1Lifespan Decay,-./0 1Movement Lock to Bone0/.-,<1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ1render_sprite_trail0/.-,PQ?RS?TU?V?W?K=AJ"%$#"! effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y@A{z^=y?/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)*@+/-,0.('1Position Within Sphere Random4<36 ???5 =@>@@/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomF/-,0.B 1Trail Length RandomL=L=?/-,0. 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fade\?/-,0.1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! effects\healsign.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomF/-,0.B 1Trail Length RandomL>L>?/-,0. 1Position Along Path RandomZff?]\Y^=/-,0.[ 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fade\?/-,0.1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|L>[}?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*;D)@?1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?aL>bL> 1Alpha Random.0,-/? 1Radius Random@?B?A?.0,-/ 1Color RandomB.0,-/Jt 1Trail Length Random.0,-/?L=L=1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D= 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/? 1Remap Scalar0/.-,@?L?1Lifespan Decay,-./01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)?*C+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb>a>c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A@B@@? 1Color RandomJt/-,0.B 1Trail Length RandomL=L=?/-,0.1remap initial scalarzD/-,0.E~ 1Movement BasicD=C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.s?uwfff? 1Color Fade?/-,0. 1Remap ScalarL??,-./01Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#     "! _effects\smoke\smokelit_nofade_add.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)*B+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha RandomK?/-,0. 1Radius Random/-,0.A@B@@@? 1Color Random@/-,0.B1Sequence Random0/.-,1remap initial scalarzD/-,0.E~1Rotation Yaw Flip Random0/.-,? 1Movement BasicD>C E/-,0. 1Radius Scale?/-,0.?p@? 1Alpha Fade and DecaytvL>x?/-,0.suwfff? 1Color FadeJ?/-,0.1Rotation Basic0/.-, 1Rotation Spin Roll0/.-,1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%&$"#$%# !"! Keffects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YPA{@z^=yPA/-,0.}ff?[|? 1twist around axisC/-,0. ? 1emit_continuously*A+/-,0.(')1Position Within Sphere Random4<36 ???5 =@>/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B=@? 1Trail Length Random>L=?/-,0. 1Color RandomF/-,0.B 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fade\?/-,0.1render_sprite_trail AK=W?V?U?TS?RQ?P,-./0J"%$#"! ):;M]lz (effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}.0,-/y?^?z{YA\]*"%9$45678#./0123"-! ,+effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|@? 1twist around axisD/-,0. ? 1emit_continuously)*aC+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb@?a@?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A33?B33?@? 1Color RandomtJ/-,0.B1remap initial scalarzD/-,0.E~ 1Movement BasicD>C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and Decaytv=x?/-,0.s?uwfff? 1Color Fade?/-,0.1Lifespan Decay0/.-,1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ<"%L$FGHIJK#@ABCDE"?! >=7effects\sc_hardglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/yA^=z{YA\] 1twist around axisD/-,0. ? 1emit_continuously)*B+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb@?a@?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color Randomtf/-,0.B 1Trail Length RandomL>=?/-,0. 1Movement BasicDL>C E/-,0. 1Alpha Fade and DecaytvL>x?/-,0.suwfff? 1Color Fade0?/-,0. 1Rotation Spin Roll/-,0.`1Lifespan Decay,-./01Oscillate Scalar?@??/-,0.??BBI1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJN"%\$VWXYZ[#PQRSTU"O! effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Color RandomZ4/-,0.B 1Alpha Random@?/-,0.1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :;7?? 1Radius Random/-,0.A@@B@@@? 1Position Modify Offset Random< H¼ H»/-,0. 1Lifetime Randomb?a?c?/-,0. 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Color Fade?/-,0.1Movement Lock to Control Point<???/-,0.??? 1Radius Scale?/-,0.pAA?1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ^"%k$fghij#`abcde"_! _effects\electric1.vmt  A A A?@ =    PGA 1emit_continuously'(.0,-/+*A) 1Lifetime Random.0,-/ca?b? 1Radius Random@?B?A@.0,-/ 1Alpha Random.0,-/? 1Position on Model Random <,-./0 1Rotation Random?C,-./0 1Color RandomB.0,-/J 1Movement Basic.0,-/EC D 1Alpha Fade and Decayw?us.0,-/x?v?t1Oscillate Scalar?@??I??HBA,-./0 1Movement Lock to Bone<,-./0 1Color Fade.0,-/?J1render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0Jm"%y$uvwx#opqrst"n! _effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*HB+/-,0.(' 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A AB@@? 1Alpha Random ?/-,0. 1Position on Model Random0/.-,< 1Rotation Random0/.-,C? 1Color RandomTL/-,0.B 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytvx?/-,0.s?uw 1Movement Lock to Bone0/.-,< 1Color FadeJ?/-,0.1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ{"%$#"|}~! _effects\electro_beam.vmt  A A A?@ =    PGA 1emit_instantaneously0/.-,+ 1emit_instantaneously+L>,-./0 1emit_instantaneously+>,-./0 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.ApAB@@? 1Alpha Random?/-,0. 1Position Modify Offset Random AAA <,-./01Position Within Sphere Random?238 9 7?:;<45 6 ???=>,-./0 1Color Random/-,0.B 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Radius Scale?/-,0.@? 1Color FadeJ?/-,0.1Movement Lock to Control Point<???/-,0.??? 1render_rope@,-./0"%$#"! Peffects\tp_spark.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|@? 1twist around axisD/-,0. ? 1emit_continuously)*B+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb@?a@?c?/-,0. 1Alpha Random}?/-,0. 1Radius Random/-,0.AAB@@? 1Color Randomtf/-,0.B1Sequence Random0/.-,1remap initial scalarzD/-,0.E~1Rotation Yaw Flip Random0/.-,? 1Movement BasicD>C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwfff? 1Color Fade0?/-,0.1Rotation Basic0/.-, 1Rotation Spin Roll0/.-,1Lifespan Decay0/.-,1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! Keffects\softglow.vmt  A A A?@ =    PGA 1Constrain distance to control point0/.-,yYA  1twist around axis ?B,-./0 1Pull towards control pointaD,-./0 1emit_continuously'(.0,-/+*B)1Position Within Sphere Random?7?; A: A9 8 2.0,-/>=A5 6 ???3<4 1Lifetime Random.0,-/ca?b? 1Radius Random@?B?A@@.0,-/ 1Color RandomB.0,-/]4 1Alpha Random.0,-/? 1Position Modify Offset Random.0,-/ < 1Trail Length Random?>=,-./0 1Movement Basic.0,-/EC D 1Color Fade.0,-/?: 1Alpha Fade and Decayw?us?.0,-/x?v?t 1Radius ScaleL=@@?.0,-/?1Lifespan Decay0/.-,1Movement Lock to Control Point??????<,-./01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J1render_sprite_trailAK=W?V?U?TS?RQ?P,-./0J"%$#"! -effects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YPA{z^=yPA/-,0.}ff?[|@? 1emit_continuously*pA+/-,0.(')1Position Within Sphere Random4<36 ???5 =?>/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A@B?@? 1Trail Length Random>L=?/-,0. 1Color Randomtf/-,0.B 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Color Fade0?/-,0. 1Alpha Fade In Random0/.-,F>G>H?I 1Alpha Fade Out Random0/.-,>>?I?1Lifespan Decay,-./0 1render_rope@,-./0"%$#"! Keffects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/y0A^=z{Y0A\] 1twist around axis ?.0,-/C 1emit_continuously)'(.0,-/+* B1Position Within Sphere Random?7?;:9 8 2.0,-/>=@5 6 ???3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B=A?.0,-/ 1Trail Length Random.0,-/?>> 1Color RandomB.0,-/F 1Movement Basic.0,-/EC D 1Radius Scale?@?.0,-/? 1Alpha Fade and DecaywL>us.0,-/x?vL>t 1Color Fade.0,-/?\1render_sprite_trail0/.-,PQ?RS?TU?V?W?K= AJ"%$#"! effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/y?^=z{Y@A\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*`A)1Position Within Sphere Random?7?;:9 8 2.0,-/>@@=@5 6 ???3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B?A?.0,-/ 1Color RandomB.0,-/F 1Trail Length Random.0,-/?L=L= 1Movement Basic.0,-/EC D 1Radius Scale?@?.0,-/? 1Alpha Fade and DecaywL>us.0,-/x?vL>t 1Color Fade.0,-/?\1Lifespan Decay0/.-,1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J 1emit_continuously'(.0,-/+*)1Position Within Sphere Random?7?;:9 8 2.0,-/>?=?5 6 ???3<4 1Lifetime Random.0,-/c?a@b@ 1Radius Random@?B@A@@.0,-/ 1Color RandomB.0,-/0 1Alpha Random.0,-/? 1Movement Basic.0,-/EC D1Lifespan Decay.0,-/ 1Color Fade.0,-/?1render_animated_spritesJXW?V?U?TS?RQ?PONM.0,-/LK="% $#"!  effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YA{z^?y?/-,0.}[|?*<N^m{ 1emit_continuously)*+/-,0.('1Position Within Sphere Random4<36 ???5 =?>?/-,0.28 9 :;7?? 1Lifetime Randomb@a@c?/-,0. 1Radius Random/-,0.A@@B@@? 1Color Random0/-,0.B 1Alpha Random?/-,0. 1Movement BasicDC E/-,0.1Lifespan Decay/-,0. 1Color Fade?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"!    effects\healsign.vmt  A A A?@ =    PGA"%$#"! )8M^m effects\healsign.vmt  A A A?@ =    PGA"%($"#$%&'# !"! effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}?[|L> 1twist around axisD/-,0. ? 1emit_continuously)@?*;D+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime RandombL>aL>c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomZZ~]/-,0.B 1Trail Length RandomL=L=?/-,0.1remap initial scalarzD/-,0.E~ 1Movement BasicD=C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.s?uwfff? 1Color FadeZ?/-,0. 1Remap ScalarL?@?,-./01Lifespan Decay0/.-,1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ*"%7$23456#,-./01"+! effects\healsign.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color Randomf/-,0.B 1Trail Length RandomL>L>?/-,0. 1Position Along Path RandomZ?]\Y^=/-,0.[ 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color FadeZ?/-,0.1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ9"%KL$EFGHIJ#>?@ABCD"=! ;<:(effects\softglow.vmt  A A A?@ =    PGA 1Constrain distance to control point YpAy,-./0 1twist around axis ?B,-./0 1Pull towards control pointaD,-./0 1emit_continuously)*A+/-,0.(' 1Color Randomf722/-,0.B1Position Within Sphere Random?7?; A: A9 8 2.0,-/>=A5 6 ???3<4 1Lifetime Random.0,-/ca?b? 1Radius Random@?B?A@@.0,-/ 1Alpha Random.0,-/? 1Trail Length Random?>=,-./0 1Position Modify Offset Random.0,-/ < 1Color FadeT?/-,0. 1Movement Basic.0,-/EC D 1Alpha Fade and Decayw?us?.0,-/x?v?t 1Radius ScaleL=@@?.0,-/?1Lifespan Decay0/.-, 1Movement Lock to Bone0/.-,<1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ1render_sprite_trail0/.-,PQ?RS?TU?V?W?K=AJN"%]$XYZ[\#RSTUVW"Q! POeffects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YA{z^=y?/-,0.}?[|? 1twist around axisD/-,0. ? 1emit_continuously)*@A+/-,0.('1Position Within Sphere Random4<36 ???5 =@>@@/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B=@? 1Color Randomf/-,0.B 1Trail Length RandomL=L=?/-,0. 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color FadeZ?/-,0.1Lifespan Decay,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ_"%l$fghijk#abcde"`!  effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously(.0,-/+*@)'1Position Within Sphere Random7?;@@:A9 8 2.0,-/>=5 6 ???3<4? 1Lifetime Random.0,-/ca@b@ 1Radius Random@?B@A@.0,-/ 1Color Random.0,-/jjB 1Alpha Random.0,-/?@N 1Movement Basic.0,-/EC @D 1Color Fade.0,-/? 1Alpha Fade and Decayw?us.0,-/x?v?t 1Radius ScaleL=@?.0,-/?1Movement Lock to Control Point???.0,-/???<1Lifespan Decay,-./01render_animated_spritesONM.0,-/LK=PQ?RS?TU?V?W?XJn"%$yz{|}~#rstuvwx"q! poeffects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*C)?1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a>b> 1Alpha Random.0,-/? 1Radius Random@?B@A@.0,-/ 1Color RandomB.0,-/~]ZZ 1Trail Length Random.0,-/?L=L=1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D= 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/?Z 1Remap Scalar0/.-,?L?1Lifespan Decay,-./01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*aC)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B@A@.0,-/ 1Color RandomB.0,-/~]ZZ 1Trail Length Random.0,-/?L=L=1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D? 1Radius Scale?@?.0,-/? 1Color Fade.0,-/?Z1Lifespan Decay,-./0 1Alpha Fade and Decaytv=x?/-,0.s?uwfff?1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"%$#"! _effects\smoke\smokelit_nofade_add.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*B)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/?K 1Radius Random@?B@@A@.0,-/1Sequence Random,-./01remap initial scalar~E.0,-/zD1Rotation Yaw Flip Random?,-./0 1Color RandomZZ~]/-,0.B 1Movement Basic.0,-/EC D> 1Radius Scale?p@?.0,-/? 1Alpha Fade and Decaywfff?us.0,-/x?vL>t1Rotation Basic,-./0 1Rotation Spin Roll,-./0 1Color FadeZ?/-,0.1Lifespan Decay,-./01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"%$#"! Keffects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/yPA^=z{@YPA\] 1twist around axis ?.0,-/C 1emit_continuously'(.0,-/+*A)1Position Within Sphere Random?7?;:9 8 2.0,-/>?=@5 6 ???3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B=A?.0,-/ 1Trail Length Random.0,-/?L=> 1Color RandomZZ~]/-,0.B 1Movement Basic.0,-/EC D 1Radius Scale?@?.0,-/? 1Alpha Fade and DecaywL>us.0,-/x?vL>t 1Color FadeZ?/-,0.1render_sprite_trail0/.-,PQ?RS?TU?V?W?K= AJ"%$#"! 2CS effects\healsign.vmt  A A A?@ =    PGA"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*C)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a@?b@? 1Alpha Random.0,-/? 1Radius Random@?B33?A33?.0,-/1remap initial scalar~E.0,-/zD 1Color RandomZZ~]/-,0.B 1Movement Basic.0,-/EC D> 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?v=t1Lifespan Decay,-./0 1Color FadeZ?/-,0.1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J_"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously(.0,-/+*@)' 1Color Random.0,-/*B 1Alpha Random.0,-/?@1Position Within Sphere Random7?;:9 8 2.0,-/>=5 6 ???3<4? 1Radius Random@?B@@A@@.0,-/ 1Position Modify Offset Random.0,-/ H½ H¾< 1Lifetime Random.0,-/c?a?b? 1Movement Basic.0,-/EC D 1Alpha Fade and Decayw?us.0,-/x?v?t 1Color Fade.0,-/?p1Movement Lock to Control Point???.0,-/???< 1Radius Scale?ApA.0,-/?1Lifespan Decay,-./01render_animated_spritesONM.0,-/LK=PQ?RS?TU?V?W?XJ"%$#"! _effects\electric1.vmt  A A A?@ =    PGA 1emit_continuously)*A+/-,0.(' 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@B?@? 1Alpha Random?/-,0. 1Position on Model Random0/.-,< 1Color RandomB.0,-/4 1Rotation Random0/.-,C? 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Color Fade.0,-/?Z1Oscillate Scalar0/.-,AHB??I??@? 1Movement Lock to Bone0/.-,<1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ"%$#"! _effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously'(.0,-/+*HB) 1Lifetime Random.0,-/ca?b? 1Radius Random@?B@A A.0,-/ 1Alpha Random.0,-/?  1Position on Model Random <,-./0 1Color Random4/-,0.B 1Rotation Random?C,-./0 1Movement Basic.0,-/EC D 1Alpha Fade and Decaywus?.0,-/x?vt 1Color FadeZ?/-,0. 1Movement Lock to Bone<,-./01render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J"%$#"! _effects\electro_beam.vmt  A A A?@ =    PGA 1emit_instantaneously+,-./0 1emit_instantaneously0/.-,+L> 1emit_instantaneously0/.-,+> 1Lifetime Random.0,-/ca?b? 1Radius Random@?B@ApA.0,-/ 1Alpha Random.0,-/? 1Color Random/-,0.B 1Position Modify Offset Random0/.-,< ½ AAA1Position Within Sphere Random0/.-,>=6 ???5 4<;:7?9 8 32? 1Movement Basic.0,-/EC D 1Alpha Fade and Decayw?us.0,-/x?v?t 1Radius Scale?@.0,-/? 1Color FadeZ?/-,0.1Movement Lock to Control Point<???/-,0.??? 1render_rope0/.-,@ "%$# " !   Peffects\tp_spark.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*B)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a@?b@? 1Alpha Random.0,-/?} 1Radius Random@?B@AA.0,-/1Sequence Random,-./01remap initial scalar~E.0,-/zD1Rotation Yaw Flip Random?,-./0 1Color RandomZZ~]/-,0.B 1Movement Basic.0,-/EC D> 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us.0,-/x?vL>t1Rotation Basic,-./0 1Rotation Spin Roll,-./01Lifespan Decay,-./0 1Color FadeZ?/-,0.1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"%01$*+,-./##$%&'()""!  !Keffects\softglow.vmt  A A A?@ =    PGA 1Constrain distance to control point YAy,-./0 1twist around axis0/.-,B ? 1Pull towards control point0/.-,aD 1emit_continuously)*B+/-,0.('1Position Within Sphere Random4<36 ???5 =A>/-,0.28 9 : A; A7?? 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@@B?@? 1Alpha Random?/-,0. 1Position Modify Offset Random< /-,0. 1Trail Length Random0/.-,=>? 1Color RandomB.0,-/22f7 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytv?x?/-,0.s?uw? 1Radius Scale?/-,0.?@@L=1Lifespan Decay,-./0 1Color Fade.0,-/?T 1Movement Lock to Bone0/.-,<1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ1render_sprite_trail0/.-,PQ?RS?TU?V?W?K=AJ3"%B$<=>?@A#6789:;"5! 4-effects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/yPA^=z{YPA\] 1emit_continuously)'(.0,-/+*pA1Position Within Sphere Random?7?;:9 8 2.0,-/>=?5 6 ???3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B?A@.0,-/ 1Trail Length Random.0,-/?L=> 1Color RandomZZ~]/-,0.B 1Movement Basic.0,-/EC D 1Radius Scale?@?.0,-/? 1Alpha Fade In RandomIH?G>F>,-./0 1Alpha Fade Out Random?I?>>,-./01Lifespan Decay0/.-, 1Color FadeZ?/-,0. 1render_rope0/.-,@D"%R$NOPQ#HIJKLM"G! FEKeffects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y0A{z^=y0A/-,0.}ff?[|@? 1twist around axisC/-,0. ? 1emit_continuously* B+/-,0.(')1Position Within Sphere Random4<36 ???5 =@>/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B=@? 1Trail Length Random>>?/-,0. 1Color RandomZZ~]/-,0.B 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color FadeZ?/-,0.1render_sprite_trail AK=W?V?U?TS?RQ?P,-./0JT"%d$^_`abc#XYZ[\]"W! VU7effects\sc_hardglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YA{z^=yA/-,0.}ff?[|@? 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*B)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a@?b@? 1Alpha Random.0,-/? 1Radius Random@?B?A?.0,-/ 1Trail Length Random.0,-/?=L> 1Color Random.0,-/`B 1Movement Basic.0,-/EC DL> 1Alpha Fade and Decaywfff?us.0,-/x?vL>t 1Rotation Spin Roll`.0,-/1Lifespan Decay0/.-,1Oscillate ScalarIBB??.0,-/??@? 1Color Fade.0,-/?01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"%$#"! fghijklmnopq effects\healsign.vmt  A A A?@ =    PGA_ 3DT"%$#"! stuvwxyz{| effects\healsign.vmt  A A A?@ =    PGA*9N_n"%$#"! ~ effects\healsign.vmt  A A A?@ =    PGA(7J\q"%$#"!   # effects\healsign.vmt  A A A?@ =    PGA"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*aC)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a@?b@? 1Alpha Random.0,-/? 1Radius Random@?B33?A33?.0,-/1remap initial scalar~E.0,-/zD 1Color Random]Z/-,0.B 1Movement Basic.0,-/EC D> 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?v=t1Lifespan Decay,-./0 1Color Fade0?/-,0.1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J("%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously(.0,-/+*@)' 1Color Random.0,-/`B 1Alpha Random.0,-/?@1Position Within Sphere Random7?;:9 8 2.0,-/>=5 6 ???3<4? 1Radius Random@?B@@A@@.0,-/ 1Position Modify Offset Random.0,-/ H½ H¾< 1Lifetime Random.0,-/c?a?b? 1Movement Basic.0,-/EC D 1Alpha Fade and Decayw?us.0,-/x?v?t 1Color Fade.0,-/?lp1Movement Lock to Control Point???.0,-/???< 1Radius Scale?ApA.0,-/?1Lifespan Decay,-./01render_animated_spritesONM.0,-/LK=PQ?RS?TU?V?W?XJ"%$#"! _effects\electric1.vmt  A A A?@ =    PGA 1emit_continuously)*A+/-,0.(' 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@B?@? 1Alpha Random?/-,0. 1Position on Model Random0/.-,< 1Color RandomB.0,-/ 1Rotation Random0/.-,C? 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Color Fade.0,-/?1Oscillate Scalar0/.-,AHB??I??@? 1Movement Lock to Bone0/.-,<1render_animated_sprites0/.-,PQ?RS?TU?V?W?K=LMXNOJ"%$#"! _effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously'(.0,-/+*HB) 1Lifetime Random.0,-/ca?b? 1Radius Random@?B@A A.0,-/ 1Alpha Random.0,-/?  1Position on Model Random <,-./0 1Color Random/-,0.B 1Rotation Random?C,-./0 1Movement Basic.0,-/EC D 1Alpha Fade and Decaywus?.0,-/x?vt 1Color Fade?/-,0. 1Movement Lock to Bone<,-./01render_animated_spritesONXMLK=W?V?U?TS?RQ?P,-./0J"%$#"! _effects\electro_beam.vmt  A A A?@ =    PGA 1emit_instantaneously+,-./0 1emit_instantaneously0/.-,+L> 1emit_instantaneously0/.-,+> 1Lifetime Random.0,-/ca?b? 1Radius Random@?B@ApA.0,-/ 1Alpha Random.0,-/? 1Color Random/-,0.B 1Position Modify Offset Random0/.-,< ½ AAA1Position Within Sphere Random0/.-,>=6 ???5 4<;:7?9 8 32? 1Movement Basic.0,-/EC D 1Alpha Fade and Decayw?us.0,-/x?v?t 1Radius Scale?@.0,-/? 1Color Fade?/-,0.1Movement Lock to Control Point<???/-,0.??? 1render_rope0/.-,@"%$#"! Peffects\tp_spark.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*B)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a@?b@? 1Alpha Random.0,-/?} 1Radius Random@?B@AA.0,-/1Sequence Random,-./01remap initial scalar~E.0,-/zD1Rotation Yaw Flip Random?,-./0 1Color Randomv/-,0.B 1Movement Basic.0,-/EC D> 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us.0,-/x?vL>t1Rotation Basic,-./0 1Rotation Spin Roll,-./01Lifespan Decay,-./0 1Color Fade0?/-,0.1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"%  $#"! Keffects\softglow.vmt  A A A?@ =    PGA 1Constrain distance to control point YAy,-./0 1twist around axis0/.-,B ? 1Pull towards control point0/.-,aD 1emit_continuously)*B+/-,0.('1Position Within Sphere Random4<36 ???5 =A>/-,0.28 9 : A; A7?? 1Lifetime Randomb?a?c/-,0. 1Radius Random/-,0.A@@B?@? 1Alpha Random?/-,0. 1Position Modify Offset Random< /-,0. 1Trail Length Random0/.-,=>? 1Color RandomB.0,-/j 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytv?x?/-,0.s?uw? 1Radius Scale?/-,0.?@@L=1Lifespan Decay,-./0 1Color Fade.0,-/?f 1Movement Lock to Bone0/.-,<1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ1render_sprite_trail0/.-,PQ?RS?TU?V?W?K=AJ "% $     #   " !  -effects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|@?[}ff?.0,-/yPA^=z{YPA\] 1emit_continuously)'(.0,-/+*pA1Position Within Sphere Random?7?;:9 8 2.0,-/>=?5 6 ???3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B?A@.0,-/ 1Trail Length Random.0,-/?L=> 1Color Randomv/-,0.B 1Movement Basic.0,-/EC D 1Radius Scale?@?.0,-/? 1Alpha Fade In RandomIH?G>F>,-./0 1Alpha Fade Out Random?I?>>,-./01Lifespan Decay0/.-, 1Color Fade0?/-,0. 1render_rope0/.-,@ "%" $  ! #      " !   Keffects\softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y0A{z^=y0A/-,0.}ff?[|@? 1twist around axisC/-,0. ? 1emit_continuously* B+/-,0.(')1Position Within Sphere Random4<36 ???5 =@>/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B=@? 1Trail Length Random>>?/-,0. 1Color Randomv/-,0.B 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fade0?/-,0.1render_sprite_trail AK=W?V?U?TS?RQ?P,-./0J$ "%4 $. / 0 1 2 3 #( ) * + , - "' ! & % 7effects\sc_hardglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YA{z^=yA/-,0.}ff?[|@? 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*B)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a@?b@? 1Alpha Random.0,-/? 1Radius Random@?B?A?.0,-/ 1Trail Length Random.0,-/?=L> 1Color Random.0,-/vB 1Movement Basic.0,-/EC DL> 1Alpha Fade and Decaywfff?us.0,-/x?vL>t 1Rotation Spin Roll`.0,-/1Lifespan Decay0/.-,1Oscillate ScalarIBB??.0,-/??@? 1Color Fade.0,-/?01render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"%$#"! 6 7 8 9 : ; < = > ? @ A effects\healsign.vmt  A A A?@ =    PGA(  $ "%$#"! C D E F G H I J K L vgui/white  A A A?@ =    PGA=LYj{8M "%\ $W X Y Z [ #Q R S T U V "P ! O N effects\sc_softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)*C+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randombff?aff?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color Randomtl/-,0.B 1Trail Length RandomL>=?/-,0. 1Movement BasicDL>C E/-,0. 1Alpha Fade and DecaytvL>x?/-,0.suwfff? 1Color Fade0?/-,0. 1Rotation Spin Roll/-,0.`1Oscillate Scalar??/-,0.??HBHBI@?1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! ^ _ ` a b c d e f g vgui/white  A A A?@ =    PGA=[jx^h "%w $r s t u v #l m n o p q "k ! j i effects\sc_softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)*C+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randombff?aff?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomTL/-,0.B 1Trail Length RandomL>=?/-,0. 1Movement BasicDL>C E/-,0. 1Alpha Fade and DecaytvL>x?/-,0.suwfff? 1Color Fade?/-,0. 1Rotation Spin Roll/-,0.`1Oscillate Scalar??/-,0.??HBHBI@?1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! y z { | } ~  vgui/white  A A A?@ =    PGAD "% $ # " !   effects\sc_softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously(.0,-/+*C)'1Position Within Sphere Random7?;B:B9 8 2.0,-/>===5 6 ??3<4? 1Lifetime Random.0,-/c?aff?bff? 1Alpha Random.0,-/? 1Radius Random@?B?A?.0,-/ 1Color Random.0,-/`B 1Trail Length Random.0,-/?=L> 1Movement Basic.0,-/EC DL> 1Alpha Fade and Decaywfff?us.0,-/x?vL>t 1Color Fade.0,-/?0 1Rotation Spin Roll`.0,-/1Oscillate ScalarIHBHB??.0,-/??@?1render_animated_spritesONM.0,-/LK=PQ?RS?TU?V?W?XJ"%$#"! vgui/white  A A A?@ =    PGA$BQ^o  "% $ # " !   effects\sc_softglow.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)*C+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randombff?aff?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomZ/-,0.B 1Trail Length RandomL>=?/-,0. 1Movement BasicDL>C E/-,0. 1Alpha Fade and DecaytvL>x?/-,0.suwfff? 1Color Fade?/-,0. 1Rotation Spin Roll/-,0.`1Oscillate Scalar??/-,0.??HBHBI@?1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%$#"! vgui/white  A A A?@ =    PGAB "%$#"! vgui/white  A A A?@ =    PGA] "%$#"! vgui/white  A A A?@ =    PGAx "%$#"! vgui/white  A A A?@ =    PGA "%$#"!  effects\healsign.vmt  A A A?@ =    PGA "% $ # " !  effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :A;@@7?? 1Lifetime Randomb@a@c/-,0. 1Radius Random/-,0.A@B@@? 1Color Randomj/-,0.B 1Alpha RandomN@?/-,0. 1Movement BasicDC @E/-,0. 1Color Fadex?/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Radius Scale?/-,0.?@L=1Movement Lock to Control Point<???/-,0.???1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ "% $ # " !   effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y@A{z^=y?/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)*@+/-,0.('1Position Within Sphere Random4<36 ???5 =@>@@/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomcFW/-,0.B 1Trail Length RandomL=L=?/-,0. 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fader?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ "% $ # " ! effects\healsign.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color Random</-,0.B 1Trail Length RandomL>L>?/-,0. 1Position Along Path RandomZff?]\Y^=/-,0.[ 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fade_W?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ "% $ # " !   effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|L>[}?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*zD)@?1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?aL>bL> 1Alpha Random.0,-/? 1Radius Random@?B?A?.0,-/ 1Color RandomB.0,-/t 1Trail Length Random.0,-/?L=L=1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D= 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/?0 1Remap Scalar0/.-,@?=1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J "% $    #     " !   effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)?*zD+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A@B@@? 1Color Randomt/-,0.B 1Trail Length RandomL=L=?/-,0.1remap initial scalarzD/-,0.E~ 1Movement BasicD=C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.s?uwfff? 1Color Fade0?/-,0. 1Remap Scalar=?,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ "% $     #      " !   effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*zD)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/?## 1Radius Random@?B@A@.0,-/ 1Color RandomB.0,-/t1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D? 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/?0 1Rotation Spin Roll.0,-/1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"%* $% & ' ( ) # ! " # $ " ! effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Color Random$4]/-,0.B 1Alpha Random@?/-,0.1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :;7?? 1Radius Random/-,0.A@@B@@@? 1Position Modify Offset Random< H¼ H»/-,0. 1Lifetime Randomb?a?c?/-,0. 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Color FadeO?/-,0.1Movement Lock to Control Point<???/-,0.??? 1Radius Scale?/-,0.pAA?1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%: $7 8 9 #2 3 4 5 6 "1 !- . / 0 , effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YA{z^?y?/-,0.}[|? M  ' 1emit_continuously)*+/-,0.('1Position Within Sphere Random4<36 ???5 =?>?/-,0.28 9 :;7?? 1Lifetime Randomb@a@c?/-,0. 1Radius Random/-,0.A@@B@@? 1Color Random0/-,0.B 1Alpha Random?/-,0. 1Movement BasicDC E/-,0.1Lifespan Decay/-,0. 1Color Fade?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"%H $E F G #@ A B C D "? != > < effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}.0,-/y?^?z{YA\]+  1emit_continuously'(.0,-/+*)1Position Within Sphere Random?7?;:9 8 2.0,-/>?=?5 6 ???3<4 1Lifetime Random.0,-/c?a@b@ 1Radius Random@?B@A@@.0,-/ 1Color RandomB.0,-/0 1Alpha Random.0,-/? 1Movement Basic.0,-/EC D1Lifespan Decay.0,-/ 1Color Fade.0,-/?1render_animated_spritesJXW?V?U?TS?RQ?PONM.0,-/LK="%$#"!J K effects\healsign.vmt  A A A?@ =    PGA "%$#"!M [ k y effects\healsign.vmt  A A A?@ =    PGAN "%Z $U V W X Y #P Q R S T "O !  effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :A;@@7?? 1Lifetime Randomb@a@c/-,0. 1Radius Random/-,0.A@B@@? 1Color RandomTL/-,0.B 1Alpha RandomN@?/-,0. 1Movement BasicDC @E/-,0. 1Color Fade@?/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Radius Scale?/-,0.?@L=1Movement Lock to Control Point<???/-,0.???1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ\ "%j $f g h i #` a b c d e "_ ! ^ ] effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y@A{z^=y?/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)*@+/-,0.('1Position Within Sphere Random4<36 ???5 =@>@@/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomTL/-,0.B 1Trail Length RandomL=L=?/-,0. 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fade@?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJl "%x $t u v w #n o p q r s "m ! effects\healsign.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomJt/-,0.B 1Trail Length RandomL>L>?/-,0. 1Position Along Path RandomZff?]\Y^=/-,0.[ 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color Fade@?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJz "% $ #~  "} ! | { effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|L>[}?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*zD)@?1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?aL>bL> 1Alpha Random.0,-/? 1Radius Random@?B?A?.0,-/ 1Color RandomB.0,-/TL 1Trail Length Random.0,-/?L=L=1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D= 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/?J 1Remap Scalar0/.-,@?=1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J "% $ # " !   effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)?*zD+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A@B@@? 1Color RandomTL/-,0.B 1Trail Length RandomL=L=?/-,0.1remap initial scalarzD/-,0.E~ 1Movement BasicD=C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.s?uwfff? 1Color FadeJ?/-,0. 1Remap Scalar=?,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ "% $ # " !   effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*zD)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/?## 1Radius Random@?B@A@.0,-/ 1Color RandomB.0,-/TL1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D? 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/?J 1Rotation Spin Roll.0,-/1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"% $ # " ! effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Color Random@J/-,0.B 1Alpha Random@?/-,0.1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :;7?? 1Radius Random/-,0.A@@B@@@? 1Position Modify Offset Random< H¼ H»/-,0. 1Lifetime Randomb?a?c?/-,0. 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Color Fade@?/-,0.1Movement Lock to Control Point<???/-,0.??? 1Radius Scale?/-,0.pAA?1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"% $ # " !  effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YA{z^?y?/-,0.}[|?L h   1emit_continuously)*+/-,0.('1Position Within Sphere Random4<36 ???5 =?>?/-,0.28 9 :;7?? 1Lifetime Randomb@a@c?/-,0. 1Radius Random/-,0.A@@B@@? 1Color Random0/-,0.B 1Alpha Random?/-,0. 1Movement BasicDC E/-,0.1Lifespan Decay/-,0. 1Color Fade?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"% $ # " !  effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}.0,-/y?^?z{YA\]  1emit_continuously'(.0,-/+*)1Position Within Sphere Random?7?;:9 8 2.0,-/>?=?5 6 ???3<4 1Lifetime Random.0,-/c?a@b@ 1Radius Random@?B@A@@.0,-/ 1Color RandomB.0,-/0 1Alpha Random.0,-/? 1Movement Basic.0,-/EC D1Lifespan Decay.0,-/ 1Color Fade.0,-/?1render_animated_spritesJXW?V?U?TS?RQ?PONM.0,-/LK="%$#"! effects\healsign.vmt  A A A?@ =    PGAL "%$#"!  / @ effects\healsign.vmt  A A A?@ =    PGA "% $ # " ! effects\healsign.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color Randomf/-,0.B 1Trail Length RandomL>L>?/-,0. 1Position Along Path RandomZ?]\Y^=/-,0.[ 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color FadeZ?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ "% $ # " !   effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YA{z^=y?/-,0.}?[|? 1twist around axisD/-,0. ? 1emit_continuously)*@A+/-,0.('1Position Within Sphere Random4<36 ???5 =@>@@/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B=@? 1Color Randomf/-,0.B 1Trail Length RandomL=L=?/-,0. 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color FadeZ?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ "% $    #     " !  effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously(.0,-/+*@)'1Position Within Sphere Random7?;@@:A9 8 2.0,-/>=5 6 ???3<4? 1Lifetime Random.0,-/ca@b@ 1Radius Random@?B@A@.0,-/ 1Color Random.0,-/jjB 1Alpha Random.0,-/?@N 1Movement Basic.0,-/EC @D 1Color Fade.0,-/? 1Alpha Fade and Decayw?us.0,-/x?v?t 1Radius ScaleL=@?.0,-/?1Movement Lock to Control Point???.0,-/???<1render_animated_spritesONM.0,-/LK=PQ?RS?TU?V?W?XJ "% $     #       " !   effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}?[|L> 1twist around axisD/-,0. ? 1emit_continuously)@?*zD+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime RandombL>aL>c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomZZ~]/-,0.B 1Trail Length RandomL=L=?/-,0.1remap initial scalarzD/-,0.E~ 1Movement BasicD=C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.s?uwfff? 1Color FadeZ?/-,0. 1Remap Scalar=@?,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ "%. $) * + , - #" # $ % & ' ( "! !   effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*zD)?1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/? 1Radius Random@?B@A@.0,-/ 1Color RandomB.0,-/~]ZZ 1Trail Length Random.0,-/?L=L=1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D= 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/?Z 1Remap Scalar0/.-,?=1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J0 "%? $; < = > #4 5 6 7 8 9 : "3 ! 2 1 effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*zD)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/?## 1Radius Random@?B@A@.0,-/ 1Color RandomB.0,-/~]ZZ 1Trail Length Random.0,-/?L=L=1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D? 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/?Z1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J"%N $I J K L M #C D E F G H "B ! effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously(.0,-/+*@)' 1Color Random.0,-/*B 1Alpha Random.0,-/?@1Position Within Sphere Random7?;:9 8 2.0,-/>=5 6 ???3<4? 1Radius Random@?B@@A@@.0,-/ 1Position Modify Offset Random.0,-/ H½ H¾< 1Lifetime Random.0,-/c?a?b? 1Movement Basic.0,-/EC D 1Alpha Fade and Decayw?us.0,-/x?v?t 1Color Fade.0,-/?p1Movement Lock to Control Point???.0,-/???< 1Radius Scale?ApA.0,-/?1render_animated_spritesONM.0,-/LK=PQ?RS?TU?V?W?XJ"%$#"!P Q R S effects\healsign.vmt  A A A?@ =    PGA A  3"%$#"!U V effects\healsign.vmt  A A A?@ =    PGAO "%$#"!X Y effects\healsign.vmt  A A A?@ =    PGA "%$#"![ i y effects\healsign.vmt  A A A?@ =    PGA\ "%h $c d e f g #^ _ ` a b "] !  effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.('1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :A;@@7?? 1Lifetime Randomb@a@c/-,0. 1Radius Random/-,0.A@B@@? 1Color RandomZ/-,0.B 1Alpha RandomN@?/-,0. 1Movement BasicDC @E/-,0. 1Color FadeL= ?/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Radius Scale?/-,0.?@L=1Movement Lock to Control Point<???/-,0.???1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJj "%x $t u v w #n o p q r s "m ! l k effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y@A{z^=y?/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)*@+/-,0.('1Position Within Sphere Random4<36 ???5 =@>@@/-,0.28 9 :;7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color RandomZ/-,0.B 1Trail Length RandomL=L=?/-,0. 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color FadeL= ?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJz "% $ #| } ~  "{ ! effects\healsign.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A?B?@? 1Color Random/-,0.B 1Trail Length RandomL>L>?/-,0. 1Position Along Path RandomZff?]\Y^=/-,0.[ 1Movement BasicDC E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.suwL> 1Color FadeL= ?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ "% $ # " !   effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|L>[}?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*zD)@?1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?aL>bL> 1Alpha Random.0,-/? 1Radius Random@?B?A?.0,-/ 1Color RandomB.0,-/Z 1Trail Length Random.0,-/?L=L=1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D= 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/? 1Remap Scalar0/.-,@?=1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=J "% $ # " !   effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\Y{z^=y/-,0.}ff?[|? 1twist around axisD/-,0. ? 1emit_continuously)?*zD+/-,0.('1Position Within Sphere Random4<36 ??5 ==>=/-,0.28 9 :B;B7?? 1Lifetime Randomb?a?c?/-,0. 1Alpha Random?/-,0. 1Radius Random/-,0.A@B@@? 1Color RandomZ/-,0.B 1Trail Length RandomL=L=?/-,0.1remap initial scalarzD/-,0.E~ 1Movement BasicD=C E/-,0. 1Radius Scale?/-,0.?@? 1Alpha Fade and DecaytvL>x?/-,0.s?uwfff? 1Color Fade?/-,0. 1Remap Scalar=?,-./01render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ "% $ # " !   effects\medicbeam_curl.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}ff?.0,-/y^=z{Y\] 1twist around axis ?.0,-/D 1emit_continuously'(.0,-/+*zD)1Position Within Sphere Random?7?;B:B9 8 2.0,-/>===5 6 ??3<4 1Lifetime Random.0,-/c?a?b? 1Alpha Random.0,-/?## 1Radius Random@?B@A@.0,-/ 1Color RandomB.0,-/Z1remap initial scalar~E.0,-/zD 1Movement Basic.0,-/EC D? 1Radius Scale?@?.0,-/? 1Alpha Fade and Decaywfff?us?.0,-/x?vL>t 1Color Fade.0,-/? 1Rotation Spin Roll.0,-/1render_animated_spritesXW?V?U?TS?RQ?PONM.0,-/LK=Jq"% $ # " ! effects\sc_softglow.vmt  A A A?@ =    PGA 1emit_continuously)*@+/-,0.(' 1Color RandomL= /-,0.B 1Alpha Random@?/-,0.1Position Within Sphere Random4<36 ???5 =>/-,0.28 9 :;7?? 1Radius Random/-,0.A@@B@@@? 1Position Modify Offset Random< H¼ H»/-,0. 1Lifetime Randomb?a?c?/-,0. 1Movement BasicDC E/-,0. 1Alpha Fade and Decaytv?x?/-,0.suw? 1Color FadeL= ?/-,0.1Movement Lock to Control Point<???/-,0.??? 1Radius Scale?/-,0.pAA?1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"% $ # " !  effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points]\YA{z^?y?/-,0.}[|?Z     1emit_continuously)*+/-,0.('1Position Within Sphere Random4<36 ???5 =?>?/-,0.28 9 :;7?? 1Lifetime Randomb@a@c?/-,0. 1Radius Random/-,0.A@@B@@? 1Color Random0/-,0.B 1Alpha Random?/-,0. 1Movement BasicDC E/-,0.1Lifespan Decay/-,0. 1Color Fade?/-,0.1render_animated_spritesK=L/-,0.MNOPQ?RS?TU?V?W?XJ"% $ # " !  effects\healsign.vmt  A A A?@ =    PGA1Constrain distance to path between two control points|?[}.0,-/y?^?z{YA\]  1emit_continuously'(.0,-/+*)1Position Within Sphere Random?7?;:9 8 2.0,-/>?=?5 6 ???3<4 1Lifetime Random.0,-/c?a@b@ 1Radius Random@?B@A@@.0,-/ 1Color RandomB.0,-/0 1Alpha Random.0,-/? 1Movement Basic.0,-/EC D1Lifespan Decay.0,-/ 1Color Fade.0,-/?1render_animated_spritesJXW?V?U?TS?RQ?PONM.0,-/LK="%$#"! effects\healsign.vmt  A A A?@ =    PGAZ