"VertexlitGeneric" { "$basetexture" "models/workshop/weapons/c_models/c_flintlock/c_flintlock" // "$lightwarptexture" "models\weapons\c_items/c_ambassador_lightwarp" "$lightwarptexture" "models/lightwarps/weapon_lightwarp" "$phongexponenttexture" "models/workshop/weapons/c_models/c_flintlock/c_flintlock_rimmask" "$phong" "1" "$phongexponent" "5" "$phongboost" "5" "$phongfresnelranges" "[.25 .5 1]" "$basemapalphaphongmask" "1" "$bumpmap" "models/workshop/weapons/c_models/c_flintlock/c_flintlock_normal" "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim "$rimlightboost" "2" // Boost for ambient cube component of rim lighting "$rimmask" "1" "$halflambert" "1" // Cube map // "$envmap" "env_cubemap" "$basealphaenvmapmask" "1" "$envmaptint" "[1 1 1]" ">=DX90" { "$selfillum" "0" } "$selfillumtint" "[1 1 1]" "$selfillummask" "" //--------------- // Visual Effects //--------------- "$glowcolor" "1" "$cloakPassEnabled" "1" "$yellow" "0" "$sheenPassEnabled" "1" "$sheenmap" "cubemaps/cubemap_sheen001" "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" "Proxies" { "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "invis" { } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } } }