VertexLitGeneric { "$baseTexture" "models\weapons\w_grenade_grenadelauncher/w_grenade_gj" // "$baseTexture" "models\weapons\w_grenade_grenadelauncher/w_grenade_neutral" // "$selfillum" "1" "$bumpmap" "models\weapons\w_grenade_grenadelauncher/w_grenade_normal" "$phong" "1" "$phongexponent" "35" "$phongboost" "5" "$lightwarptexture" "models\lightwarps\weapon_lightwarp" "$phongfresnelranges" "[0.25 0.5 1]" }