VertexLitGeneric { "$baseTexture" "models\weapons\w_grenade_grenadelauncher\w_grenade_dm" "$normalmapalphaenvmapmask" 1 "$envmaptint" "[1 .8 .2]" "$envmapfresnel" "1" "$fresnelreflection" "1" "$PhongAlbedoTint" "1" "$phong" "1" "$phongexponent" "10" "$phongboost" "5" "$lightwarptexture" "models\buildables\sentry1\Sentry1_lightwarp" "$phongfresnelranges" "[.3 1 8]" "$basemapalphaphongmask" "1" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "1" //--------------- // Visual Effects //--------------- "$glowcolor" "1" "$cloakPassEnabled" "1" "$yellow" "0" "$sheenPassEnabled" "1" "$sheenmap" "cubemaps/cubemap_sheen001" "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" "Proxies" { "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "invis" { } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } } }