VertexLitGeneric { "$baseTexture" "models\weapons\v_cassettetracker/v_cassettetracker" "$normalmapalphaenvmapmask" 1 // "$bumpmap" "models/weapons\v_sapper\v_sapper_glass_normal" "$translucent" 1 "$envmap" "env_cubemap" "$envmaptint" "[.6 .6 .6]" "$phong" "1" "$phongexponent" "25" "$phongboost" "4" "$lightwarptexture" "models\lightwarps\weapon_lightwarp" "$phongfresnelranges" "[.25 .5 1]" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "2" //--------------- // Visual Effects //--------------- "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" // Amusingly, this "breaks" it so it doesn't cloak in VM but does in WM. This happens to be exactly what I needed to fix it! { } } }