"Patch" { include "materials\models\weapons\Skull_Buster\BoneDiffuseMap.vmt" insert { "$basetexture" "models\weapons\Skull_Buster\CraniumCrack" "$bumpmap" "models\weapons\Skull_Buster\CraniumCrackNrm" "$basealphaenvmapmask" "0" "$translucent" "1" } }