VertexLitGeneric { $basetexture "models/weapons/c_models/c_smg/hekler" $phong 1 $phongfresnelranges "[0.11 0.56 3]" $phongtint "[0.27 0.27 0.27]" $phongexponent 30 $phongboost 3 "$lightwarptexture" "models\lightwarps\weapon_lightwarp" $basemapalphaphongmask 1 $rimlight 1 $rimlightexponent 30 $rimlightboost 2 //--------------- // Visual Effects //--------------- "$glowcolor" "1" "$cloakPassEnabled" "1" "$yellow" "0" "$sheenPassEnabled" "1" "$sheenmap" "cubemaps/cubemap_sheen001" "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" "Proxies" { "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "invis" { } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } } }