VertexLitGeneric { "$basetexture" "models/weapons/c_models/c_rapier/c_rapier_bloody" "$bumpmap" "models/weapons/c_models/c_rapier/c_rapier_normal" "$phongexponenttexture" "models/weapons/c_models/c_rapier/c_rapier_exp" "$phong" "1" //comment out to use the exponent mask // "$phongexponent" "15" "$phongboost" "6" //scales up the exponent texture which usually only has about 120 levels of exponent "$phongexponentfactor" "150" "$phongalbedotint" "1" "$lightwarptexture" "models/lightwarps/weapon_lightwarp" "$phongfresnelranges" "[.25 .5 1]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmaptint" "[.02 .02 .02]" "$tempvar" "0" //comment out to use the exponent mask // "$basephongexponent" "15" "$basephongboost" "10" // "$basealphaenvmapmask" "1" "$normalmapalphaenvmapmask" "1" "$rimlight" "1" "$rimlightexponent" "1" "$rimlightboost" "1.5" // "$rimmask" "1" //--------------- // Visual Effects //--------------- "$glowcolor" "1" "$cloakPassEnabled" "1" "$yellow" "0" "$sheenPassEnabled" "1" "$sheenmap" "cubemaps/cubemap_sheen001" "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" "Proxies" { "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "invis" { } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } } }