VertexLitGeneric { "$baseTexture" "models\weapons\c_items\c_sniper_crossbow_arrow" "$basemapalphaphongmask" "1" "$phong" "1" "$phongexponent" "15" "$phongboost" ".6" "$lightwarptexture" "models\lightwarps\weapon_lightwarp" "$phongfresnelranges" "[1.5 3 1]" "$phongtint" "[1 .9 .8]" "$basephongexponent" "25" "$basephongboost" "5" //--------------- // Visual Effects //--------------- // "$glowcolor" "1" "$cloakPassEnabled" "1" "$yellow" "0" // "$sheenPassEnabled" "1" // "$sheenmap" "cubemaps/cubemap_sheen001" // "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" // "$sheenmaptint" "[ 1 1 1 ]" // "$sheenmapmaskframe" "0" // "$sheenindex" "0" "Proxies" { // "ModelGlowColor" // { // "resultVar" "$glowcolor" // } // "Equals" // { // "srcVar1" "$glowcolor" // "resultVar" "$selfillumtint" // } // "Equals" // { // "srcVar1" "$glowcolor" // "resultVar" "$color2" // } "invis" { } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } // "AnimatedWeaponSheen" // { // "animatedtexturevar" "$sheenmapmask" // "animatedtextureframenumvar" "$sheenmapmaskframe" // "animatedtextureframerate" "40" // } } }