VertexLitGeneric { "$basetexture" "\models\weapons\c_items\c_doubleshot\c_ds_needle" "$bumpmap" "\models\weapons\c_items\c_doubleshot\c_ds_needle_bump" "$surfaceprop" "glass" "$translucent" "1" "$phong" "1" "$phongexponent" "15" "$phongboost" "15" "$phongfresnelranges" "[0.1 1 5]" "$lightwarptexture" "models/lightwarps/jarate_lightwarp" "$rimlight" "1" "$rimlightexponent" "1" "$rimlightboost" "5" //--------------- // Visual Effects //--------------- "$glowcolor" "1" "$cloakPassEnabled" "1" "$yellow" "0" "$sheenPassEnabled" "1" "$sheenmap" "cubemaps/cubemap_sheen001" "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" "Proxies" { "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "invis" { } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } } }