VertexLitGeneric { $baseTexture models\weapons\c_items\c_bowlingball_plain_red $bumpMap models\weapons\c_items\c_bowlingball_normal "$selfillum" "1" "$nodecal" "1" $lightWarpTexture models\lightwarps\hand_lightwarp $envMap env_cubemap $envMapTint "{224 140 134}" $envMapFresnel 1 $phong 1 "$phongexponent" "60" "$phongboost" "3" // $phongAlbedoTint 1 $phongExponentTexture models\weapons\c_items\c_bowlingball_exponent $phongFresnelRanges "[0.2 0.6 1]" $phongWarpTexture models\weapons\c_items\c_bowlingball_phongwarp $rimLight 1 $rimLightExponent 4 $rimLightBoost 6 //--------------- // Visual Effects //--------------- "$glowcolor" "1" "$cloakPassEnabled" "1" "$yellow" "0" "$sheenPassEnabled" "1" "$sheenmap" "cubemaps/cubemap_sheen001" "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" "Proxies" { "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "invis" { } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } } }