VertexLitGeneric { "$baseTexture" "models\weapons\c_items\black" "$cloakPassEnabled" "1" "$glowcolor" "1" "$yellow" "0" // "$sheenPassEnabled" "1" // "$sheenmap" "cubemaps/cubemap_sheen001" // "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" // "$sheenmaptint" "[ 1 1 1 ]" // "$sheenmapmaskframe" "0" // "$sheenindex" "0" "Proxies" { "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "invis" { } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } // "AnimatedWeaponSheen" // { // "animatedtexturevar" "$sheenmapmask" // "animatedtextureframenumvar" "$sheenmapmaskframe" // "animatedtextureframerate" "40" // } } }