"VertexLitGeneric" { "$baseTexture" "models/player/items/soldier/armored_authority" "$bumpmap" "models/effects/flat_normal" "$yellow" "0" // "$sheenPassEnabled" "1" // "$sheenmap" "cubemaps/cubemap_sheen001" // "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" // "$sheenmaptint" "[ 1 1 1 ]" // "$sheenmapmaskframe" "0" // "$sheenindex" "0" "$basemapalphaphongmask" "1" "$phong" "1" "$phongexponent" "12" "$phongboost" "1.5" // "$lightwarptexture" "models/lightwarps/weapon_lightwarp" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[1.25 1 2]" "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "1" // Boost for ambient cube component of rim lighting // Cloaking "$cloakPassEnabled" "1" "Proxies" { "invis" { } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } // "AnimatedWeaponSheen" // { // "animatedtexturevar" "$sheenmapmask" // "animatedtextureframenumvar" "$sheenmapmaskframe" // "animatedtextureframerate" "40" // } } }