"VertexlitGeneric" { "$baseTexture" "models/player/items/medic/medic_mask_red.vtf" "$bumpmap" "models/effects/flat_normal" "$yellow" "0" // "$sheenPassEnabled" "1" // "$sheenmap" "cubemaps/cubemap_sheen001" // "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" // "$sheenmaptint" "[ 1 1 1 ]" // "$sheenmapmaskframe" "0" // "$sheenindex" "0" "$phong" "1" "$phongexponent" "25" "$phongboost" "0" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[.25 1 4]" "$blendtintbybasealpha" "1" "$blendtintcoloroverbase" "0" // between 0-1 determines how much blended by tinting vs. replacing the color "$colortint_base" "{152 136 128}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here. "$colortint_tmp" "[0 0 0]" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" ".65" // Cloaking "$cloakPassEnabled" "1" "Proxies" { "invis" { } "ItemTintColor" { "resultVar" "$colortint_tmp" } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } // "AnimatedWeaponSheen" // { // "animatedtexturevar" "$sheenmapmask" // "animatedtextureframenumvar" "$sheenmapmaskframe" // "animatedtextureframerate" "40" // } } }