"Patch" { include "materials/models/player/items/medic/medic_helmet.vmt" insert { // "$baseTexture" "models/player/items/medic/medic_helmet_blue" "$color2" "{109 81 32}" "$colortint_base" "{109 81 32}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here. } }