VertexLitGeneric { "$baseTexture" "models\armsrace\bluemarlin\bluemarlin" "$bumpmap" "models\armsrace\bluemarlin\bluemarlin_normal" "$phong" "1" "$phongexponent" "25" "$phongboost" "2" "$phongexponentfactor" "75" "$phongalbedotint" "1" "$lightwarptexture" "models/lightwarps/softened_weapon_lightwarp" "$phongfresnelranges" "[.3 .5 3]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmaptint" "[.1 .1 .1]" "$normalmapalphaenvmapmask" 1 "$tempvar" "0" "$basephongexponent" "45" "$basephongboost" "3" "$rimlight" "1" "$rimlightexponent" "45" "$rimlightboost" "1" "$rimmask" "1" //--------------- // Visual Effects //--------------- // "$glowcolor" "1" "$cloakPassEnabled" "1" "$yellow" "0" // "$sheenPassEnabled" "1" // "$sheenmap" "cubemaps/cubemap_sheen001" // "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" // "$sheenmaptint" "[ 1 1 1 ]" // "$sheenmapmaskframe" "0" // "$sheenindex" "0" "Proxies" { // "ModelGlowColor" // { // "resultVar" "$glowcolor" // } // "Equals" // { // "srcVar1" "$glowcolor" // "resultVar" "$selfillumtint" // } // "Equals" // { // "srcVar1" "$glowcolor" // "resultVar" "$color2" // } "invis" { } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } // "AnimatedWeaponSheen" // { // "animatedtexturevar" "$sheenmapmask" // "animatedtextureframenumvar" "$sheenmapmaskframe" // "animatedtextureframerate" "40" // } } }